Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Trigger Warden #1: ZynMapHack detect(1.0.6g)
Trigger Warden #1: ZynMapHack detect(1.0.6g)
Dec 7 2008, 1:00 pm
By: Maps
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Jan 22 2009, 8:07 am zynastor Post #161



You don't seem to understand much at all, but w/e a new patch is now released anyways. You remind me of a guy called ProMasser, so there is no point in trying to ague with such an idiot.

Also yes I have hacked other games, starcraft being my favorite but this is not about me having to prove anything to you because my work can tell anyone I am no noob and yeah I can be immature at times because I can.



None.

Jan 22 2009, 11:05 am Maps Post #162



i reserve to update this thread and Epicsauce detect because now i'm working convert my hack.
and i don't feel anymore this thread because this triggers, i already knew, meaninglessness.

it is much more simply detect ZynMaphack by Detect Hack, rather than Trigger. triggers are too restrictive.



None.

Jan 22 2009, 9:56 pm Falkoner Post #163



Yeah, Maps, that's what we've all been saying you should make, a hack that detects other hacks, so you can easily update it and it works in any map.



None.

Jan 27 2009, 12:19 am Decency Post #164



Quote from Zynastor
- Removed anti-hacker map fix. (Not needed for the time being)

So do these triggers work?



None.

Jan 27 2009, 5:55 pm Maps Post #165



Quote from name:FaZ-
Quote from Zynastor
- Removed anti-hacker map fix. (Not needed for the time being)

So do these triggers work?

maybe?



None.

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[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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