Lost Souls RPG, Demo Available (Not Ultimo's Map!)
Post #1
CecilSunkure
Dec 31 2009, 5:48 am
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Lost Souls RPG
Attachments:
Storyline: Gameplay: You play through this RPG in SINGLE PLAYER. The other player is now just an over-glorified observer, as I decided that the support player was just no fun. Both the player and observer can switch positions anytime during gameplay, and neither have an advantage over the other (experience is shared but displayed seperate), except for gold. Hence, there are no support spells; the ones I have in menu are lies and will be deleted. Casting Spells: To cast a spell, simply drop a unit out of your overlord on the bottom left of the map. The probe in the overlord is used to switch between player and observer. Mana: Mana is represented in vespene. For every vespene you have you gain a +1.5% chance of a spell failure. The lower your vespene the better. Stats: Strength: This will mainly focus on allowing the player to equip certain items, though there will also be in game "dice rolls" and checks that, depending on your strength level, will allow to access secret areas. Perhaps moving a large builder, and busting through a barricade (in this demo only 1 strength point is required, don't spend more than 1 or it will be a waste). Constitution: This is your health factor, as in, how "sickly" are you. This will allow you to make poison checks against a variety of enemies that utilize poison, as well as a few checks during cut scenes. I won't spoil any gameplay though, as I believe this attribute can be rather useful and fun xp (constitution has yet to be implemented even though it is a working trigger system on its own). Mana Degeneration: Self explanatory. The higher your level of this, the faster your mana degenerates. This is a good thing! Armour Class: Simply your character's actual armour upgrade. This can be increased with attribute points, or with certain augmentative items (not occuring in demo). Attack Rating: Simply your character's actual attack upgrade. his can be increased with attribute points, or with certain augmentative items (not occuring in demo). Important Gameplay Notes!
Latest, and most stable, version can be found here: http://www.staredit.net/176260/ The below sticky is the file for the Beta release I released for the Last Stand contest. This post was edited 16 times, last edit by CecilSunkure: Apr 26 2010, 1:16 pm. |
Post #3
CecilSunkure
Dec 31 2009, 5:52 am
Post #5
CecilSunkure
Dec 31 2009, 6:02 am
Post #7
Jack[RCDF
Dec 31 2009, 6:04 am
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Understanding breeds empathy.
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This requires posting of 'an alpha, beta, or complete'. This is a beta. It's fine here.
![]() ![]() ![]() ![]() ![]() ![]() Red classic. Left SEN, I may pop in sometimes but I have more useful things to do with my time. If you need anything, email me at zany DOT wun AT gmail DOT com. Maybe I'll come back some day and be regular again but right now it's not for me. gg olo im still here till the 2011 last stand contest and these SD topics are done with |
Post #8
CecilSunkure
Dec 31 2009, 6:05 am
Post #9
Neki
Dec 31 2009, 9:39 am
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morals are made up, just like unicorns and rainbows.
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Apparently you can keep talking to the guy when you recover his soul, I did it twice now. You also have a bunch of weird grammatical errors, like "What are doing here Arch?", "You are a magus; to stick to your arcane duties," your spelling of gaurd everywhere. There was also a bug where I was fighting the purple sunken and my spells kept happening slightly outside of the room, and getting spell failure only for my spell to cast later. =X Also, the strange box does not leave your key items, not sure if that was intentional. And the enemies kept attacking me while I was talking to that guy, and I couldn't fight back. =( Also, the spell menu was kinda confusing, because the SCV's were all jumbled up, I kept casting heal instead of meteorite. And me dieing to that infested terran was just confusing, lol. And then I died because enemies kept spawning on top of me near the door and it didn't teleport me. Some of the doors are kinda hard to see. ;o But the game-play was pretty good, I'm not sure if I could effectively use my inventory while in battle though. The whole dragoon thing takes getting use to too. But not bad, it's different from the typical RPG.
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Post #10
CecilSunkure
Dec 31 2009, 4:23 pm
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Oh wow, thanks for the helpful post Ultimo.
What do you mean keep talking? When I played through, you get a different text after recovering the soul, he opens the door for you, and that's it; he doesn't keep talking. Thanks for catching those. I have a habit of leaving out entire words when I type.. I think I just type slower than I think. Then during gameplay when I search for errors I read the messages too fast, and the read the message as if it were saying what I wanted it to say, so it's easy for me to miss things like that. But about the gaurd thing.. I could have sworn I caught all those.. Ah, my targeting system is set up to target only enemy men right now, and the offensive spells only work when enemy men are near. This was intentional, but probably not a good idea. Will make a note to add in building targetting. About the spell failures, did you read my OP? Spell failures are apart of the game. You actually found the strange box? That's amazing! I didn't think anyone would And no, I honestly just forgot to stop displaying it (assuming you finished its quest) Thanks for addressing this, I never thought of this happening. Can be solved with a simple setting of invincibility. Well I plan to have a full overlord of units, just like the shuttle, when all the spells are done. Hopefully that will make things less confusing. As for now, you have to deal with that, or have buttons in the overlord that do absolutely nothing as to push all the units into the right sequence. About the door, are you talking about the top left door that you open after collecting the soul? Because if so, that means you needed to walk down about a pixel, will change that Thanks for the amazingly helpful post Ultimo. I don't have time to fix anything you mentioned though as I am leaving for a few days soon. This post was edited 2 times, last edit by CecilSunkure: Dec 31 2009, 5:15 pm. |
Post #12
CecilSunkure
Dec 31 2009, 4:42 pm
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It will spam as in not stop giving you gold?
How many times did you use the resistance scroll? I'm assuming that a corsair near the bottom right of the map flew up and shot your science vessel as it was being blinded, knocking it out of the location.. If so, then that should be the second or third cast, and will be fixed. |
Post #13
Kaias
Dec 31 2009, 5:02 pm
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That's not going to happen.
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Lots of grammatical errors, Eurydice sometimes loses the 'y'. Vespene tank at the first merchant is attack-able (and unnamed). I would make Z yes and K no, with T being item menu. It is supposed to be "Oorb"? Ordering the dropship should toggle the menu. I died because it kept ordering my unit when this guy began talking to me while broodlings pecked on me to death. I didn't see any explanation for what the attributes did in-game. Templar Archives doesn't have the upgrades removed.
So far so good. I will load and continue. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #14
CecilSunkure
Dec 31 2009, 5:09 pm
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As mentioned earlier.. I actually didn't see those. When I get back I'll look over my strings again (sigh)
I didn't put much effort into making sure everything was named. I wanted to get this demo out Could you explain your reasoning? I like how it is setup now, but if you have a good reason as to otherwise I'll change it. Yes, I thought I was being stylish at the time Very good idea. I shall do this with a couple triggers and an inverted location. Oh, I never thought to explain attributes in-game. Good idea. And yes, the broodling thing has been brought up before, and will be addressed This post was edited 1 time, last edit by CecilSunkure: Dec 31 2009, 5:16 pm. |
Post #15
Neki
Dec 31 2009, 5:20 pm
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morals are made up, just like unicorns and rainbows.
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He opened the door twice for me lol, it was the exact same cutscene, I'm not sure why it happened twice. And I meant to say that the spell says it failed, but then it cast the spell still. I also find it difficult with all the shuttles/gateways, I think I had 4 hotkeys to keep up with, 2 of them having 8 options in them, but you really can't help that. Personally, I found finding that fire augment harder because you had to use the dragoon. Also, when you're in jail, you shouldn't make the unlocking of the door so picky, I tried near the front of the barriers for a couple of minutes and it didn't do anything, and then I finally walked right up against the block adjacent to the mud and got it after using the dragoon.
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Post #16 Nyte_wulf264 Dec 31 2009, 5:55 pm
Post #17
xYoshix
Dec 31 2009, 7:08 pm
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The cutscene where after we break out of jail bugged. I got out, the DT was given to another player and ran into a corner. The 2 ghosts attacked some zerglings after and nothing happened after that. The DT still belonged to another player and I couldn't do anything
I don't like how you talk to NPCs. I'm never certain if you can talk to one or not. Sometimes I talk to an NPC when walking up to it while other times I have to wait 10 seconds :S ![]() ![]() ![]() ![]() ![]() ![]() |
Post #19
CecilSunkure
Dec 31 2009, 10:49 pm
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Ah ok. I can color coordinate the people you can talk to to make the game a little less random.
I've had random problems with the cutscene you are referring to yoshi, but only with two people, and only when one of the ghosts survive. In order for the rest of the cutscene to continue both ghosts need to die. You can just load up the map and try again. I won't be able to fix that until I get back next week. I'm also convinced about the switching of the two keys. Has anyone talked to the three without branches yet? Has anyone found the Orpheus's package (besides Ultimo). As for how I talk to NPCs, I just use burrowed units, and different amounts of burrowed units. The triggers for the cutscenes work immediately, you just need to walk over the burrowed units. |
Post #20 New-Guy Jan 1 2010, 2:13 am
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One problem I found while playing this earlier today was the inventory and spell systems....
I was looking through the inventory when I accidentally tried to assign a stat point that I didn't have, and the SCV didn't reload. After that, all of the SCVs and Drones got mixed up and out of order. As for the spell system, when I was trying to use several spells in succession the SCVs would, again, get mixed up. I like the system you have in place, it just doesn't work 100% of the time. ![]() ![]() ![]() ![]() ![]() ![]() |
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How will I use my support spells now? =( 
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