Staredit Network > Forums > General StarCraft > Topic: Puzzle Compilation
Puzzle Compilation
Nov 26 2008, 12:14 am
By: payne
Pages: < 1 3 4 5 6 >
 

Jun 19 2009, 5:16 pm payne Post #81

:payne:

Pigy_G and me are 6 hours earlier than Dev :O
PM me the date please cause I don't always check this thread at every single visit of SEN ;P



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Jun 19 2009, 6:50 pm Euryale Post #82



We're going to test SATURDAY
9AM Pacific Time
Noon Montreal Time
6PM Germany Time

Post has been edited 1 time(s), last time on Jun 19 2009, 7:08 pm by Euryale.



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Jun 27 2009, 12:03 am Psionic_Storm Post #83



I have bad news.

I am going away in 5 minutes and not coming back till Sunday evening (afternoon for you, as I am in the same timezone as Devourer). I hope we shall be able to meet again and continue testing then.

I apologise for the inconvenience, I can only pray I am not causing too much trouble to all of you with this.



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Jun 27 2009, 3:51 am payne Post #84

:payne:

I myself wasn't 100% sure of being able to join the test so don't feel too guilty ^^
(Wow, I'm amazed at my own use of English in that sentence)



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Jul 9 2009, 5:33 pm payne Post #85

:payne:

Okay guys, now it's time for a revolution! :D
The Puzzling 2 is out! You can either go see their thread and look at the first post of this topic ;)
I also made a little update to make things clearer when you read them :hurr:



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Jul 22 2009, 7:25 pm Devourer Post #86

Hello

Hey everybody!
A new puzzle-adventure-map is coming soon! 50% already!



Please report errors in the Staredit.Network forum.

Jul 23 2009, 3:41 pm payne Post #87

:payne:

Yay! Moar updates coming soon, then! >:D



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Jan 29 2010, 6:33 pm payne Post #88

:payne:

About "The Puzzle One":

Anyone understands the very first level?
And the tank level which is parsed through 4-5 rooms?
And the reaver one right after the tanks?
And the one with the bridge and two cristals and when you touch them you get a message? :O



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Feb 4 2010, 9:57 am payne Post #89

:payne:

Quote from payne
About "The Puzzle One":

1) Anyone understands the very first level?
2) And the tank level which is parsed through 4-5 rooms?
3) And the reaver one right after the tanks?
4) And the one with the bridge and two cristals and when you touch them you get a message? :O
May I rehiterate my questions?
Please halp.



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Mar 5 2010, 1:42 am Kenoli Post #90



I'm going to cry.



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Mar 5 2010, 2:50 am payne Post #91

:payne:

Quote from Kenoli
I'm going to cry.
New one, right? :O



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Mar 5 2010, 11:11 pm Kenoli Post #92



04 is pretty recent I guess.



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Mar 6 2010, 3:09 am payne Post #93

:payne:

Quote from Kenoli
04 is pretty recent I guess.
What do you mean by "04" ?

EDIT: How do we beat the room with the Brown Crystal.
There are 4 eggs and anytime I touch a creep tile, a scourge is shot toward me from the top, passing over the 4 switches.

Post has been edited 1 time(s), last time on Mar 6 2010, 7:35 am by payne.



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May 15 2010, 6:41 am Phil495 Post #94



The last puzzle in the Secret Room is unbeatable.



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May 15 2010, 6:44 am Liberty-Prime Post #95



Quote from Phil495
The last puzzle in the Secret Room is unbeatable.
I'm having the same problem



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May 18 2010, 12:08 pm Liberty-Prime Post #96



Quote from Liberty-Prime
Quote from Phil495
The last puzzle in the Secret Room is unbeatable.
I'm having the same problem
Went digging through triggers. It really is impossible.
Triggers
{ C: Bring(P8, exactly, 1, key(mutalisk), 198) | A: KillUnitAt(all, Door(factory), 192, P8); }
{ C: Always(); | A: MoveLocation( 34, Key, Anywhere); , PreserveTrigger(); }
{ C: Bring(P8, exactly, 1, shit, 34); | A: KillUnit(P8, Key); , PreserveTrigger(); }
Key is sent from 2 rooms above.
No triggers to kill/remove the "shit"s (infested terran) at location "143".
Key's path blocked by a shit at 143.

Post has been edited 1 time(s), last time on May 20 2010, 8:03 am by Liberty-Prime.



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May 18 2010, 8:15 pm payne Post #97

:payne:

Quote from Liberty-Prime
Quote from Liberty-Prime
Quote from Phil495
The last puzzle in the Secret Room is unbeatable.
I'm having the same problem
Went digging through triggers. It really is impossible.
Triggers
{ C: Bring(P8, exactly, 1, key(mutalisk), 198)
Thanks for the info! I'll update the OP.



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Jan 26 2012, 11:36 pm payne Post #98

:payne:

Updated with 2 new puzzle maps, both from qPirateKing!
If you know about more maps, please provide information! :D



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Jan 27 2012, 2:05 am zzt Post #99



Wow! There are some familiar Korean maps. Nice to see them here. In fact, TwoPearl is my friend :)

Anyway, is it a bit weird to mention my own map? It's basically classified to a single RPG, but I'm pretty sure that it's closer to a puzzle map. There are tons of puzzles in the map(depending on your point of view, some may not be classified as puzzles), and some of them are very unique.
http://www.staredit.net/topic/14746/



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Apr 28 2014, 9:12 pm payne Post #100

:payne:

http://www.staredit.net/files/2952/

Anyone wants to try that map Wednesday or Thursday night?



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