Staredit Network > Forums > SC2 General Discussion > Topic: I'm disappointed, tbfh
I'm disappointed, tbfh
Aug 30 2007, 11:25 am
By: Forsaken Archer  

Sep 11 2007, 5:43 pm Lt.Church Post #21



im abit dissappointed with alot of the looks, the probes used to look nice and cute now they look weird and ugly; minerals dont even look like minerals anymore but on the positive side the zealots looked okay :><:



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Sep 13 2007, 4:59 am Ei47 Post #22



I agree with you on some points, a bunch of the units look cartoony, siege tank mostly. But more I hate how the units move. Stalker looks like it's bouncing 3 feet every time it moves, and the fighters move hellla slooooooooow. But there are some good things, the colosulus looks sickly awsaume in every way. And even though the Thor seems a bit rigged, it looks damn fine to me :) But for UMS maps i'm a bit nervous about terrain hopper units, it would destroy the concept of fortress maps completly, so i'm hoping you can disable cliff hopping for reapers/colosulus/Viking. :D and i hope they add a port sc1 maps to sc2 XD but i doubt it.



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Sep 27 2007, 4:24 pm Paravin. Post #23



As long as they don't remove the Banshee or Colossus, I'm ok with SC2.
But ''War of the Worlds'' maps with the Colly are so going to rock. :D

Post has been edited 1 time(s), last time on Sep 27 2007, 4:25 pm by Paravin.. Reason: Forgot s, in Worlds.



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Sep 27 2007, 10:09 pm JordanN Post #24



Quote from isolatedpurity
How about something like Battalion wars (and a few other games) where not only is there the entire RTS system, you can take control of a unit and command it like a FPS. Micromanage that unit at it's finest: dodge those rockets. I don't know... SOMETHING. Milk the cow for what it's worth, I guess.

Great minds think alike I suppose. That was also my original idea for what starcraft 2 should of been like. You bring a crap load of zerglings to a base and take part in the action as well or play as a ghost and have the first eye view of a nuke dropping. It's like a world of starcraft,starcraft and battalion wars combined. Only difference. Online is free.

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Because for a futurist war game with alien races, plasma technology, huge ass space battleships, and so on, the game looks more cartoony than warcraft 3
As other people said it doesnt look cartoony. In fact I think starcraft 1 is more cartoony.

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I hope to god we have some type of plasma shield dome we can build over our bases.
Star Warz Much?

Post has been edited 1 time(s), last time on Sep 27 2007, 10:10 pm by JordanN. Reason: img tag showing



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[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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