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Your smash moves
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Sep 8 2007, 2:12 am
By: reverb102  

Sep 8 2007, 2:12 am reverb102 Post #1

it kinda sounds funny,but picture this *if your in any of the super smash bros games,not in reality,but in an dream or image of your imagination,or whatever... what move will you have?...*
well okay here mine:

normal b special:Reverb Punch
side b special:Tremble Sword
Up b special:Smash Boost
Down b special:Bass Tornado

Claws the weavile (dont care' im adding him anyways)
normal b special:Shadow Bomb
side b special:Gravity upper
Up b special:Gravity Leap
Down b special:Manyula Hurracane

okay let the random replying begin.


Sep 8 2007, 2:30 am FatalException Post #2

Sure, why not.
A: Two-finger jab
Smash A: Katana slash
Up A: Upward slash
Down A: (Ground) Sweep kick (Mid-air) Sword dive
B: Throw kunai
Smash B: Triple shuriken-smokebomb combo
Up B: Teleport
Down B: Pressure point combo (stuns)
Grab: Sickle and chain


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[10:02 pm]
Suicidal Insanity -- So you can do that
[10:02 pm]
Suicidal Insanity -- But the new text trigger engine uses "Unused location (%d)" for locations which are either unused or have no name
[10:01 pm]
Suicidal Insanity -- Not sure if I disabled that
[10:01 pm]
Suicidal Insanity -- I think scmdraft autogenerates names for you if you do that on map load
[09:59 pm]
Wormer -- Where are those colors for locations which name ends with a color code? :P
[09:54 pm]
Wormer -- Yeah locations with same names are restrictive if I say want to give all locations empty names to save strings
[09:45 pm]
Suicidal Insanity -- One thing I did change - it no longer uses "Invalid Location" for all unused locations
[09:45 pm]
Suicidal Insanity -- And locations
[09:45 pm]
Suicidal Insanity -- You can also give multiple units the same custom name
[09:40 pm]
Wormer -- a thing that can break triggers on recompile
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