Staredit Network > Forums > Modding Assistance > Topic: interceptors has to go!
interceptors has to go!
Apr 15 2009, 4:06 am
By: thunderaga  

Apr 15 2009, 4:06 am thunderaga Post #1



ok, so I'm working on my upcoming mod about future of the terrans have came to thier time and... yea.
so I'm planning to replace all protoss buildings and units with future terran. One problem I'm having is removing the interceptors from the carrier. also I'm wondering if it's something with Iscript that I just tinker with to make this happen? Hopefully this mod turns out good but no information will be said until further progress :><:



None.

Apr 15 2009, 4:12 am Corbo Post #2

ALL PRAISE YOUR SUPREME LORD CORBO

Just delete the "build intereceptor" button from the carrier's commands?



fuck you all

Apr 15 2009, 4:20 am thunderaga Post #3



hmmmm, didn't really want to turn it into a FG
but I guess that's the only way....
maybe I'll just forget about removing them if i wanna test this out with my friends and a group of others later on
thanks for your help, productions going great so far



None.

Apr 15 2009, 4:29 am Corbo Post #4

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from thunderaga
hmmmm, didn't really want to turn it into a FG
but I guess that's the only way....
maybe I'll just forget about removing them if i wanna test this out with my friends and a group of others later on
thanks for your help, productions going great so far
Oh, then you can always set the supply cost to something like terran, so you can't build it since you don't have terran supplies.



fuck you all

Apr 15 2009, 4:36 am thunderaga Post #5



yeah that will do



None.

Apr 15 2009, 3:26 pm Hercanic Post #6

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

Though with no FG, then I imagine you still have Mind Control in the game, correct? Are the Terrans in the game using Terran supply? A Protoss player could still access Terran supply through MC, otherwise.




Apr 15 2009, 9:18 pm thunderaga Post #7



that's riiiight!
oooo this might be a bit harder then i think



None.

Apr 15 2009, 10:03 pm Biophysicist Post #8



What's wrong with grafting? :O

But if you don't want to use it: Couldn't you make interceptors have no weapon, take forever to build, and be invisible, and give the Carrier a normal weapon (and an attacking iscript). Idk if that would work, I'm in Florida atm so I can't check.

Or, you could just make the Stargate build Norad IIs or something. :P



None.

Apr 16 2009, 12:21 am Sand Wraith Post #9

she/her

BTW: You can set the Interceptor to no race at all.




Apr 16 2009, 12:54 am thunderaga Post #10



Quote
BTW: You can set the Interceptor to no race at all.
have you tried that?


Quote
But if you don't want to use it: Couldn't you make interceptors have no weapon, take forever to build, and be invisible, and give the Carrier a normal weapon (and an attacking iscript). Idk if that would work, I'm in Florida atm so I can't check.
I'll see if that works, that meens i'll have to tamper with the AI as well so they don't build them

Quote
Or, you could just make the Stargate build Norad IIs or something.
doesn't that require the button to build?



None.

Apr 16 2009, 1:40 am Biophysicist Post #11



Quote
doesn't that require the button to build?
Yes. So? What's with you and grafting, anyway?



None.

Apr 16 2009, 2:07 am thunderaga Post #12



Quote
hmmmm, didn't really want to turn it into a FG
but I guess that's the only way....
maybe I'll just forget about removing them if i wanna test this out with my friends and a group of others later on
thanks for your help, productions going great so far
that answer it



None.

Apr 16 2009, 2:42 am Sand Wraith Post #13

she/her

That doesn't answer the question.
BTW: Unless having no race is only a bug in PyDAT, then yes, you can make a unit unbuildable by removing all race flags.




Apr 16 2009, 2:57 am thunderaga Post #14



ok! ok!
wasn't even talking about that
I was talking about TZ telling me that FG is hard but i'm not saying that, i'm saying i want it to work with 1.16.1 not 1.15.1

Edit: yes, thank you New-.Hydrolisk



None.

Apr 16 2009, 3:02 am poiuy_qwert Post #15

PyMS and ProTRG developer

Quote from thunderaga
i want it to work with 1.16.1
FG 1.16.1 (no EXE edits)




Apr 17 2009, 12:25 am thunderaga Post #16



holy crap!
thank you soo much!



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