Pathing Issue
Jan 13 2012, 3:00 am
By: Mouse  

Jan 13 2012, 3:00 am Mouse Post #1



Well, in my map, I have these Arbiter Tribunals on water and it is screwing up the pathing of the workers when they go to different bases. The map is only protected with Uberation so it's not hard to open it at all. If you need help, go dl SCM from the program section.. But anyways, I would like some advice to fix the pathing besides just removing the Arbiters if possible. Thanks ;P
~Mouse



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Jan 13 2012, 3:07 am Lanthanide Post #2



1. It is highly unlikely that buildings placed on water will be affecting pathing of units on land in any way shape or form.
2. You haven't really provided enough details, or the map itself, for anyone to give you the sort of help you're wanting, especially in light of #1.



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Jan 13 2012, 3:10 am Mouse Post #3



They aren't on the water, they replaced the water so that the enemy has a chance to get into the base later on in the game. It's on open grass, I guess look at the map if you don't understand lol.

Edit: And thanks for the quick response.



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Jan 13 2012, 3:13 am Lanthanide Post #4



You haven't attached the map.



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Jan 13 2012, 3:14 am Mouse Post #5



I didn't click "Attach This" lol.

Attachments:
Classic Cat n Mouse 3.scx
Hits: 3 Size: 108.29kb



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