Greetings everyone, I want to show you my custom map
"Check, but not checkmate".
Note: the map works on 1.16 and Remastered!
Additional Story Series part 1 - Fury of the Swarm -
http://www.staredit.net/topic/18023/Additional Story Series part 2 - The Praetor's Fall -
http://www.staredit.net/topic/18183/Additional Story Series part 3 - Assault on Antiga Prime -
http://www.staredit.net/topic/18231/Additional Story Series part 4 - The Restructuring -
http://www.staredit.net/topic/18244/Story:While Tassadar distracts Queen of Blades, Zeratul and the dark brothers try to find the Cerebrate.
Forces:Blue Protoss - Expeditionary Forces (player). You must help Zeratul complete the task.
Blue Protoss - Expeditionary Forces (ally). A small base that was deployed before Zeratul's arrival.
Teal Protoss - Expeditionary Forces (ally). Zeratul.
Orange Zerg - Zerg Swarm (enemy). Zasz and his forces. You must find him.
Idea:The mission is based on a standard map from the folder "Brood War" called "Lake of Fire" and chapter 11 of book "Queen ob Blades" by Aaron Rosenberg.
Download link -
https://yadi.sk/d/8yj1Y_ddxE9FIAScreenshots:
Video:Not yet.
Idea for you!1) If someone else will translate the map, then I will add the translated map to my link!
2) If someone wants to make video with walkthrough, then I will post his link!
If you will find some mistakes then write me please.
Good game!
Post has been edited 1 time(s), last time on Oct 17 2021, 11:16 am by C(a)HeK.

Just a glitch in the Matrix
I played this map yesterday night and I really enjoyed it. Excellent layout, even though you simply recycled and adapted a multiplayer map. The gameplay is well balanced, with many potential expansions and an AI that starts easy but becomes gradually more aggressive: "Protoss 9 - Spell Zerg" is one of my favorite scripts from the original campaigns, and it works very well in this map. I like how the Zerg keep patrolling the strategic areas they have lost, and how they attempt to rebuild their bases behind the player's advancing force. Good choice on limiting the player's tech tree, it makes this mission feel more authentic and faithful to the events narrated in the novel. I also liked the final sequence, with Zasz's minions opening their ranks to allow Zeratul in. The only thing I didn't like is the absence of a proper briefing, but it's a matter of personal taste: you clearly wanted to use a different narrative device by jumping directly into the action, and I respect your choice. Overall the English is a bit clumsy, but still understandable. Good job on this map, Alex!
My only fear is to run out of beer.
Thanks!
Overall the English is a bit clumsy, but still understandable.
Zincoshine wrote about it too, but perhaps this is not my problem.
Text of Raynor & final dialogue from book
Text of briefing and first dialogue is mine.
Ps. I don't know when I'll finish 9th map. I lost concentration and interest in the game. Maybe I'll come back and continue.

Just a glitch in the Matrix
Another thing I didn't notice during my first play: at some point Zeratul says "we cannot risk our small fleet, so we will use the capabilities of Tassadar", even though Tassadar does not appear in the mission. What did you actually mean by that?
My only fear is to run out of beer.
Another thing I didn't notice during my first play: at some point Zeratul says "we cannot risk our small fleet, so we will use the capabilities of Tassadar", even though Tassadar does not appear in the mission. What did you actually mean by that?
I mean Dragoons. In the book Zeratul only arrived with the Dark Templars. But in the game Zeratul and Tassadar are already together against the Zerg. I decided to combine the game and the book, so Tassadar's help is the Dragoons who help the Dark Templars.