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  • All of the visible parts of a map are organized into '''map layers'''. ...s (Technology and Spells settings). See [[scenario.chk] for all parts of a map.
    2 KB (341 words) - 00:25, 21 March 2015
  • ...[[units]] that may exist during gameplay, or the number of [[locations]] a map may contain. == List of map limits ==
    2 KB (340 words) - 00:25, 21 March 2015
  • ...sage "Cannot create more units." This limit was set by Blizzard to prevent map lag. During map max, units may be queued, but they will not be produced until the map unmaxes. (This is not true for [[Zerg]] players; [[Zerg Larva|larva]] can s
    5 KB (760 words) - 00:25, 21 March 2015
  • ...I've realized there's this one VERY important factor that contributes to a map's popularity, one everyone seems to overlook. ...gain and again just for fun. You need something else in order to take your map to the next level.
    6 KB (1,039 words) - 00:29, 21 March 2015
  • ...se Map Settings''' ('''UMS''') is a StarCraft game type. In UMS games, the map's [[triggers]] are executed, pre-placed units are processed, and all altera
    707 B (103 words) - 00:30, 21 March 2015
  • This is a simple guide that will teach you how to give a map increased speed. ...a new map. Place a Scarab (or Interceptor, or possibly other units) on the map. It must be the first unit you place.
    1 KB (183 words) - 00:35, 21 March 2015

Page text matches

  • ...h the emphasis on the description of fundamental game mechanics and common map making methods and practices. This wiki is supported by Staredit Network (S ...ign="center" | This category contains articles describing StarCraft common map making practices, techniques and concepts, they answer questions "How is it
    2 KB (286 words) - 04:02, 9 April 2020
  • ...maps, there's plenty of those already. Rather, it focuses on the concepts map-makers need to be aware of to create maps that don't suck. The emphasis her ...in to make the map playble for that race. Keep in mind that you can make a map that balanced in two ways: it can play to every race's strengths or balance
    13 KB (2,368 words) - 00:23, 21 March 2015
  • ...middle trigger kills all the [[Terran Marine (StarCraft)|marines]] on the map for Current Player. Then the next trigger, which fires immediately after t ...Map Revealer for Player at Location" because it will not actually remove a map revealer (they can only be removed by the Remove All Unit action) so the on
    3 KB (410 words) - 04:16, 2 August 2015
  • ...k, word wrap point, or other control character is encountered. Third-party map editors allow mappers to insert these control characters into various place ...obby. Note that due to patch 1.14, alignment characters and line breaks in map titles make games unjoinable, and no control codes function in Force names.
    5 KB (835 words) - 14:31, 11 August 2022
  • ...ted here can and usually will cause ''[[StarCraft]]'' to crash. If your [[map]] is crashing and you can't figure out why, read through this list and make *Placing certain units on the map.
    3 KB (477 words) - 00:24, 21 March 2015
  • ...be placed on a cliff section with a specific minimum width.) Third-party [[map editor]]s allow mappers to completely ignore these limitations and place do
    1 KB (211 words) - 00:24, 21 March 2015
  • ...hat the unit will be created such that an illegal frame is viewed, and the map will crash. If not, the unit is angled 45 degrees towards the bottom, alway
    3 KB (449 words) - 00:24, 21 March 2015
  • ...sions, you may have noticed that certain buildings are visible on the mini-map, despite your units not ever having seen them. This was done by "cutting ou Typically, map makers never touch the Fog of War layer, and if/when they do, they either r
    2 KB (407 words) - 00:24, 21 March 2015
  • ...the map environment, uses computational resources, progresses in certain [[map limits|limits]], is held under control of intellectual or computer [[player === Use map settings types ===
    1 KB (185 words) - 00:24, 21 March 2015
  • ...that was popular when Starcraft came out. Before you can play a .wav in a map, you have to import it using Scenario > Sounds, or Ctrl + Shift + S. NOTE: **A map to start after the current one is completed, for if you’re making a custo
    9 KB (1,518 words) - 19:08, 24 November 2019
  • All of the visible parts of a map are organized into '''map layers'''. ...s (Technology and Spells settings). See [[scenario.chk] for all parts of a map.
    2 KB (341 words) - 00:25, 21 March 2015
  • ...[[units]] that may exist during gameplay, or the number of [[locations]] a map may contain. == List of map limits ==
    2 KB (340 words) - 00:25, 21 March 2015
  • ...sage "Cannot create more units." This limit was set by Blizzard to prevent map lag. During map max, units may be queued, but they will not be produced until the map unmaxes. (This is not true for [[Zerg]] players; [[Zerg Larva|larva]] can s
    5 KB (760 words) - 00:25, 21 March 2015
  • ...n" -- solid black tiles with strange properties. However, only third-party map editors (that allow access to all tiles in a tileset) allow mapmakers to pl
    2 KB (275 words) - 00:26, 21 March 2015
  • The map Flag Beacon to Bunker demonstrates using Flag Beacons to place Bunkers. The
    1 KB (191 words) - 00:26, 21 March 2015
  • ...[[map]]. [[Vision]] and [[triggers]] also operate on a per-player basis. A map cannot have more than eight players (excluding Neutral). Virtually every ''StarCraft'' map features a human player. Human players are the actual people that play maps
    2 KB (303 words) - 00:26, 21 March 2015
  • When making maps for StarCraft, map makers often encounter a number of oddities and esoteric details that can l ...ring]]) and actions (like Remove Unit At Location) do not detect or affect Map Revealers.
    20 KB (3,274 words) - 21:12, 16 November 2020
  • ...the game costs some amount of minerals. In maps created with third-party [[map editor]]s, multiple Mineral Fields may be [[Stacking|stacked]] in the same
    3 KB (445 words) - 00:26, 21 March 2015
  • Generally, buildings can only be stacked when pre-placed in a third-party map editor, or when using certain [[trigger]] techniques. Most ground units can Stacking requires that you have a third-party map editor, like [[SCMDraft 2]] or [[StarForge]].
    2 KB (344 words) - 00:26, 21 March 2015
  • ...map editors limit mappers to placing 250 doodads with sprites. Third-party map editors allow an unlimited number of sprites to be placed, though ''[[StarC Because of [[Map limits|''StarCraft''<nowiki/>'s limitations]], it is wise to limit yourself
    4 KB (695 words) - 00:26, 21 March 2015
  • The spell has unlimited range. Any point on the map can be targeted. The targeted area will be revealed to the player for a sho ...Whenever a unit becomes blinded, vision is updated for all players on the map.
    13 KB (2,135 words) - 17:38, 9 February 2019
  • Recall teleports units from anywhere on the map to the Arbiter.
    6 KB (934 words) - 00:27, 21 March 2015
  • ...text values found in a StarCraft map. Every modifiable piece of text in a map is a string. Strings may include special control codes to change things lik *Map title and description
    11 KB (1,517 words) - 00:27, 21 March 2015
  • ...se [[strings]]. There is a maximum of 256 switches that may be used in a [[map]]. Switches can be used to keep track of which triggers have been activated *[[Map Limits]]
    1 KB (165 words) - 04:23, 2 August 2015
  • ...''). Also, there are some units that '''bring''' doesn't work with, like [[map revealers]], and some that you might be surprised that it works on, like [[ ...--> Trigger fires when player 1 has at least two marines somewhere on the map.)
    8 KB (1,428 words) - 04:22, 2 August 2015
  • ...cal scenery of the level. Well-placed terrain adds aesthetic appeal to the map. ...ability information. Only [[Map editor#Third-party map editors|third-party map editors]] allow you to alter terrain on a per-tile basis.
    5 KB (723 words) - 00:27, 21 March 2015
  • ...tangular: it represents the real amount of space the unit is taking in the map. As you can notice with an Archon (see Main Image), even though it fits wit To check vision, you can either play it on a map or use the Preview Fog layer on SCMDraft2. You can refer yourself to the wi
    7 KB (1,214 words) - 00:27, 21 March 2015
  • ...of commands that are executed by the game when a [[Use Map Settings|UMS]] map is played. They consist of three main sections: The ''[[player]]s'' that ow When creating a ''StarCraft'' trigger, your map editor will present you with a list of all players and player groups (inclu
    13 KB (2,128 words) - 22:54, 2 August 2015
  • ...beta units, such as the [[Independent Starport]]. (Many of these crash the map.) '''Doodad''' units are units that typically appear in the form of Unit Sp ...isappear at the start of the game) or crash the game. (Some can even crash map editors that use the game's resource files, such as [[SCMDraft 2]].) It is
    17 KB (2,206 words) - 00:28, 21 March 2015
  • Each upgrade's default settings and maximum can be changed in the map editor. An upgrade can range from 0 to 255. For armor upgrades, 1 is added ...it during a game. Its use is limited to setting its default values in the map editor.
    6 KB (875 words) - 00:28, 21 March 2015
  • In StarCraft, '''vision''' refers to what areas of a map are currently visible to a player's units (and hence to that player). A uni #All vision on the map is updated after 100 frames.
    4 KB (680 words) - 00:28, 21 March 2015
  • You can also set any player to 'Neutral' in the 'Map Properties' window of SCMDraft to obtain such an effect.
    2 KB (354 words) - 08:36, 29 July 2019
  • Starcraft supports only .wav files in the map editor when you want to make sounds play in-game. Since players must downlo ...ing from the left individual speaker. Stereo allows for this to happen, to map each speaker individually. For StarCraft, it is just a waste of space, sinc
    2 KB (374 words) - 00:28, 21 March 2015
  • ...ouse to click on them. Lets take a look at a few very popular [[maps]] and map series. ...ract "things" are difficult to pin down and cannot be [[trigger]]ed into a map.
    7 KB (1,319 words) - 00:28, 21 March 2015
  • Map Making Tips by Demaris ...Counters), there are many things that can make the process of creating the map go more smoothly.
    2 KB (369 words) - 00:29, 21 March 2015
  • Map Making Tips by Endarire ...n. For example, in Final Fantasy VII, one thing to do would be to create a map depicting what you think happened that led to AVALANCHE's assault on the Mi
    7 KB (1,302 words) - 00:29, 21 March 2015
  • Map Making Tips by InTeRFeRe Map Development Factor #1:
    4 KB (705 words) - 00:29, 21 March 2015
  • Map Making Tips by KckKryptonite ...nd these are some things you should keep in mind, as I have, when making a map. Just my ...
    2 KB (380 words) - 00:29, 21 March 2015
  • Map Making Tips by MillenniumArmy ...est effort into your maps would also earn you a high quality win over your map.
    8 KB (1,555 words) - 00:29, 21 March 2015
  • Map Making Tips by Dabbu ...created in, and that's basically what will happen to it when you start the map.
    4 KB (772 words) - 00:29, 21 March 2015
  • ...I've realized there's this one VERY important factor that contributes to a map's popularity, one everyone seems to overlook. ...gain and again just for fun. You need something else in order to take your map to the next level.
    6 KB (1,039 words) - 00:29, 21 March 2015
  • ...odad]] [[units]]. When used on other units (via the use of a third-party [[map editor]]), it can cause a number of strange effects, though the two most co Some units cannot be placed on a map for various reasons (or do not appear during gameplay), and hence cannot be
    14 KB (1,789 words) - 13:15, 19 April 2017
  • ...se Map Settings''' ('''UMS''') is a StarCraft game type. In UMS games, the map's [[triggers]] are executed, pre-placed units are processed, and all altera
    707 B (103 words) - 00:30, 21 March 2015
  • '''Bring''' cannot be used to detect [[Map Revealer]]s. When a unit is killed using 'Kill Unit' or 'Kill Unit At Locat Command can be used to detect Map Revealers. When a unit is killed using 'Kill Unit' or 'Kill Unit At Locatio
    700 B (122 words) - 00:31, 21 March 2015
  • ...me variables, such as the level in a defense map, or character HP in a RPG map. ...ul and flexible than wait actions. The number of death counts available to map makers is very high; one for each unit for each player 1-8.
    36 KB (4,931 words) - 15:16, 4 December 2023
  • ...ied Victory settings affect the Opponents Condition. If you want to make a map that allows for allied victory, you should use the Opponents Condition in y
    2 KB (358 words) - 00:31, 21 March 2015
  • Raw map data. Used for maps and campaigns. Edit like normal maps. Blizzard map signing (Candidate Scenarios).
    10 KB (1,548 words) - 14:30, 1 June 2023
  • *0x65 - Map Revealer
    6 KB (1,136 words) - 00:31, 21 March 2015
  • *Just because it's not a map doesn't mean you can't use triggers. Go crazy with .got triggers...as long
    16 KB (1,793 words) - 00:32, 21 March 2015
  • ...ed buildings'' using a third-party [[map editor]]. When a player plays the map and a Bunker is created, a building from the pile is removed. This marks th
    8 KB (1,167 words) - 00:33, 21 March 2015
  • ...JaFF is also available: [http://www.staredit.net/topic/8240/2/#170456 Test map of new DDS]
    6 KB (975 words) - 11:52, 12 July 2016
  • ...ing hyper triggers), one of them will be able to run a Wait action and the map hyper triggers will not pause (because there will be another player still p ...ger. It is strongly recommended that you use multiple copies of it in your map; generally, about four of them will do.
    7 KB (1,059 words) - 22:52, 2 August 2015
  • ...gh time) can be even less desirable. Elementa is an excellent example of a map that used spatial separation to attribute the spell to the appropriate play ...s (even if prompted by player events). For instance, in my Time Down arena map, the only method of damaging a player was through spells which decided whic
    9 KB (1,618 words) - 00:33, 21 March 2015
  • Each of the methods described has uses in certain map making situations. Imagine a map with 3 zerglings. When a player kills a zergling he should be rewarded with
    19 KB (3,132 words) - 11:24, 14 June 2016
  • A grid is a method of 'marking' certain points (or 'coordinates') on a map without creating a location for each of the points. The ultimate goal of an ...t, last created or moved (in that order) unit. For example, arrange a test map with 5 Terran Marines owned by P1 (red) scattered in a location called "Are
    25 KB (3,736 words) - 21:14, 18 November 2015
  • ...phacks block these units, so it is irrelevant whether or not they crash on map load or on view. |Map Revealer || 101 || 27 || 31 || 13 || 13 || 13 || 17 || 10 || - || - || 0 ||
    28 KB (1,749 words) - 05:57, 1 June 2020
  • ...s possible to do basic mathematical operations with triggers. Refer to the map Binary Calculator for an example of add, subtract, multiply, and divide.
    3 KB (519 words) - 00:33, 21 March 2015
  • ...hoice. Sadly, I can't find my map of the hydralisk I made, but I do have a map a friend of mine made with a photon cannon wireframe made the same way I ma ...top left corner of each bubble. I have made a 6 step mini tutorial in this map to show exactly how to create one of these mini bubbles. Ignore the 6th ste
    4 KB (682 words) - 00:34, 21 March 2015
  • ...urrent tileset. But beyond that, you'll need more options. Each of a given map's tileset's Terrain types are constrained by which adjacent terrain types t Unless you plan to make your entire map with rectangular terrain, of course.
    6 KB (969 words) - 00:34, 21 March 2015
  • ...much space do you estimate you'll need for each? Will these fit into your map dimensions? The better you can answer these questions (and any others you c ...ere things will go. Then I focus on only the most 'important' parts of the map (the stuff I can't function without having at least in basic form), and go
    6 KB (1,027 words) - 00:34, 21 March 2015
  • -Its good for when you want to save space on your map but of course its hard for units to maneuver ...these tips by heart and altar your terrain to your specific terrain piece/map.
    8 KB (1,320 words) - 00:34, 21 March 2015
  • ...twice the width of the map (for left shifting) or twice the height of the map (for top shifting) on the location you wish to shift and then centering tha ...he middle of the left shifting location directly on the left border of the map.
    4 KB (704 words) - 00:34, 21 March 2015
  • ...ary, they are highly recommended for unnoticeable effects. A demonstration map can be found here. ...Ore, and "DC1". If you leave this at a 1:1 ratio, nothing will happen. The map will appear regular. However, if you change the ratio, say 1 DC3:2 Ore, and
    5 KB (887 words) - 00:34, 21 March 2015
  • In a map where the player only controls one unit, playing footstep sounds when that ...complexity by using different footstep sounds for different areas of your map (such as metal in one area and dirt in another). You can also introduce ran
    1 KB (183 words) - 00:35, 21 March 2015
  • ...that the unit cannot be moved to, the unit will lose its move orders. The map [http://www.staredit.net/?file=269 Try to Move] demonstrates this method by
    3 KB (459 words) - 00:35, 21 March 2015
  • Now have another unit placed elsewhere where it wont interfere with the map. I will use a Zerg Drone in my example. Make a location around it. I'll cal Example Map: [http://www.staredit.net/?file=274 Burrow Detection]
    2 KB (250 words) - 00:35, 21 March 2015
  • This is a simple guide that will teach you how to give a map increased speed. ...a new map. Place a Scarab (or Interceptor, or possibly other units) on the map. It must be the first unit you place.
    1 KB (183 words) - 00:35, 21 March 2015
  • It is possible to manipulate Creep in a Use Map Settings map by using specific triggers. Creep can be forced to decay or even (in limite This cycle appears to be map-wide: only 1 piece of Creep on the map can decay during any stage, with generally the Creep that was most recently
    7 KB (1,185 words) - 00:35, 21 March 2015
  • ...players to "select" different items in order to make decisions within the map. ...move it back and then make any wanted changes to the current state of the map.
    15 KB (2,355 words) - 00:35, 21 March 2015
  • ...make use of random numbers. Use one of the methods described below if your map requires randomization. ...he junkyard dog AI do not move randomly when they are near the edge of the map (they have an extremely high chance of moving away from the edge).
    6 KB (1,013 words) - 11:26, 22 May 2019
  • ...d select "Brood War" Now that you have that done, you should make a simple map which features two units. One of them that you will try to detect is HP and ...completed these steps you should now open the game and start playing your map.
    8 KB (1,500 words) - 00:36, 21 March 2015
  • ...vement detection. They can also be centered on units near the edges of the map without being pushed off the edges. Other uses include varying degrees of u # Create a location in your map editor ([[SCMDraft 2]])
    4 KB (758 words) - 00:36, 21 March 2015
  • ..." errors appear, then it is a firm sign that the arena is too close to the map edge. Note that this particular trigger is slightly different in the example map (that will be uploaded as soon as the DB becomes functional).
    10 KB (1,686 words) - 00:36, 21 March 2015
  • ...coordinates. When the unit has moved enough to change his coordinate, the map detects what coordinates have changed and how: increased or decreased. As seen in the map Unit Coordinates, each axis is made of repeating set of three things - two
    13 KB (2,025 words) - 00:36, 21 March 2015
  • ...implied that it is done by centering on a nonexistent unit; I like to use Map Revealers because it is impossible for them to exist inside a location. ...get the middle of many location lengths to many specific lengths from the map border.
    13 KB (2,240 words) - 00:36, 21 March 2015
  • ...ee game template, all Probes will die in ANY Melee game, regardless of the map. ...Craft trigger file output from a map editor. It contains the triggers of a map.
    2 KB (279 words) - 00:37, 21 March 2015
  • Reveals the entire map for the player. This cheat can be toggled, but the map will remain explored after its activation. ...gardless of the supply limit, though the 200-per-civilization limit (and [[map max]], obviously) still applies.
    10 KB (1,693 words) - 01:59, 16 February 2017
  • ...while constructing a building, the incomplete building will remain on the map. Another SCV can be sent to finish it.
    1 KB (155 words) - 00:38, 21 March 2015
  • Third-party [[map editors]], such as [[SCMDraft 2]], allow mapmakers to use this trigger acti
    6 KB (917 words) - 00:38, 21 March 2015
  • ...ability to create a [[Scanner Sweep]] allows them to view any area of the map, including [[Cloaking|cloaked]] and [[burrow]]ed [[units]], for a short tim
    529 B (73 words) - 00:38, 21 March 2015
  • ...les act as palettes for such elements, and allow brushes to be placed on a map with relative ease. ...ect the brush from the listbox on the Brush Palette, and then click in the map.
    2 KB (310 words) - 00:39, 21 March 2015
  • Wait blocks commonly occur when a map's triggers use both Waits and Wait-based [[hyper triggers]]. ...all. ''Then'', the game delays the actions following the Wait. Consider a map with the following two triggers:
    6 KB (871 words) - 05:58, 23 November 2019
  • ...tor, and go to the terrain. Click the type you want, and paint it onto the map. It's that simple!
    2 KB (309 words) - 00:40, 21 March 2015
  • ..., the latter still nevertheless wins out for the spot as preferred primary map editor, given both the lack of bugs and the fact that said features are not SCMDraft 2 is a great map editor for [[Terrain|terraining]] maps and allows you to use square terrain
    4 KB (681 words) - 00:40, 21 March 2015
  • '''StarCraft Campaign Editor (StarEdit)''' is the stock map editor provided by Blizzard to create custom StarCraft [[maps]]. Compared t
    499 B (71 words) - 03:13, 6 August 2015
  • ...mitted. However they may or may not be read by StarEdit, and may cause the map to be unreadable in an editor. =="TYPE" - Map Type==
    53 KB (8,294 words) - 20:13, 4 June 2023
  • ...ge before and the following are just my empirical observations from a test map in SC.
    2 KB (281 words) - 03:02, 1 August 2023
  • ...TIONS are no longer be, such as a slain Zeratul Hero has been being on the map again.
    2 KB (342 words) - 06:32, 16 February 2017