Puzzle Compilation, Include The Puzzling 2 and The Puzzle One (by fan)
Post #83 Psionic_Storm Jun 27 2009, 12:03 am
Post #93
payne
Mar 6 2010, 3:09 am
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Addicted to SEN Games -Add more!-
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What do you mean by "04" ?
EDIT: How do we beat the room with the Brown Crystal. There are 4 eggs and anytime I touch a creep tile, a scourge is shot toward me from the top, passing over the 4 switches. This post was edited 1 time, last edit by payne: Mar 6 2010, 7:35 am. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #95 Liberty-Prime May 15 2010, 6:44 am
Post #96 Liberty-Prime May 18 2010, 12:08 pm
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Went digging through triggers. It really is impossible.
Triggers { C: Bring(P8, exactly, 1, key(mutalisk), 198) | A: KillUnitAt(all, Door(factory), 192, P8); } { C: Always(); | A: MoveLocation( 34, Key, Anywhere); , PreserveTrigger(); } { C: Bring(P8, exactly, 1, shit, 34); | A: KillUnit(P8, Key); , PreserveTrigger(); } Key is sent from 2 rooms above. No triggers to kill/remove the "shit"s (infested terran) at location "143". Key's path blocked by a shit at 143. This post was edited 1 time, last edit by Liberty-Prime: May 20 2010, 8:03 am. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #99 zzt Jan 27 2012, 2:05 am
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Wow! There are some familiar Korean maps. Nice to see them here. In fact, TwoPearl is my friend
Anyway, is it a bit weird to mention my own map? It's basically classified to a single RPG, but I'm pretty sure that it's closer to a puzzle map. There are tons of puzzles in the map(depending on your point of view, some may not be classified as puzzles), and some of them are very unique. Tower of Dream - Updated v2 ![]() ![]() ![]() ![]() ![]() ![]() |
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