See attached map.
For those that are too lazy to download the map and check it, here are my briefing triggers, in ScmD text editor format:
Collapsable Box
Briefing("Force 1"){
Show Portrait("Tassadar (Templar)", 0);
Wait(1000);
Play WAV("sound\\Protoss\\ARBITER\\PAbFol01.WAV", 0);
Wait(1200);
Play WAV("sound\\Protoss\\ARBITER\\PAbFol03.WAV", 0);
Wait(1000);
Show Portrait("Danimoth (Arbiter)", 3);
Wait(1000);
Transmission("\x004High Executor (Khadiris):\r\n\x006En Taro Adun, Judicator Zilous! You are returning to Aiur?", 0, Set To, 5000, "sound\\glue\\mouseover.wav", 0);
Wait(5000);
Transmission("\x004Judicator (Zilous):\r\n\x006I am already approaching the planet's surface. But I can see something strange has happened...\r\n\x006..Something very strange. Aiur has changed during my absence. Where are the lush jungles that once decorated its surface? Where are the Protoss civilizations?", 3, Set To, 20000, "sound\\glue\\mouseover.wav", 0);
Wait(20000);
Transmission("\x004High Executor (Khadiris):\r\n\x006During your mission into deep space, the Zerg launched an attack on Aiur. Their controller, the Overmind, manifested itself on Aiur's surface. The previous High Executor, Tassadar, sacrificed himself to destroy the Overmind by sending his command ship, the Ganthrithor, crashing into it.", 0, Set To, 24000, "sound\\glue\\mouseover.wav", 0);
Wait(24000);
Transmission("\x004Judicator (Zilous):\r\n\x006Tassadar's deed shall forever be remembered. But what happened to Aiur afterwards? Why is it nothing more then a desolate wasteland?", 3, Set To, 9000, "sound\\glue\\mouseover.wav", 0);
Wait(9000);
Transmission("\x004High Executor (Khadiris):\r\n\x006After the Overmind was destroyed, the Zerg ran rampant throughout much of the planet's surface. The surviving Protoss fled from Aiur, and ended up on the twilight world of Shakuras.", 0, Set To, 16000, "sound\\glue\\mouseover.wav", 0);
Wait(16000);
Transmission("\x004Judicator (Zilous):\r\n\x006Shakuras? But that is the land of-", 3, Set To, 3000, "sound\\glue\\mouseover.wav", 0);
Wait(3000);
Transmission("\x004High Executor (Khadiris):\r\n\x006The Dark Templar. I know. Our alliances have changed much following the destruction of Aiur. Now, we are no longer enemies, but allies. The Dark Templar shelter us, and it is only because of them that we are alive to this day.", 0, Set To, 14000, "sound\\glue\\mouseover.wav", 0);
Wait(14000);
Show Portrait("Protoss Scout", 2);
Wait(1000);
Transmission("\x004Scout:\r\n\x006Judicator Zilous. Our squadron is approaching Aiur's surface. We have located a small resource node where we can set up a primary base.", 2, Set To, 12000, "sound\\glue\\mouseover.wav", 0);
Wait(12000);
Transmission("\x004Judicator (Zilous):\r\n\x006Excellent work. We will set up a base where we can begin the reclamation of Aiur.", 3, Set To, 9000, "sound\\glue\\mouseover.wav", 0);
Wait(9000);
Transmission("\x004High Executor (Khadiris):\r\n\x006The reclamation of Aiur?", 0, Set To, 3000, "sound\\glue\\mouseover.wav", 0);
Wait(3000);
Transmission("\x004Judicator (Zilous):\r\n\x006Of course. Do you think that I will just stand by while our homeworld is overrun by the foul Zerg?", 3, Set To, 9000, "sound\\glue\\mouseover.wav", 0);
Wait(9000);
Transmission("\x004Scout:\r\n\x006We have arrived on Aiur's surface.", 2, Set To, 4000, "sound\\glue\\mouseover.wav", 0);
Wait(4000);
Transmission("\x004Judicator (Zilous):\r\n\x006I will speak to you later, Executor. For now, we must establish a base of operations. For Aiur!", 3, Set To, 9000, "sound\\glue\\mouseover.wav", 0);
Wait(10000);
Hide Portrait(0);
Hide Portrait(2);
Hide Portrait(3);
Wait(2000);
Show Portrait("Alexei Stukov (Ghost)", 1);
Show Portrait("Terran Command Center", 3);
Wait(2000);
Transmission("\x004???:\r\n\x006Computer, did you record all of that?", 1, Set To, 4000, "sound\\glue\\mouseover.wav", 0);
Wait(4000);
Transmission("\x004Computer:\r\n\x006Recorded and saved to main database.", 3, Set To, 4000, "sound\\glue\\mouseover.wav", 0);
Wait(4000);
Transmission("\x004???:\r\n\x006Excellent. Protoss, eh? I'll have to see about that...", 1, Set To, 4000, "sound\\glue\\mouseover.wav", 0);
Wait(4000);
Hide Portrait(1);
Hide Portrait(3);
Text Message("\x013\x005PRESS START", 999999);
}
//-----------------------------------------------------------------//
To be a little more specific about the problem, what's happening is that none of the text is being displayed. The portraits don't appear either. It's just blank.
None.