Staredit Network > Forums > SC1 Map Showcase > Topic: super smash bros melee-battlefield
super smash bros melee-battlefield
Apr 17 2008, 7:00 pm
By: yellowjacket  

Apr 17 2008, 7:00 pm yellowjacket Post #1



not the madness, because madness is pretty rigged and takes little skill, but instead this is an arena based ssbm. think hokage battle style, except it's 3v3 without tag. I haven't uploaded it yet because I'm not 100% sure it's as balanced as could be, and there's one bug where yoshi gets extra gas for using his 200.

well try it out and enjoy, and thank you if you do.

Attachments:
ssbmbattlefield.scx
Hits: 12 Size: 49.87kb



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Apr 17 2008, 9:16 pm Echo Post #2



Please please, put more info about this map and screen shots if possible. I think you should work on this map more though.



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Apr 17 2008, 11:00 pm yellowjacket Post #3





alright, explaining time

this ssbm (super smash bros melee) map is a 3v3 no tag map. there are 16 characters in total.
mario
samus
DK
bowser
link
kirby
captain falcon
mewtwo
jigglypuff
ness
peach
yoshi
game&watch
fox
ice climbers

I only put in main ones, meaning no clones, and had to drop others for lack of units in starcraft. this rendered me unable to put in favorites like zelda or roy.

each character has 2 universal attacks-smash attack and tilt attack, and 4 individual attacks. these range from summons like Luigi, to attacks like Arwing strike, to "drags", where if the enemy is within the location of the unit (roughly the size of a beacon that is centered around the unit), it will bring either the victim or both attacker and victim to an island where the victim suffers a barrage of attacks, to teleports, like game & watch's trampoline where he jumps from the top of the map to the bottom.

to use these attacks, simply build a probe for tilt attack, a shuttle for smash attack, or a scout/carrier/arbiter/corsair from the stargate all located at the bottom left corner of the map.

there are 2 stocks in ssbm, meaning the player picks one unit, and if they die, their chip respawns and they get to pick a new unit.

the first team to lose all their lives loses. takes a match or two to get the hang of it, but to most people i've played with on bnet would admit it's pretty addictive.

(Edit-updated version uploaded)

Attachments:
ssbmbattlefield.scx
Hits: 5 Size: 52.61kb

Post has been edited 2 time(s), last time on Apr 23 2008, 11:33 pm by yellowjacket.



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[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[03:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[12:51 am]
Oh_Man -- definitely EUD
[09:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[09:35 pm]
Vrael -- that is insane
[09:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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