Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Making a computer Nuke
Making a computer Nuke
Aug 18 2009, 8:59 pm
By: PIESOFTHENORTH  

Aug 18 2009, 8:59 pm PIESOFTHENORTH Post #1



I'm trying to get a comp to use Nuke (Xtra editor). The computer has no base with resources/workers but does have 3 Command center's with nuke silos attached. i also made nuclear missile cost 0 resources and 1 second. but when i run the ai script of "nuke here" and point it at a location close to a computer ghost that i created with a trigger, it doesn't do anything. How do I get it to nuke?



None.

Aug 19 2009, 1:20 am Neki Post #2



Did you run an AI script to make the computers build nukes? I think you need to run the BW Terran 2 script Fill Silos with Nukes (type 2) over the area with the nuclear silos, but I haven't done it in a while though.



None.

Aug 19 2009, 4:57 am Falkoner Post #3



Also, make sure that the computer who is doing the nuking is a Terran computer.



None.

Aug 23 2009, 6:30 pm PIESOFTHENORTH Post #4



It's not working. the ghost is just attacking my units but not nuking.



None.

Aug 23 2009, 8:51 pm Neki Post #5



Please post the triggers or the map but it'd be much easier if you actually just posted the map.



None.

Aug 27 2009, 10:39 am theleo_ua Post #6



Quote from Falkoner
Also, make sure that the computer who is doing the nuking is a Terran computer.

"AI Nuke Here" work for protoss computers too. Dont know about "BW Terran 2 script Fill Silos with Nukes (type 2)".



None.

Sep 3 2009, 1:27 am NudeRaider Post #7

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

There was a similar question recently where the ghost was ordered to move/patrol somewhere which was the problem.
Make sure you don't order the ghost.




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