Staredit Network > Forums > Modding Discussion > Topic: [theorising] locked cluster of units, as 1 command unit
[theorising] locked cluster of units, as 1 command unit
Nov 18 2018, 2:09 pm
By: Lagi  

Nov 18 2018, 2:09 pm Lagi Post #1



THIS IS WISH ONLY - i have no idea how, nor skills to do it.



"what if" you could "lock" amount of the same units into one group = cluster. Cluster be represent as single unit, and given order would be executed by each member of cluster (unless some Smart Cast alteration is also add).

========

on the picture there are 2x cluster of Zerglings

if you click any single zergling (member of cluster group). You will select all 12x (on main screen). At the bottom bar, will appear only one zergling (you can combine cluster with any other units or clusters).

if you give order, it would be executed by the whole 12x zerglings. Still each zergling can behave a little different, if given attack on ground order, each zergling might attack different target.

========

"whats the difference to just extend selection group to 100x units?"

Army would be more organized.
you could faster give order to specific units (one click any one from cluster).
Bottom bar would look less crowded (SC2).

========

currently with Alt click, you can select preselected group, but you have only 10x group, and you need to always Alt+click.

cluster can be executed like that:
if condition are OK (only same type of unit selected) - pressing ALT will lock group into cluster.
de-clustering unit can happened same way (at the bottom bar 12 unit will collapse into 1, and expand into 12 icons, each time player press ALT).



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[10:42 pm]
pallfy -- use bgh
[10:40 pm]
pallfy -- Wow thanks
[10:18 pm]
Suicidal Insanity -- On game start you could detect who is at which start location, store that in switches / dcs, and use that to permanently force alliances. Lots of combinations though
[09:43 pm]
MTiger156 -- That 2v2v2v2 mapping problem does sound like an interesting challenge. Its worth putting some experimentation into. I could make an example map for combining locked alliances (based on lobby forces) + random start location. Though an EUD solution would be the most efficient, I will avoid that for the sake of simplicity.
[08:53 pm]
NudeRaider -- *compromises
[08:52 pm]
NudeRaider -- pallfy
pallfy shouted: thanks, but that sounds complicated
well, that's the gist of sc mapping. Either accept the limits sc sets for you and work within those parameters, or get creative and find complicated solutions to achieve what you want. The latter can be most satisfying. Sometimes comprised are inevitable though. Also see my respnse in the thread.
[08:13 pm]
pallfy -- thanks, but that sounds complicated
[08:13 pm]
pallfy -- hey raider
[2019-3-21. : 7:18 am]
NudeRaider -- FaRTy1billion
FaRTy1billion shouted: also ya, I showed her my chair wasn't scary and now whenever I'm not in the chair she is
hard to believe that they are predators with almost no enemies in the wild
[2019-3-21. : 7:17 am]
NudeRaider -- Suicidal Insanity obviously francis
Please log in to shout.


Members Online: Roy, Pr0nogo, Excalibur