Too Fast
Jun 25 2008, 5:21 pm
By: LosTZealoT  

Jun 25 2008, 5:21 pm LosTZealoT Post #1



Ive finally been able to test my map(8 player TD) out with multiple people however, Ive encountered a strange problem. I usually test the map out by setting P2 to a computer and moving him to Force 2(Im still on B.net). This works perfectly. However, when ever I try to play my map with a friend, the map speed increases. I notice this b/c the DCs I have as timers seem to run twice as fast, or significantly faster at least. At first, I though it was b/c I had the Hyper Triggers under All Players and that they might be responsible. However, I moved my Hyper Triggers into P1-P8, using Switches to ensure that if there was a P1, P2-P8's Hyper Triggers wouldnt run, if there was no P1 and there was a P2, his Hyper Triggers would run and P3-P8s Hyper Triggers wouldnt, etc....

I had tested it with 4 players before I made this modification and it seemed to run x4. I really have no idea why my map might be running faster.(I Have No Extended Players)

Ideas?



None.

Jun 25 2008, 5:28 pm Impeached Post #2



If you're using "Set deaths for Force 1" or "Set deaths for all players", it will subtract that amount times the number of players within that force who are in the game, or the number of players in the game at all (if you used all players). Just set the deaths for each player individually to solve this.



None.

Jun 25 2008, 5:40 pm LosTZealoT Post #3



Exactly what I thought right after I posted this, Im pretty sure it does have to do with where I have my timers.



None.

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[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[03:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[12:51 am]
Oh_Man -- definitely EUD
[09:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[09:35 pm]
Vrael -- that is insane
[09:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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