Map (compressed) -
http://www.staredit.net/?file=1140Map (open) - [attach=2490]
This is why I made it.
http://www.staredit.net/topic/5680/Anyways, my idea for balance is for the more zombies there are, the slower the zombie units get. So when you get to the end, you're a stimmed rine running from 7 slow zealots in a tight space. Enjoyable with 5 or more players. Anything simple You can think of to add?
I'd like to make another map like this, but instead of a small arena, its an interconnected lab with the door closing off the previous room so you can hide at the start of the level. Like you're chased through the facility.
And contrary to what a few negative-nancy's might say, most people like it.
Attachments:
Post has been edited 3 time(s), last time on Jan 4 2009, 3:40 pm by ClansAreForGays.
Screenshots?
I don't get on B.Net hardly any any-more....and map is protected.
None.
Screenshots?
I don't get on B.Net hardly any any-more....and map is protected.
So? There is no law that it can't be protected.
This map is pretty fun and fast paced. You have to be a really good microer and have quick hands to be good.
None.
*added uncompressed/open version
So? There is no law that it can't be protected.
Never said there was anything wrong with protecting maps. Instead I was saying why SS are needed - I can't open the map and look for meself.
Anyway.. *opens maps and looks for himself*
None.
Neither of the two links are protected; the first one is compressed, so your editor can't open it. He put an open source version of it as the second download.
Wait.. Zombies.. Mini tag? Im in.. Ill def play wen I wake up lol
None.
Fixed the glitch that had units still being unplace-able that I gave up on. The updated version is the compressed(most-top) one.
Also, I'm pleasantly surprised at how hits each of them have
Scratch that, still glitches.....