| Viett | Apr 27 2008, 6:58 pm | Post #1 |
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This is my first non-beta release. Note this is a complete remake of Res~Sar's original, and is in no way related to OmniScourges's Phantom BGH 2.3B/2.4. I included a BGH and Hunters port, but these triggers can easily be ported to any map. At this time I am also releasing my documented source code, using Tuxedo-Templar's trigger language definition (Notepad++). Read about it here.
Changes since beta: -Replaced sfx with official SC sfx and reduced filesize from 319KB to 91KB -Small probability fix Features: -Zerg Mineral Hack Prevention -Rather than free minerals, Phantom will have increased mineral/gas gain -Map Max Protection -Darkness Mode: Turn Allied Victory off at start (Need Majority) -Working replays -4 Upgrades -Ban spectators (Unally, need majority) Maps mirror and source code: http://www.aviettran.com/phantom/ Staredit Links: Phantom BGH Classic Phantom Hunters Classic |
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| Wormer | Apr 27 2008, 9:32 pm | Post #2 |
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Good job!
I've just played it. Does the harvesting rate double? It is quite hard to play as a phantom, you should think of trippleing or multiplying harvesting rate on higher coeffecient... |
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| Viett | Apr 28 2008, 12:23 am | Post #3 |
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The formula now is:
2P+8 min/chunk P-2 with Darkness mode I'm thinking of changing it to: 3P+8 min/chunk P-2 with Darkness mode This will increase gain from triple to quadruple at 8 players. Is this a good or bad idea? |
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This post was edited 1 time, last edit by Viett: Apr 28 2008, 12:31 am.
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