Code
Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6","Player 7","Player 8"){
Conditions:
Bring("Current Player", "Terran Supply Depot", "Anywhere", Exactly, 1);
Bring("Player 1", "Devouring One (Zergling)", "Gunner1 Ghost", Exactly, 1);
Accumulate("Current Player", At least, 200, ore);
Actions:
Comment("Gunner 1 - Make");
Move Location("Current Player", "Terran Supply Depot", "Anywhere", "BunkerMaker");
Remove Unit("Current Player", "Terran Supply Depot");
Play WAV("sound\\glue\\bnetclick.wav", 0);
Move Unit("Current Player", "Terran SCV", All, "BunkerMaker", "SCV");
Create Unit("Current Player", "Terran Bunker", 1, "BunkerMaker");
Create Unit("Current Player", "Terran Ghost", 1, "BunkerMaker");
Run AI Script At Location("EnBk", "BunkerMaker");
Set Deaths("Current Player", "Independent Starport", Set To, 10);
Set Resources("Current Player", Subtract, 200, ore);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6","Player 7","Player 8"){
Conditions:
Deaths("Current Player", "Independent Starport", At least, 2);
Actions:
Comment("Bunker Timer");
Set Deaths("All players", "Independent Starport", Subtract, 1);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6","Player 7","Player 8"){
Conditions:
Deaths("Current Player", "Independent Starport", Exactly, 1);
Actions:
Comment("Bunker Invisible");
Set Deaths("All players", "Independent Starport", Set To, 0);
Move Location("Current Player", "Protoss Observer", "Anywhere", "Bunker Move");
Move Location("Current Player", "Terran Bunker", "Defense Area", "SCV Return");
Move Unit("Current Player", "Terran Bunker", 1, "Defense Area", "Bunker Move");
Move Unit("Current Player", "Terran SCV", 1, "SCV", "SCV Return");
Set Invincibility("Current Player", "Terran Bunker", "Bunker Move", enabled);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Conditions:
Bring("Current Player", "Terran Supply Depot", "Anywhere", Exactly, 1);
Bring("Player 1", "Devouring One (Zergling)", "Gunner1 Ghost", Exactly, 1);
Accumulate("Current Player", At least, 200, ore);
Actions:
Comment("Gunner 1 - Make");
Move Location("Current Player", "Terran Supply Depot", "Anywhere", "BunkerMaker");
Remove Unit("Current Player", "Terran Supply Depot");
Play WAV("sound\\glue\\bnetclick.wav", 0);
Move Unit("Current Player", "Terran SCV", All, "BunkerMaker", "SCV");
Create Unit("Current Player", "Terran Bunker", 1, "BunkerMaker");
Create Unit("Current Player", "Terran Ghost", 1, "BunkerMaker");
Run AI Script At Location("EnBk", "BunkerMaker");
Set Deaths("Current Player", "Independent Starport", Set To, 10);
Set Resources("Current Player", Subtract, 200, ore);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6","Player 7","Player 8"){
Conditions:
Deaths("Current Player", "Independent Starport", At least, 2);
Actions:
Comment("Bunker Timer");
Set Deaths("All players", "Independent Starport", Subtract, 1);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6","Player 7","Player 8"){
Conditions:
Deaths("Current Player", "Independent Starport", Exactly, 1);
Actions:
Comment("Bunker Invisible");
Set Deaths("All players", "Independent Starport", Set To, 0);
Move Location("Current Player", "Protoss Observer", "Anywhere", "Bunker Move");
Move Location("Current Player", "Terran Bunker", "Defense Area", "SCV Return");
Move Unit("Current Player", "Terran Bunker", 1, "Defense Area", "Bunker Move");
Move Unit("Current Player", "Terran SCV", 1, "SCV", "SCV Return");
Set Invincibility("Current Player", "Terran Bunker", "Bunker Move", enabled);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Attachments:
None.