Hi everybode,
recently, I've played Dungeon Escape once more and it inspired me to make a very similar map, called "Cave Escape"
Statistics:Map Size: 6.5MB
Size : 128x128
Rooms: Many (72 if I remember right)
Bosses: 5
Players: 1A clan CheF productionI doubt that there are any bugs, but please report those you (probably won't) find.Saving is recommended, especially in front of red doors.
This map is NOT impossible.
There are 5 secret rooms.Screenshots:Monsters:
Traps:
Potions & other stuff:
Oh and sorry, but this map has no Story :]
Download:http://www.mediafire.com/?mz15kmw2jjw (updated)
Replys/Comments/Ratings are welcome.
While you are playing this I'm probably on the island norderney for a week now :] Nevertheless I'll take care about the bugs when I arrived home again.
BUGS FIXED!Re-download please.
Post has been edited 2 time(s), last time on Aug 11 2009, 2:40 pm by DeVouReR.
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looks good im gonna try it. but 25mb? holy shit balls lotsa wavs i guess.
None.
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
Bugs:
-in room 4,3 the hydra instantly dies in the spike traps...
-spike towers DT wasn't removed. it attacked me.
-I entered room 7,7 and got 1 kill after killing an ultralisk just for being there (was a ling, the other 2 are fine, they stop directly in front of the trap
)
-I didn't understand the mirror adventurer, but I did it somehow... lol
lucky me
-I'M TRAPPED IN 7,7 because a unit blocks the location in that other room (I'm moved into the door and instantly leave the room)
Won this
I had 5 potions left in the end.
Post has been edited 6 time(s), last time on Aug 2 2009, 11:39 am by Ahli.
@Ahli
Sorry, I cannot fix the spike tower dt bug right now.
The instantly hydralisk kill is sorta lol, but it doesn't always happen.
You should be able to use traps for your advantage.
The think with blocking entrance... I never occured it.
The mirror puzzle got logic.
SPOIL
you must always stay on the opposite site of the white zealot
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I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
But I occured it
just place kerrigan somewhere else (2 kerrigans in that room & 3 doors) because the units will return to the spot where they started. I ignored both kerrigans and ran down into the next room. After getting the key I couldn't return to that spot because a kerrigan stood on the burrowed unit -> I spawned inside the door location and triggered the exit.
(may add a switch to make sure that you can only leave a room whenever you weren't on any of the doors' locations at the same time before).
Update time:
Bugs fixed + Filesize decreased to 6.5 MB
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Played through it twice, loved it, great game! Last boss was super hard, maybe a little too hard. But I got over it. Didn't notice any bugs. Good job, 2 thumbs up.
None.
Just when Devourer started to have his style and type of map, he completely quited
I hope his case is just like qPK's
None.
Just when Devourer started to have his style and type of map, he completely quited
I hope his case is just like qPK's
What "case qPK"? What was with him?
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qPK's case is is he left for a very long time the SC community just to come back later on
None.
Hey,
does anyone still have the map? Mediafire deleted it and I haven't got it any longer as well.
If someone got the map please attach it here
.
Thanks in advance
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http://www.staredit.net/?file=1614 <3
Now go work on your terrain tutorials/brushes >:O
None.
Could anyone rehost it again please?
None.