er - if you wanted to do sixteenth notes as the fastest note with 1/12 of a second sounds, you could have a song that is at most 180 BPM. Not many songs go faster than that, especially ones with 16th notes. With 32nd notes, you could go 90 BPM, still not really a problem, not many songs have 32nds and go 90 or more.
I like your idea a lot.
I assume you would use death counts to keep track of where you are in the song.
The bad parts are:
1. Let's say you have a song that is BPM 90. The first quarter note is a quarter note. A quarter note at 90 would require 8 triggers like this:
Conds: death count is 0
Action: Increase Death count by 1
Play wav
Conds: Death count is 1
Action: Increase Death count by 1
Play wav
etc. until you have 8 of these.
That's the bad news.
The worse news is that a whole note would take 32 triggers. One of the concertos I'm playing right now has 342 bars. To create my concerto, you would have to do um lets see... 1044 triggers, each with on average 6 or 7 wavs being played.
2. Every sound must have it's start and end blendable so that whole notes sound like whole notes and not like a bunch of 32nd notes. At 1/12 of a second per byte, that means no vibrato or anything to that nature. My point - it... could get annoying.
The good parts are:
1. You can have as many parts as you want playing!!! WOWOWO(right?)
2. You could make whole orchestra parts if you feel like 1024 triggers! Wowowowwoow thats mind-boggling.
3. Most likely you won't have a songs that is as long as my concerto, so you'll probably have to do like 150 triggers for a small song.
4. It takes hardly any space. Every octave that you decide to add takes 1 second of space (considering that an octave has 12 notes in it). Then add a drum thing which with a couple beats would take just a few seconds. (note-before creating the beat, make sure to decide the BPM.)
5. You have help. (Pm me
)
Also using this you could have a map that is called "song writer" or something like that and it would take a hell of a long time to make but it would be sooo cool.
Post has been edited 1 time(s), last time on Aug 21 2008, 3:25 am by madroc.
None.