Staredit Network > Forums > Null > Topic: WAV Files
WAV Files
Sep 10 2007, 8:01 am
By: SteamBoy  

Sep 10 2007, 8:01 am SteamBoy Post #1



anyone know where there is some good sound files for map making, like noise's basicly like a door shutting or something or like a warp sound I dont know. anyone want to help me out?



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Sep 10 2007, 8:13 am Ateo Post #2



Here...try this site:

http://www.meanrabbit.com/wavhtml/wavepage3.htm



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Sep 10 2007, 8:29 am LemonFang Post #3



Here is a plethora of sounds and loops...

Click me!



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Sep 10 2007, 10:19 am Fisty Post #4



findsounds may have something too



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Sep 10 2007, 1:04 pm Falkoner Post #5



I think I prefer flashkit (second post) it has any sounds you could need, it also has a lot of good music loops as well.



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Sep 10 2007, 11:43 pm frazz Post #6



With the BW sound utility you can get any sounds that are already in SC BW.

Go here
Under Related Links at the bottom left click on Starcraft Sound Utility



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Sep 11 2007, 12:01 am dwarthing Post #7



Actually one of my favorite ways to get sounds is to go into the files of other games you may have installed on your computer. Stuff like CS 1.6 and the like. They usually have short sound effects ideal for map making.



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Sep 11 2007, 10:57 pm SteamBoy Post #8



Thanks everyone for your help, but I took dwarthing's idea, and used sound's from conquer 2.0, they got good sounds! ^_^ ideal for my map too haha.

But thank you all for your time and effort vary much appreciated.



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[02:58 pm]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: Moose Naw - if that is an option, it should be a global option
agreed
[02:58 pm]
Pr0nogo -- no problem
[11:47 am]
rnDPrc -- Pr0nogo
Pr0nogo shouted: though idk if you can extract them from scr anymore since casc took effect, so you can download them here
Thank you :)
[11:28 am]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: though idk if you can extract them from scr anymore since casc took effect, so you can download them here
SC:R still ships with all the old MPQs
[11:26 am]
Suicidal Insanity -- Otherwise it clutters up the UI and you have inconsistent names from location to location
[11:26 am]
Suicidal Insanity -- Moose
Moose shouted: Basically, anywhere that supports custom unit names should have an option to use the originals imo
Naw - if that is an option, it should be a global option
[11:10 am]
Pr0nogo -- though idk if you can extract them from scr anymore since casc took effect, so you can download them here
[11:08 am]
Pr0nogo -- rnDPrc
rnDPrc shouted: Where can I learn more about the default AI Scripts behavior? I'm having some problems here
extract the scripts using pympq and open them in pyai (using the python modding suite) and use nekron's guide as a reference
[10:57 am]
NudeRaider -- http://www.staredit.net/372001/ thou shalt not judge
[10:18 am]
rnDPrc -- I mean the Run AI Script trigger choices
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