Paradigm & 100+ series features:
-Leaderboard - Minerals
(surprisingly is a unique feature for BC)
-Equal/Set mineral flow
-Anti 2on1 (0 mineral enforced)
-Anti Pylon Targetting
-Spawn split (1/3rds)
-Three lane masser runs (per lane)
-Cannon Revive
-The Hand /w Wrath
-Both Purchase hold
& Purhcase warp
-Display units are not invincible
(Meaning health is displayed)
-2 Observer slots
-Hyper Triggers (of course)
-Lag reduction for unit bulked Enemy Control
-Lag reduction for unit bulked defenses.
Notes:
Map is protected.
Current versions 113, 151.
Original maker of Paradigm, Reik_sov. (stopping at Final)
Torch passed down to z3. (starting 100+ series)
And from z3 to a currently anonymous person. (152+ of 100+ series)
Changes:
113 -> 114;
-Added automatic free cannon revive + structure resotration for when the player beats their opponent.
-Added "Attack Mode" (Lot's of good feedback on this feature)
114 -> 115;
-Added Attack Mode usage notification.
-Refined 'Corner Battle' pathing.
115 -> 116b;
-Changed requirements for Attack Mode
116b -> 117b;
-Added an idicator that doesn't require toggling attack mode to see current state.
-Refined Aftermatch cannon revive.
117b -> 124;
-Corner battles removed, bases are now move to be line straight line battle.
-Units now move more freely at opposing player's base.
[When opposing player has cannon(s)]
-Units are massed at opposing player's base.
[When opposing player has no cannons]
-Added and changed tips.
-Bug Fixes
124 -> 127;
-Minor Unit Balance
-Units will cross from side with no cannons to side with cannons.
127 -> 129;
-Platforms Rearranged.
-Lanes are now Parallel.
-'Enemy Control' now only takes from direct opponent.
-Air has its own location for spawning.
129 -> 130'
-Bug Fix.
130 -> 136
-Bug Fixes.
-Added "Mojo."
136 -> 137
-Selector changed to Infested Terran.
-Spawns converted to DC Wait (To remove hold spawn conflictions).
-Changed 'Attack Mode' indicator; to display on minimap for all players to see.
-Added 'Warp Out' for Selectors before a second match starts.
137 -> 146
-Bug fixes
-Added 'Swap Play'
-Swap Play Major Bug Fixes
146 ->150
-Bug Fixes
-Mojo changed
-Kerrigan Replaced with "D/O Ghosts"
-Tank - [s] changed
-Goliath changed
-Goliath - [s] changed
-Minor aesthetics
150 -> Hyakugojyuuichi!!!
(Since the person I handed the map to is lazy/slow, I went on and did my final final fixes for it. The rest SHOULD be up to the map maker I handed it to.)
-Goliath stat change
-D/O Ghost order fixed
-Bug fixes
Attachments:
Post has been edited 32 time(s), last time on Dec 21 2007, 6:35 am by ZugZugZealot.
None.