Staredit Network > Forums > Modding Assistance > Topic: Music & Battle.net
Music & Battle.net
Feb 13 2010, 6:29 am
By: Lord Malvanis  

Feb 13 2010, 6:29 am Lord Malvanis Post #1



If I were to make a mod that replaced the music for in-game, such as protoss1, protoss2, terran1, ect., would that cause other people to crash/drop over battle.net? Would be nice if I could use my own music during games instead of lagging with media player.



None.

Feb 13 2010, 6:38 am Corbo Post #2

ALL PRAISE YOUR SUPREME LORD CORBO

I don't think so.

I think that starcraft's engine just picks a random song (or whatever it does to choose) but doesn't necessarily have to be the same for all players in a game.
Also, this sounds like a GREAT idea, though, you'll have fat wav files as an outcost.



fuck you all

Feb 13 2010, 7:31 am Lord Malvanis Post #3



Yes! It works! You can change the music in the mpq and it doesn't affect anyone but you online - no crashes or drops!(Can't believe it worked. I accomplished something big in the modding section. :D )



None.

Feb 13 2010, 4:10 pm Super Duper Post #4



I, personally, like making my protoss units look badass in melee via grps. ^^



None.

Feb 13 2010, 11:14 pm Corbo Post #5

ALL PRAISE YOUR SUPREME LORD CORBO

Just got an idea, If you're only putting music, you can try thundergraft to see how it works for you.

It'll allow you to play mp3 music, so yo save the whole wav conversion deal.
http://www.campaigncreations.org/forum/index.php?topic=1980.0



fuck you all

Mar 2 2010, 3:02 pm Lethoth Post #6



I was modder 2 or more years ago, and yes: there is a way to change music.
There's one thing you need: WinMPQ (sorry, I didn't find a link but if I find it, I will update this post)
First, you need to insert your StarCraft CD and copy INSTALL.MPQ, and place it in your StarCraft folder. When that's done, rename it into Broodwar.mpq
Second, open Broodwar.mpq with WinMPQ and look for music\terran 1~3 and protoss, zerg etc. according to what you need.
And that's it! if you want to change the soundtracks just extract old .wav files and insert new ones, but they must be .wav format.



None.

Mar 2 2010, 9:05 pm Biophysicist Post #7



Uh, or just use MPQDraft to run the mod? Much safer.



None.

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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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