ALL PRAISE YOUR SUPREME LORD CORBO
Strings are in GameStrings.txt somewhere in blizzard's mess of MPQs.
Colors are done like this <c val="hexcode">whatever</c>
<n/> makes you start a new line.
There should also be bold formatting and probably italic but I don't find them xC
fuck you all
Do you know what the system requirements are to play sc2?
Yup.
Quote from name:Heidi Klum
Strings are in GameStrings.txt somewhere in blizzard's mess of MPQs.
Colors are done like this <c val="hexcode">whatever</c>
<n/> makes you start a new line.
There should also be bold formatting and probably italic but I don't find them xC
I'm guessing <i> and <b>...?
Oh, PS, hai Krayzee... Long time no see.
None.
a crappy radeon hd 3450 256mb ddr2 + 4gb ddr2 800, 3ghz athlon x2 64 can run the game on low with processor handled stuff on medium aswell as the models for individual death animation and 3d portraits on with the only slowdown ive seen was during a nuke, and i was in a 2 mothership, ffa battle with id say around 350 supply total of units fighting with solid FPS; the game really looks beautiful on ultra but it still looks okay on low
None.
SDE, BWAPI owner, hacker.
Oh, very nice, Heinermann... Where'd you find that out? Is there a list of all Variables somewhere or something? It'd be handy for Tech Support if you don't mind, ;P.
It's in the EXE. Havn't made a list.
Also, if you don't mind me asking, where can we run triggers from? The only thing i've found is the Galaxy Files, which would be for the Local user only. Any info in that regard, or is that what you did as well?
I don't understand? The Galaxy files are used for computer AI and map script(triggers). It is global and applies to all players.
It's in the EXE. Havn't made a list.
All i'm seeing in the EXE are Unknowns, which all appear to be PNG's.
I don't understand? The Galaxy files are used for computer AI and map script(triggers). It is global and applies to all players.
Oh? So if I edit a Galaxy file, the triggers i've created should be displayed to all players then?
I added a TriggerDebugOutput to Map Init and it only displays when I play against AI, only to me, not my partner. They have the normal, unedited set of Galaxy Files, no?
None.
SDE, BWAPI owner, hacker.
They should have the same map. You obviously don't know what you're doing. There are no PNGs in the EXE. The EXE contains x86 instructions that execute the game's code. Obviously games must be synced if all players are to receive whatever message, that means you must redistribute the map.
Made a custom Zerg AI:
http://dl.dropbox.com/u/733696/HeinZergAI.zipPut them in your maps folder and use the launcher to play.
They should have the same map. You obviously don't know what you're doing. There are no PNGs in the EXE. The EXE contains x86 instructions that execute the game's code. Obviously games must be synced if all players are to receive whatever message, that means you must redistribute the map.
Made a custom Zerg AI:
http://dl.dropbox.com/u/733696/HeinZergAI.zipPut them in your maps folder and use the launcher to play.
Hrm? I just opened the executable with an MPQViewer -- it showed me all of the files in it's archive. They were all Unknowns, which ended up being PNG's.
Anyway, how am I supposed to be able to play your maps; the Beta only allows for Blizzard Maps currently. I placed the .sc2map files within my
Documents\Starcraft II Beta\Maps\ folder and they won't show up in-game... So, hm?
Also, I thought having the files in the folder overrides what you have in the map itself? Meaning, if I have the galaxy files in my directory, it should override any triggers, etc you have in your maps. Yes?
None.
ALL PRAISE YOUR SUPREME LORD CORBO
Also, I thought having the files in the folder overrides what you have in the map itself? Meaning, if I have the galaxy files in my directory, it should override any triggers, etc you have in your maps. Yes?
No, maps have more priority than the MPQs/files. They are loaded last.
Also, AI worked just fine, though, I don't know if it was meant to be that way but it kept spamming me all the actions the computer was doing?
fuck you all
So, do we have answers yet regarding the player limit? I assume that you can do up to 16 in UMS, and 8 in melee, with up to 8 more observers, but I'm not sure, I'm torrenting it right now.
None.
Quote from name:Heidi Klum
No, maps have more priority than the MPQs/files. They are loaded last.
So, there's three ways to do this, yes? Editing the Map Galaxy files, editing the files in the correct places within our SC2 Dir, and editing/repacking the MPQ?
Quote from name:Heidi Klum
Also, AI worked just fine, though, I don't know if it was meant to be that way but it kept spamming me all the actions the computer was doing?
Hrm? I thought it was supposed to be a separate map? We're just supposed to play a random map against AI?
So, do we have answers yet regarding the player limit? I assume that you can do up to 16 in UMS, and 8 in melee, with up to 8 more observers, but I'm not sure, I'm torrenting it right now.
It doesn't really work like that. It's more like War3. Either you have Ladder games (1v1, 2v2, 3v3, 4v4, or FFA) or Custom Games. But yes, Custom Games can hold 16 players. Custom Games can be either Melee or UMS, similar to War3. Basically, it's just a non-ranked map.
None.
16 player custom games!?!?!?!
None.
>be faceless void >mfw I have no face
16 player custom games!?!?!?!
Indeed. And with the other 16 as computers
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
I spy, with my little eye, World of Starcraft, with a possible max of 16/32 players...
None.
ALL PRAISE YOUR SUPREME LORD CORBO
Made a tileset
Now I'm wishing my lappy didn't just
run sc2 QQ
fuck you all
>be faceless void >mfw I have no face
How are the tilesets done? Are there just several images that you replaced?
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
ALL PRAISE YOUR SUPREME LORD CORBO
You can either replace or you can change the assets name a tileset will load so you don't have to replace files. Assuming that via the editor you could load "added" tilesets there's no real reason to replace anything at all. You can add a new tileset and its textures/models information very easily so custom tilesets are a possibility but as for now, since there's no real way of making a map with such tileset I just replaced an old one.
Had to create diffuse maps, normal maps, bumps and cliffs require specular maps too, though, my lappy can't run SC on ultra so I get to see nothing but textures in low quality
not even a bit of bump.
fuck you all
I love this tileset, seriously, first I thought it was made by blizzard but then read that it was made by your. Respect.
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