Staredit Network > Forums > Null > Topic: WAV Files
WAV Files
Sep 10 2007, 8:01 am
By: SteamBoy  

Sep 10 2007, 8:01 am SteamBoy Post #1



anyone know where there is some good sound files for map making, like noise's basicly like a door shutting or something or like a warp sound I dont know. anyone want to help me out?



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Sep 10 2007, 8:13 am Ateo Post #2



Here...try this site:

http://www.meanrabbit.com/wavhtml/wavepage3.htm



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Sep 10 2007, 8:29 am LemonFang Post #3



Here is a plethora of sounds and loops...

Click me!



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Sep 10 2007, 10:19 am Fisty Post #4



findsounds may have something too



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Sep 10 2007, 1:04 pm Falkoner Post #5



I think I prefer flashkit (second post) it has any sounds you could need, it also has a lot of good music loops as well.



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Sep 10 2007, 11:43 pm frazz Post #6



With the BW sound utility you can get any sounds that are already in SC BW.

Go here
Under Related Links at the bottom left click on Starcraft Sound Utility



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Sep 11 2007, 12:01 am dwarthing Post #7



Actually one of my favorite ways to get sounds is to go into the files of other games you may have installed on your computer. Stuff like CS 1.6 and the like. They usually have short sound effects ideal for map making.



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Sep 11 2007, 10:57 pm SteamBoy Post #8



Thanks everyone for your help, but I took dwarthing's idea, and used sound's from conquer 2.0, they got good sounds! ^_^ ideal for my map too haha.

But thank you all for your time and effort vary much appreciated.



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[10:42 pm]
pallfy -- use bgh
[10:40 pm]
pallfy -- Wow thanks
[10:18 pm]
Suicidal Insanity -- On game start you could detect who is at which start location, store that in switches / dcs, and use that to permanently force alliances. Lots of combinations though
[09:43 pm]
MTiger156 -- That 2v2v2v2 mapping problem does sound like an interesting challenge. Its worth putting some experimentation into. I could make an example map for combining locked alliances (based on lobby forces) + random start location. Though an EUD solution would be the most efficient, I will avoid that for the sake of simplicity.
[08:53 pm]
NudeRaider -- *compromises
[08:52 pm]
NudeRaider -- pallfy
pallfy shouted: thanks, but that sounds complicated
well, that's the gist of sc mapping. Either accept the limits sc sets for you and work within those parameters, or get creative and find complicated solutions to achieve what you want. The latter can be most satisfying. Sometimes comprised are inevitable though. Also see my respnse in the thread.
[08:13 pm]
pallfy -- thanks, but that sounds complicated
[08:13 pm]
pallfy -- hey raider
[07:18 am]
NudeRaider -- FaRTy1billion
FaRTy1billion shouted: also ya, I showed her my chair wasn't scary and now whenever I'm not in the chair she is
hard to believe that they are predators with almost no enemies in the wild
[07:17 am]
NudeRaider -- Suicidal Insanity obviously francis
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