Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Making a computer Nuke
Making a computer Nuke
Aug 18 2009, 8:59 pm
By: PIESOFTHENORTH  

Aug 18 2009, 8:59 pm PIESOFTHENORTH Post #1



I'm trying to get a comp to use Nuke (Xtra editor). The computer has no base with resources/workers but does have 3 Command center's with nuke silos attached. i also made nuclear missile cost 0 resources and 1 second. but when i run the ai script of "nuke here" and point it at a location close to a computer ghost that i created with a trigger, it doesn't do anything. How do I get it to nuke?



None.

Aug 19 2009, 1:20 am Neki Post #2



Did you run an AI script to make the computers build nukes? I think you need to run the BW Terran 2 script Fill Silos with Nukes (type 2) over the area with the nuclear silos, but I haven't done it in a while though.



None.

Aug 19 2009, 4:57 am Falkoner Post #3



Also, make sure that the computer who is doing the nuking is a Terran computer.



None.

Aug 23 2009, 6:30 pm PIESOFTHENORTH Post #4



It's not working. the ghost is just attacking my units but not nuking.



None.

Aug 23 2009, 8:51 pm Neki Post #5



Please post the triggers or the map but it'd be much easier if you actually just posted the map.



None.

Aug 27 2009, 10:39 am theleo_ua Post #6



Quote from Falkoner
Also, make sure that the computer who is doing the nuking is a Terran computer.

"AI Nuke Here" work for protoss computers too. Dont know about "BW Terran 2 script Fill Silos with Nukes (type 2)".



None.

Sep 3 2009, 1:27 am NudeRaider Post #7

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

There was a similar question recently where the ghost was ordered to move/patrol somewhere which was the problem.
Make sure you don't order the ghost.




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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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