People have their different philosophies and there is no right or wrong one, just like how there is no right or wrong way to live one's life. However, I will tell you my starcraft philosophical views. Some will disagree, but I can only hope that there's others like me who cherish the same values:
I was introduced to Starcraft roughly around 9 years ago. At the time, i only played single player campaigns. A year later my friend introduced me to Battle.net. This was the turning event in my life; first that was the day I made this current screenname of mine and secondly, that's where I realized that there was more to starcraft than just meleeing.
Melee is fun and has a dynamic gameplay, especially when people play on different maps. However, its variability can increase almost infinitely with Use Map Settings. And according to me replayability is a function of variability. This is where I've started playing maps like Evolves madness, Defend the Temple, etc. all of which were quite different from your ordinary "Kill that zerg" campaign mission. Now of course we see that our starcraft map editors have the potential to design such innovative maps, but the question is whose gonna be the one steering the wheels?
The answer is: you and me.
So now I've found
my meaning to "starcraft life." I will use the skills and talents I was blessed with to create such maps with dynamic gameplay and have the rest of the starcraft world enjoy something else other than just melee. Also, this helps give me experience when it comes to developing my critcal thinking and analytical skills as it pushes my mind to come up with creative, simple or complex solutions when debugging or designing new or old existing maps. And so this is what I have been doing since the year 2000.
8 years later, I continue to want to do what I am doing but of course school gets in the way. But again I won't let that keep me away from doing what I've loved doing for so long.
Now why do I continue doing what I am doing? Why do I desire others as well as myself to continue making these maps? The reason is to preserve starcraft.
It's not just UMS that's becoming lame, but also the melee aspect. In the past, people would always play ladder or quality melee maps like Lost temple or maybe Hunters. Starcraft was programmed so that they'd function on such maps. But now when I look at the melee join list today, all I see are fastest and $$ maps. Ok so they are like "custom maps" for meleeing, but that's not the problem. The real problem is that people are using these maps as the definition for what "starcraft" is. This has serious side effects. All people do is just mass up units. Now this does take skill as not everyone can do it, but pretty much this is all people do when playing starcraft, they focus or know nothing else.
My roomate for instance, he was introduced to starcraft about a year and a half ago. Ever since, everyday I see him playing melee games on fastest. He has gotten really good at them, me and my friends who have played starcraft longer than him can no longer beat him on fastest maps, and he's gotten quite arrogant and cocky about it. HOWEVER, when we started playing lost temple, my roomate sucked ass. He got totally demolished as he didn't know how to micro his units or expand. Also when we were playing games like impossible scenarios, he had no clue what certain spells were. He was like "What's maelstrom? What does defensive matrix do? What does dark swarm do?" Because he's used none of this in his fastest games, he knows absolutely NOTHING about starcraft's fundamentals. He knows almost nothing about how starcraft should be played.
Well actually that might've been offtopic but neways the point is that starcraft is not what it use to be, both melee and UMS. At least that's when we're talking about the battle.net aspect. There's nothing I can do about the melee side, but for the UMS side, I feel as though I want to take action. Yes, triggering, terraining, balancing and all alike can become quite tedious and mind boggling, but I've already become aware of that and learned to ignore such things. "Work now, play later." Besides, not everything in life is fun and trouble free, everything you do has a consequence to it; it is up to you how to best deal with these issues.
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ah shit, i need to go. I'll be back to finish this up and address some other issues later
None.