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Problem Testing Map, It says Error Loading...need help!

Creator: Shook1(ConFed)
Time: Mar 5 2008, 11:46 pm

Post #1     Shook1(ConFed) Mar 5 2008, 11:46 pm

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So here is the deal..

I have done all the terrain for my map, and have done most of the triggers, and I am almost ready to release it, but when I go to load it on Single Player mode of SC to test it...it says Error: Something about too many crooks and then it crashes my SC. There are no units that crash SC on there, and the terrain is pretty normal. If you know what is wrong or something please help b/c I was planning on releasing this map today or tommorow, but now this has caused a delay.

If you need to look at my map, just post and I will put it up here so you can open it up and look at it yourself...as always Thanks ppl of SEN for your help!
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Post #2     Falkoner Mar 6 2008, 3:57 am

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Oh... Dangit.. I remember this error from somewhere... I'm pretty sure it has something to do with the terrain... Is there anything unusual about your map size? And what tileset is it in?
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Post #3     NudeRaider Mar 6 2008, 9:05 am

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Usually this error is pretty much what the error message is telling you: Too much nooks and crannies . Widen corridors to fix it.

However I'll explain it: When you make very detailed terrain there are many cliffs and cliffs near cliffs and such. As you might have noticed every tile is divided in 4x4 sub tiles that control where a unit can walk (or not). Now when you have many cliff tiles near each other narrow paths of 1 or 2 sub-tile width are created. If there are too many of them sc runs out of memory or something and gives this error message.

To fix it make the terrain simpler and try to avoid those small sub-tile passages.

When I remember correctly this was only ONE of the reasons for this error - the one it was written for. If my advice doesn't help, tell me and I'll check if I can find the old topic about it for more information.
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Post #4     Shook1(ConFed) Mar 6 2008, 10:13 pm

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Well this map is sort of like an Arena RPG...not so much on the RPG part, but you gain levels (up to 50) which you upgrade for and your skills (Exp: Mechanic can build barricades - as he levels, the barricades' health goes up). I have basically most of the map set up for bases and paths for missions and what not. I even widened most of the small high terrain to make it less crookish.


I have attached the map, so if you can see if there is a spot or maybe more than 1 that this effect would apply to...that would causes the error, then please tell me what I am missing here :\. Thanks!
Attachments:
scx file
The Forsaken v1.10.scx (196.86 kb)
6 hits.
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Post #5     Falkoner Mar 6 2008, 11:21 pm

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It has something to do with your terrain, I replaced it all with flat terrain and there was no error, so try to make the terrain a bit simpler, I know, it's already pretty simple, but you got unlucky :(
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Post #6     stickynote Mar 6 2008, 11:47 pm

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Lol, the terrain is already so simple, but it does have a lot of cliffs.
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Post #7     Shook1(ConFed) Mar 7 2008, 10:47 pm

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I want to explain the concept of the map to tell you why there are so many hills. Basically every 2 minutes after you kill a spawn, another one is formed, but you as a team have 2 minutes to run around the map finding helpful items and fulfilling quests. The high terrain and stuff serve as a base setup where your team can camp and set up base as the spawns come. I need terrain like the one I have, so before I go and start it all over, is it possible to do this? I don't feel like wasting my time again just to get disappointed.
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Post #8     Falkoner Mar 7 2008, 11:01 pm

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You just got unlucky, that error seems to be random, because I've made maps that have just as much terrain like that, I mean, look at Crescent Dyne, it's loaded with stuff like that and more, just try remaking it, hopefully you get lucky this time.
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Post #9     Shook1(ConFed) Mar 8 2008, 4:12 am

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It just got me mad that I don't know exactly what it is and all...it has to be something in the bottom right corner though b/c I have a saved version without the bottom right terrain in...and it works...so what? Just try re-doing the bottom right terrain until I get it?
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Post #10     Falkoner Mar 8 2008, 5:49 am

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Yeah, might as well try it.
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Post #11     NudeRaider Mar 8 2008, 10:30 am

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Don't forget to post your results here.
Or even write a tutorial about it.

Thanks.
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