SCV
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Jan 4 2009, 7:30 am
By: Lord Malvanis
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Jan 23 2009, 1:00 am StrikerX22 Post #41



Quote from Lord Malvanis
I should get some credit for starting this topic, Its the whole reason you people got this idea.
That's like pubbies demanding you to put them in your map when they helped test your beta by being there once. Credit isn't important here. Plenty are contributing.

Quote from name:isolatedpurity
A limited number of scvs, probably like 5 or 7, exist. Upon obtaining them, you set a security code for it, maybe like 0-9 + 0-9. Every 2-4 hours, it grants you 1 mineral. Every 4 hours, you get a new attempt at cracking any scv's code you wish.
I have to say, this idea sounds a lot more boring than the steal one of 3 workers with different methods approach. You should indeed have some risk involved... it's more fun. Trying to crack a digital safe with 100 combinations every 4 hours != fun. Then again, it could be a start to one of the worker steal methods. But I wouldn't leave it exactly the way it is.

Quote from Vi3t-X
Quote from ClansAreForGays
I think you should take 50 minerals from someone when you thoroughly own them in a debate on Serious Discussion.
Everything has a right and a wrong. Everything is also debatable. So how can you say you "own" someone, when they have a different view?
Yeah I have to say I'm against this idea, though I don't frequent those forums. I have a reason for it, and this would make me avoid it like the plague, frankly. It certainly isn't because I don't think out my thoughts, and am not usually right. It's because I would never put the judgment into someone else's hands when it comes to "serious" issues. Opinions vary widely and often are based on morality, which some don't have as a basis for their otherwise logical argument. those that do use it as a compass have it from widely different sources, even within any one religion, whether it be Protestantism, Catholicism, Mormonism, Islam, or Buddhism. I know examples for all of those, but for the sake of not getting into a pointless argument in this thread, I'll stop there.

So it then boils down to not what's right or wrong, but how many little logic mistakes you can find in your opponent's argument. This is an important aspect in some ways, but it should definitely not be the main goal, which is exactly what it would become if you have any kind of fame being thrown around over who's the "winner" and "loser" over something. I'm glad you want to think about important issues, but this not conducive to it. Also, to my experience in SEN, I'd never want to argue over something not so clear cut with the majority of you (I won't name names), because you'll simply argue for the sake of arguing, and I abhor that. I left SEN for a while because of the idiocy that is rampant here at times, in favor of working on my map extensively, which no one ever gave any feedback on (nor useful feedback before), ironically. Pubbies have been better consistently. I'd hate to see even more focus go to somewhere other than mapping. Rewards like that should stick to good things that are map-related. I certainly like this site at its best, but I hate it at its worst. This idea would encourage behavior to destroy other people, and discourage those from sharing their opinion in fear of it. Let's contribute to the betterment.



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[06:56 am]
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[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
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