I had to give a speech about Rotis a few days ago, so I've pasted that below. But if you don't want to read the speech (since it's a whole 5 minutes long!), you can read the Rotis dedicated web page instead. That's also where the download link is.
Quote
Early this year, I set forth to create an entertaining video game. I decided to design a fast-paced puzzle game. I now introduce Rotis, which is a contraction of the phrase, “rotating Tetris.”
I gathered a little bit of inspiration for this game from two others, Tetris Attack and Bulldozer. Tetris Attack gave me the idea for swapping blocks horizontally and getting at least three in a row for a match. This game is also very well-known as fun and easy to learn. Bulldozer gave me the idea for the goal of the levels—that is, attempting to get rocks into target zones, or in the case of Rotis, portals.
An interesting background fact about Rotis is that one person worked alone to create the entire game, in approximately forty hours. Those forty hours were mostly spanned across a time period of approximately three weeks, but the game was still being updated four months after its initial creation. The sound effects, graphics, and music aren’t of exceptional quality, but they are acceptable and fitting. The coding is solid and bug-free. The gameplay is quite entertaining, especially since it has so many options. Overall, Rotis is quite a fun and fair quality game.
The sound effects are not high quality, but they are fitting and satisfying. The graphics are not exceptionally flashy, but they aren’t extremely dull, either. The music is not amazing, but it is diverse and interesting, and a few of the tunes are rather catchy. As for coding, I have yet to find a single gameplay-related bug since the release of the game.
The most basic aspect of the game is that the player must swap the positions of blocks to get at least three in a row. To pass each level, the player must cause each rock to land in a portal before time runs out. Bonus points, and bonus time in some cases, are awarded for popping more than three blocks with a match, for causing chain reactions, or for successfully causing a rock to land in a portal.
So far, Rotis doesn’t sound all that unique, right? Well, here’s where it gets interesting. The entire play table rotates each time a match is made. It also rotates every few seconds if a match is not made. This can help the player in several ways, or it can harm the player by slowing down overall progress. Additionally, blocks that have golden brackets on them change colors after each rotation.
That’s how the basic gameplay works. But as I mentioned, there are several modes in Rotis. In fact, there are seven of them. The modes are Normal, Match, Endless, Spin, Path, Quarry, and Sentence. Normal mode is exactly what I described earlier. Match mode involves no rocks or portals. Endless mode has a clock that counts up rather than down. In Spin mode, the play table rotates slowly the entire time, but gravity does not shift due to this additional rotation. Path mode has many portals and one rock, and the rock does not have to land directly in any portal, whereas Quarry mode has many rocks and one portal. Rocks randomly move horizontally each time the table rotates in Sentence mode.
Some modes are harder than others, of course. But what if the user likes one mode more than the rest? Rotis contains four difficulty levels. Each difficulty level gives the player less time than the previous. Otherwise, Easy mode and Normal mode are the same. In Hard mode and Crazy mode, a sixth color of block comes into play. Since the hardest difficulty in Tetris Attack is relatively easy for me to beat every time with little effort, I tuned Crazy mode to be significantly more difficult than that. I don’t think I will ever be able to beat Crazy mode without putting forth great effort. Thus, the game has an extreme range of available difficulty levels.
Rotis has plenty of room for improvement, and this makes it marketable. Currently, it is available to download for free from my website. In the event I decide to start charging users to download Rotis, I could easily add numerous new gameplay elements and improve the current audio and graphics to give old players a reason to purchase the new version.
Rotis was designed to be a unique, entertaining, and fast-paced puzzle. The coding was done quite professionally, and the graphic and audible elements fit together well to make it the addicting game it is. I encourage you to look it up next time you’re online by searching via Google for the phrase, “Rotis game.” Download it, play it, and enjoy it. If you like puzzle games, you’re guaranteed to like this one.
Now, you can see the credits here, but I’d like to add a big thank-you to my mentor, Guy Perfect, and to my motivator and savior, Jesus Christ. It is truly impossible to do anything alone. Thank you for attending, and don’t forget to download Rotis and try it out.
I gathered a little bit of inspiration for this game from two others, Tetris Attack and Bulldozer. Tetris Attack gave me the idea for swapping blocks horizontally and getting at least three in a row for a match. This game is also very well-known as fun and easy to learn. Bulldozer gave me the idea for the goal of the levels—that is, attempting to get rocks into target zones, or in the case of Rotis, portals.
An interesting background fact about Rotis is that one person worked alone to create the entire game, in approximately forty hours. Those forty hours were mostly spanned across a time period of approximately three weeks, but the game was still being updated four months after its initial creation. The sound effects, graphics, and music aren’t of exceptional quality, but they are acceptable and fitting. The coding is solid and bug-free. The gameplay is quite entertaining, especially since it has so many options. Overall, Rotis is quite a fun and fair quality game.
The sound effects are not high quality, but they are fitting and satisfying. The graphics are not exceptionally flashy, but they aren’t extremely dull, either. The music is not amazing, but it is diverse and interesting, and a few of the tunes are rather catchy. As for coding, I have yet to find a single gameplay-related bug since the release of the game.
The most basic aspect of the game is that the player must swap the positions of blocks to get at least three in a row. To pass each level, the player must cause each rock to land in a portal before time runs out. Bonus points, and bonus time in some cases, are awarded for popping more than three blocks with a match, for causing chain reactions, or for successfully causing a rock to land in a portal.
So far, Rotis doesn’t sound all that unique, right? Well, here’s where it gets interesting. The entire play table rotates each time a match is made. It also rotates every few seconds if a match is not made. This can help the player in several ways, or it can harm the player by slowing down overall progress. Additionally, blocks that have golden brackets on them change colors after each rotation.
That’s how the basic gameplay works. But as I mentioned, there are several modes in Rotis. In fact, there are seven of them. The modes are Normal, Match, Endless, Spin, Path, Quarry, and Sentence. Normal mode is exactly what I described earlier. Match mode involves no rocks or portals. Endless mode has a clock that counts up rather than down. In Spin mode, the play table rotates slowly the entire time, but gravity does not shift due to this additional rotation. Path mode has many portals and one rock, and the rock does not have to land directly in any portal, whereas Quarry mode has many rocks and one portal. Rocks randomly move horizontally each time the table rotates in Sentence mode.
Some modes are harder than others, of course. But what if the user likes one mode more than the rest? Rotis contains four difficulty levels. Each difficulty level gives the player less time than the previous. Otherwise, Easy mode and Normal mode are the same. In Hard mode and Crazy mode, a sixth color of block comes into play. Since the hardest difficulty in Tetris Attack is relatively easy for me to beat every time with little effort, I tuned Crazy mode to be significantly more difficult than that. I don’t think I will ever be able to beat Crazy mode without putting forth great effort. Thus, the game has an extreme range of available difficulty levels.
Rotis has plenty of room for improvement, and this makes it marketable. Currently, it is available to download for free from my website. In the event I decide to start charging users to download Rotis, I could easily add numerous new gameplay elements and improve the current audio and graphics to give old players a reason to purchase the new version.
Rotis was designed to be a unique, entertaining, and fast-paced puzzle. The coding was done quite professionally, and the graphic and audible elements fit together well to make it the addicting game it is. I encourage you to look it up next time you’re online by searching via Google for the phrase, “Rotis game.” Download it, play it, and enjoy it. If you like puzzle games, you’re guaranteed to like this one.
Now, you can see the credits here, but I’d like to add a big thank-you to my mentor, Guy Perfect, and to my motivator and savior, Jesus Christ. It is truly impossible to do anything alone. Thank you for attending, and don’t forget to download Rotis and try it out.
So, please do. I think it's fun.
None.