Greetings everyone, today I want to show you interview with DK aka DaMnUFo0
His story includes 4 campaigns & 59 missions. It impressed me a long time ago and I decided to ask a few questions from the author, but then the questions became systematic and it all became one big interview. In 2.5 years of work I have asked over 500 questions about campaigns.
Warning! If you don't want to see spoilers, don't watch these videos. If you don't care about spoilers, enjoy watching.
Greetings, Cahek. I have only played Impending Doom a while ago. Didn't know that the stories of DK's campaigns shared characters. Playing Impending Doom was interesting for me because I haven't played too much custom campaigns with non-standard micro. But boss fights seem rather common in non conventional custom campaigns. I noticed some mistakes on triggers, though. I made a review of the campaign some weeks ago.
I'm the creator of StarCraft Adventures. For Spanish version "Aventuras de StarCraft": Aventuras de StarCraft (blog)
I would like to translate this campaign, but it is quite long. I remember once hearing DK say something about making arrangements, I don't know if he did.
Greetings, Cahek. I have only played Impending Doom a while ago. Didn't know that the stories of DK's campaigns shared characters. Playing Impending Doom was interesting for me because I haven't played too much custom campaigns with non-standard micro. But boss fights seem rather common in non conventional custom campaigns. I noticed some mistakes on triggers, though. I made a review of the campaign some weeks ago.
I would like to translate this campaign, but it is quite long. I remember once hearing DK say something about making arrangements, I don't know if he did.
I translated these campaigns a very long time, especially KCS.
You should not use pr0nogo's campaign list for files to the DamnUFo0 campaigns. The files there are outdated and a few have some have gamebreaking bugs that DamnUFo0 fixed years ago.
Here's a link to my remaster which is available on my campaign list and which has been approved by DamnUfo0 himself. https://mega.nz/folder/hc0wgIAD#QvChlCPddl810tvTThjh7g The readme in there features a link to the original (and most up to date) files on DamnUFo0's dropbox account in case you prefer the original instead.
You should not use pr0nogo's campaign list for files to the DamnUFo0 campaigns. The files there are outdated and a few have some have gamebreaking bugs that DamnUFo0 fixed years ago.
Here's a link to my remaster which is available on my campaign list and which has been approved by DamnUfo0 himself. https://mega.nz/folder/hc0wgIAD#QvChlCPddl810tvTThjh7g The readme in there features a link to the original (and most up to date) files on DamnUFo0's dropbox account in case you prefer the original instead.
no need for me, 'cause: 1) i played this campaigns 2) i translated old versions & posted it in Russian segment, so i will not translate update versions, however i can change the link
NudeRaider shouted: Ultraviolet Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
Ultraviolet shouted: Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030
Ultraviolet shouted: NudeRaider Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
Ultraviolet -- Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030
NudeRaider shouted: UV how far are you with imp UV2? is it already better than the first map? Fully playable?
Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin