Staredit Network > Forums > Modding Discussion > Topic: Cast spells without mouse click confirmation
Cast spells without mouse click confirmation
Nov 7 2018, 6:36 pm
By: Lagi  

Nov 7 2018, 6:36 pm Lagi Post #1



During fighting with malfunctioning Smart cast plugin by KYSXD ;), i come to an idea:

what if the spell that require pointing target, was immediately activated when you press the keyboard hot key, without the need to press left mouse button?

by this time for sure somebody think about it. Probably its already in other games (sc2? i never really play it).

====
"so what do you want?
====

is there some plugin/mod with to BW with it? is this in Starcraft 2 (but i dont want to dl this gigabytes just to check it)? maybe its in some other game?

I would like to test it.



None.

Nov 9 2018, 1:43 pm KYSXD Post #2



In Heroes of the Storm there's a feature like that.

Spells can be set to (if possible) activate on key press/release and target whatever is under the cursor.

I think is also in SCII, I don't remember at this point.

About a plugin... that may be an interesting challange. I'll take a look.




Nov 9 2018, 2:24 pm MTiger156 Post #3



(Just a small correction)
SCII has an "Autocast" system. When activated by a right-click toggle (on the button), the unit will freely cast self/single-target abilities when either idle or attack-moving. The most prominent examples are Stim, Snipe, Magrail Munitions, Shadow Fury, Heal, Repair, Nano-Repair.
Something like this is probably more possible than the Keypress Smart Cast system. First is the fact that medics always perform healing automatically. Secondly, I've seen some siege tanks affected by the "Order: Attack" trigger automatically use Siege Mode when engaging an enemy mob. With EUD's, it is currently possible to modify some of the basic actions of units, although overwriting these may result in weird behavior, ineffective combat performance, or game crashing.




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O)FaRTy1billion[MM] -- NudeRaider
NudeRaider shouted: Lanthanide ya, I was pretty sure this must be the case, but I was referring to FaRTy1billion
i was mostly joking. I haven't seen any specs for it or anything other than vague comments
[10:02 pm]
Suicidal Insanity -- jjf28
jjf28 shouted: if you do parse those correctly I'll probably turn on sub-string recycling by default since it makes smaller map sizes, else I'll prompt the user before turning it on
I won't parse those correctly - I do not remember why, maybe it was the embedded nulls in stat_txt.tbl, but I clip strings at the next offset in the table header and don't search for a nul byte
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Dem0n -- ya he's in there
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NudeRaider -- Lanthanide
Lanthanide shouted: i don't know, but Armo does, so he can be asked
whcih discord? SEN?
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NudeRaider -- Lanthanide
Lanthanide shouted: and also there are tools right now that let you use it, so to say "no one can use it" is wrong
ya, I was pretty sure this must be the case, but I was referring to FaRTy1billion
FaRTy1billion shouted: nobody knows
[02:02 pm]
jjf28 -- if you do parse those correctly I'll probably turn on sub-string recycling by default since it makes smaller map sizes, else I'll prompt the user before turning it on
[02:01 pm]
jjf28 -- e.g. "asdf<NUL>" and "df<NUL" occupy the same space in character data but have two different offsets
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jjf28 -- hey SI, are you parsing STR sections with sub-string recycling?
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