Staredit Network > Forums > Modding Discussion > Topic: [1.16.1]How to transfer researched tech between missions.
[1.16.1]How to transfer researched tech between missions.
Apr 16 2019, 7:08 am
By: EisetZwei  

Apr 16 2019, 7:08 am EisetZwei Post #1



I woke up with an idea today. We have 3 campaigns in SCBW. If we want to create a campaign for just one race, we can just delete the other two or maybe make some use of their stuff. We can turn Zerg campaing into armory for example, mission 1 would be infantry upgrades, mission 2 ground mecha upgrades, mission 3 air upgrades. Open mission, get a quick briefing, select upgrades on some building made into upgrade console, bring unit to beacon and win.
Now the hard part, how to bring this set of upgrades back to actual campaign? Anyone tried writing and reading from a file through GPTP?

Post has been edited 2 time(s), last time on Apr 16 2019, 7:14 am by EisetZwei.



None.

Apr 16 2019, 8:25 am Pr0nogo Post #2



We've had bank data via aiscripts for a while now thanks to iquare's work on Neiv's aiscript extender plugin. You don't even need to use the campaign maps (I'd actually encourage against it given all the hardcode related to using the standard campaigns). More on it here: https://docs.google.com/document/d/1_kTX8brm4SWDeBZy7aPse33BiUASwVwYl4KnFld6GSE/edit#bookmark=id.pbjmhn4s5ec1




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[05:36 am]
O)FaRTy1billion[MM] -- nothing so far has been hugely detrimental or without simple workarounds (other than when it didn't let me compile at all XD)
[05:35 am]
O)FaRTy1billion[MM] -- to get around that I just used "Never" lol
[05:35 am]
O)FaRTy1billion[MM] -- I've just been using classic, I just noticed it when I was debugging something and it re-enabled it all
[05:02 am]
Suicidal Insanity -- In the meantime you can copy over an old trigedit plugin if you want, or see if anything else got broken
[05:02 am]
Suicidal Insanity -- FaRTy1billion
FaRTy1billion shouted: compiling text trigers also re-enables all disabled triggers D:
I'll fix that when I get back home.
[11:18 pm]
O)FaRTy1billion[MM] -- compiling text trigers also re-enables all disabled triggers D:
[10:54 pm]
O)FaRTy1billion[MM] -- the one I was using before didn't XD
[10:53 pm]
O)FaRTy1billion[MM] -- hooray, this opens the tileset palette when switching to that terrain mode
[10:41 pm]
O)FaRTy1billion[MM] -- new one compiles the EUDs successfully, thanks
[10:38 pm]
O)FaRTy1billion[MM] -- Specifically, " Set Deaths("Int:4925", "Terran Marine", Set To, 65537);" shows up as "EUD: Modify Unnamed Location's bottom edge: Set to 65537 pixels."
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