The scenario begins with a single Dark Archon per player. You must take that Dark Archon to one of the 3 nearby beacons to select the difficulty level for the scenario. The difficulty levels are: 1 Master, 2 Skilled, 3 No Good. Master should challenge 4 master players while Skilled should challenge 3 master player or 4 skilled players. No Good is a compstomp.
Once you select the difficulty of the scenario you will be given 3 drones, 3 SCVs and 3 probes and 2000 minerals. You must choose what race or races you are going to play. You have no starting Hatchery, Command Center or Nexus. Your first action should be to build one.
You are also given a You, (Marine) if You dies, you lose.
You also have Ouruuk, (Overlord) he is your means for controlling the zerg. If you lose Ouruuk at any point, all of the Zerg units under your control will turn against you.
You also have Jana, (Ghost) and Kate (Medic). They are nonessential, but nice to have around.
This scenario pits you against 3 entrenched Zerg AI and one spawning Zerg ai.
You will start with your player allies in the Southwest corner of the map. There are enough minerals and gas initially visible for everyone to get a good foothold. But, don’t get too comfortable, this isn’t a money map.
In this scenario you control the Doom Mutalisk. However, you only control it while it sleeps. When it’s rage grows too great it will awaken and turn on you. It will fight against you until it sleeps. You might kill the Doom Mutalisk for your safety, but if you do you will not be able to defeat the Invincible that wait for you. You can win without a living Doom Mutalisk, it is just harder.
As with all the Galactic Empire scenarios both strategy and tactics are important. You may have to attempt this scenario several times to learn what strategies and tactics are most effective.
This scenario has a sound track. It can be found at:
http://view.playlist.com/11436191755
Enjoy!
Post has been edited 1 time(s), last time on Feb 20 2009, 2:55 am by GalacticEmpireSaga.
None.