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Too Fast

Creator: LosTZealoT
Time: Jun 25 2008, 5:21 pm

Post #1     LosTZealoT Jun 25 2008, 5:21 pm

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Ive finally been able to test my map(8 player TD) out with multiple people however, Ive encountered a strange problem. I usually test the map out by setting P2 to a computer and moving him to Force 2(Im still on B.net). This works perfectly. However, when ever I try to play my map with a friend, the map speed increases. I notice this b/c the DCs I have as timers seem to run twice as fast, or significantly faster at least. At first, I though it was b/c I had the Hyper Triggers under All Players and that they might be responsible. However, I moved my Hyper Triggers into P1-P8, using Switches to ensure that if there was a P1, P2-P8's Hyper Triggers wouldnt run, if there was no P1 and there was a P2, his Hyper Triggers would run and P3-P8s Hyper Triggers wouldnt, etc....

I had tested it with 4 players before I made this modification and it seemed to run x4. I really have no idea why my map might be running faster.(I Have No Extended Players)

Ideas?
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Post #2     ws-Impeached Jun 25 2008, 5:28 pm

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Beat that horse!
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If you're using "Set deaths for Force 1" or "Set deaths for all players", it will subtract that amount times the number of players within that force who are in the game, or the number of players in the game at all (if you used all players). Just set the deaths for each player individually to solve this.
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Post #3     LosTZealoT Jun 25 2008, 5:40 pm

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Exactly what I thought right after I posted this, Im pretty sure it does have to do with where I have my timers.
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[02:45 am]
OMC)Anonymous -- hey lord malvanis, your posts suck balls :D
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Centreri -- NerdyTerdy is Average.
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TassadarZeratul -- Especially NerdyTerdy.
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TassadarZeratul -- Town fails in Speed Mafia.
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Lord Malvanis -- thanks, thats one of my favorite maps, its very old
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Falkoner -- Uploaded to dldb
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