Staredit Network > Forums > SC1 Terrain > Topic: Backwards Stairs / Temple -> Jungle
Backwards Stairs / Temple -> Jungle
May 13 2008, 2:45 pm
By: Impeached  

May 13 2008, 2:45 pm Impeached Post #1





Is there a blend for backwards stairs or some sort of temple -> jungle backramp? I'm guessing no, but figured I'd try and ask.



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May 13 2008, 5:00 pm Twitch Post #2



I believe Falkoner had found one with sprites involved.



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May 13 2008, 5:03 pm Impeached Post #3



Sprites are fine with me.



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May 13 2008, 10:18 pm Falkoner Post #4



Lol, I just used floortraps to cover up anything ugly, not too difficult :P



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May 14 2008, 12:11 am Jello-Jigglers Post #5



Does it have to be that exact size? I might be able to come up with something semi presentable if I can make it a bigger size...

Also, what kind of map is it for? :)

EDIT:
Well i didn't hear back from you, but here's something I got:
http://i230.photobucket.com/albums/ee21/Jello-Jigglers/Backwardstemple-grassramp.png
(left side shows w/o sprites and right side shows w/ sprites.)

Not much but if you dont need much then it will suffice :)

Post has been edited 1 time(s), last time on May 14 2008, 12:46 am by Jello-Jigglers.



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May 14 2008, 1:02 am Vi3t-X Post #6



It looks feasable. At least it doesn't use a ton of sprites...
Another work completed and/or stolen by Jello!



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May 14 2008, 1:13 am Impeached Post #7



Jello, any size not too big is fine.

And thanks for trying...but I'd rahter have a bit of blockiness than a bunch of random stuff. :P

It's for a siege map.



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May 14 2008, 1:23 am Falkoner Post #8



I think those two pieces on the ends are good, but I think floortraps would make the middle look better than what you are doing now.



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May 14 2008, 3:31 am Impeached Post #9



Yeah, you're right. Thanks.



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May 14 2008, 5:05 am Jello-Jigglers Post #10



Quote from Vi3t-X
Another work completed and/or stolen by Jello!
What does that even mean??



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[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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