If you don't know what Broodwar AI is, its a mod project made by a bunch of dedicated Starcraft fans aimed to drastically increase the difficulty of computer players. The computer AI released with starcraft 10 years ago is predictable to many starcraft melee players, but the work they have done will certainly be a challenge.
Bajadulce adds:
Quote from bajadulce
We’re a small group and our site mostly revolves around that little 65kb aiscript.bin file, but we have a few other projects as well. One such project is called Ai Fusion. Heinermann working with Ahzz, are bringing both AI + UMS triggers together as one and it is guaranteed to be a major boost in how the computer behaves.
Some particular articles that might be of interest to UMS mappers/triggers at BroodWarAi are:
Catch me Vulture Ai test
Catch me new Worker Ai
BroodWarAi Beginnings
BlizzHard
ORAI Campaign
But yes, we are mostly about custom melee Ai upgrades. Recently we have built Ai's for some of the Big TC's such as Adam Cassara's classic Star Wars TC Open Rebellion, as well as Voyager and Ermac's Antithesis Rising. Which has been a lot of fun. Everything on our site is open-source and we are always eager and excited to see new faces and projects.
Some particular articles that might be of interest to UMS mappers/triggers at BroodWarAi are:
Catch me Vulture Ai test
Catch me new Worker Ai
BroodWarAi Beginnings
BlizzHard
ORAI Campaign
But yes, we are mostly about custom melee Ai upgrades. Recently we have built Ai's for some of the Big TC's such as Adam Cassara's classic Star Wars TC Open Rebellion, as well as Voyager and Ermac's Antithesis Rising. Which has been a lot of fun. Everything on our site is open-source and we are always eager and excited to see new faces and projects.
Post has been edited 1 time(s), last time on Sep 21 2007, 11:39 pm by Yoshi da Sniper.
None.