Staredit Network > Forums > SC1 Map Production > Topic: Sniper Fantasy
Sniper Fantasy
Jan 7 2015, 9:04 pm
By: x)aCe(x  

Jan 7 2015, 9:04 pm x)aCe(x Post #1



Sniper Fantasy
by x)aCe(x

Completion: ~75%
Information: More coming soon. Below are my successional map notes which detail the completed/incomplete areas. N/A represents incomplete areas. I've come across no reason to believe I won't complete this map. However, this map is a labor of love so production won't be rushed. I'll attach a beta version to this topic when it's at a playable point.

Questions? PM or Post.



G R O U N D 0-1
T W I L I G H T C A N Y O N S
An open and expansive area which
is host to a slew of inhabitants

I. Twilight Canyon South: Military Installation Entrance
- N/A


M I S S I O N 1
M I L I T A R Y I N S T A L L A T I O N
Cold, mechanized bunker containing
research and development facilities

I. Military Installation Exterior Defense Area
- Ghosts and Marines in disabled bunkers
- Four Duke Tanks patrolling the entire area

II. Military Installation Entry Level
A E G I S G R I F F I N
Automated Defense Mechanism which
resembles the legendary Griffin.

- Claw attack, Shoot Lasers, Drop Explosives

III. Military Installation Main Level (1st Time)

- N/A

IV. Military Installation Lower Level (1st Time)
A E G I S T I T A N (#1)
Armored Defense Mechanism which
fires devastating missile strikes.

- Shoot Munition Missile

V. Military Installation Security Key Card Room #1
- Marines

VI. Military Installation Lower Level (2nd Time)
A E G I S T I T A N (#2)
Armored Defense Mechanism which
fires devastating missile strikes.

- Shoot Munition Missile
VII. Military Installation Main Level (2nd Time)

- N/A

VIII. Military Installation Upper Level (Right Side)
A E G I S O R A C L E
Enchantress Medium and Commander
of the Aegis Military Forces

- Blind enemy attackers

A E G I S O R A C L E W A R S H I P
Heavily Armored Transport and
Academy of The Aegis Oracle

- Drop Oracle and Create Firebrand/Sentry at Points 1-8

IX. Military Installation Main Level (3rd Time)

- N/A

X. Military Installation Lower Level (3rd Time)

A E G I S T I T A N (#3)
Armored Defense Mechanism which
fires devastating missile strikes.
- Shoot Munition Missile

XI. Military Installation Security Key Card Room #2
- Marines

XII. Military Installation Lower Level (4th Time)
A E G I S T I T A N (#4)
Armored Defense Mechanism which
fires devastating missile strikes.

- Shoot Munition Missile

XIII. Military Installation Main Level (4th Time)

- N/A

XIV. Military Installation Upper Level (Left Side)
A E G I S B A L L I S T I C G O L E M
Automated Defensive Mechanism which
commands Praetorians and explosives.

- Shoot Explosive Projectile, Create Praetorian

A E G I S B A L L I S T I C G O L E M B R A I N
Automated Defensive Mechanism which
Defends the Physical Ballistic Systems

- Defense Matrix Golem

G R O U N D 0-2
T W I L I G H T C A N Y O N S
An open and expansive area which
is host to a slew of inhabitants

I. Twilight Canyon Southeast: Ancient Caverns Entrance
- N/A

M I S S I O N 2
A N C I E N T C A V E R N S
Treacherous locale, filled with hordes of
creatures from the deathliest depths

I. Ancient Ruins Exterior Jungle Area (1st Time)

II. Ancient Ruins Underground Cavern (1st Time)
- Swarm enemy attackers and Give Swarm to Ally/Create Bomber
- Create Patrolling Undead Ghouls at Points 1-2

III. Ancient Ruins Crystal Cavern (Right Side)
P O L T E R G E I S T
Malevolent summoner spirit and
Guardian of the Crystal Cavern

- Create Undead Bombers, Create Crystal Shards, Warp to Points 1-4

IV. Ancient Ruins Underground Cavern (2nd Time)
- Swarm enemy attackers and Give Swarm to Ally/Create Bomber
- Create Patrolling Undead Ghouls at Points 1-2

V. Ancient Ruins Arachnid Nest and Enchanted Wooden Key Room (Left Side)
- Create Patrolling Stalkers which get attacked by Specters

VI. Ancient Ruins Arachnid Queen's Hatchery
P L E T H O R A
Arachnid Queen and Mother
of the Arachnid Hordes

- Spawn Hatch Eggs, Create Specters at Eggs

VII. Ancient Ruins: Arachnid Nest and Enchanted Wooden Key Room (Left Side)
- Create Patrolling Stalkers which get Attacked by Specters

VIII. Ancient Ruins: Underground Cavern (3rd Time)
- Swarm enemy attackers and Give Swarm to Ally/Create Bomber
- Create Patrolling Undead Ghouls at Points 1-2

IX. Ancient Ruins: Exterior Jungle Area (2nd Time)

X. Ancient Ruins Falcon's Nest
- Create Patrolling Falcons at Trees 1-10

XI. Ancient Ruins: Dragon's Roost
T H R E E - H E A D E D H Y D R A
Legendary dragon-serpent which
possesses regenerative powers

- Create Alpha, Gamma, and Omega Heads
- Create Wolves, Bats, and Snakes

XII. Ancient Ruins: Infested Swamp
- Create Patrolling Snakes and Basilisks at Trees 1-3

XIII. Ancient Ruins Basilisk's Lair
M E D U S A
Queen of the Serpents and
Matriarch of the Jungle

- Create Patrolling Snakes and Basilisks
- Teleportation to points 1-8

G R O U N D 0-3
T W I L I G H T C A N Y O N S
An open and expansive area which
is host to a slew of inhabitants

I. Twilight Canyon Northeast: Lucent Fortress Entrance
- Create blitzing hero Zealots


M I S S I O N 3
L U C E N T F O R T R E S S

Bionic fortress upon the hill which
contains a sacred defensive force

I. Lucent Fortress Main Courtyard (1st Time)
L U C E N T G A T E K E E P E R(X2)
N/A

- Spawn Knight Channel Projectile

II. Lucent Fortress Main Courtyard Upper Corridor (Right Side)
L U C E N T N E B U L I Z E R
N/A

- Follows Lucent Nebulizer Shadow
- Shoot Disruption Webs, Create Patrolling Lucent Knights

III. Lucent Fortress Main Courtyard (2nd Time)
L U C E N T G A T E K E E P E R(X4)
N/A

- Spawn Knight Channel Projectile

IV. Lucent Fortress Main Courtyard Upper Corridor (Middle)
L U C E N T P H A N T A S M
and the Lucent Necromancer

- Create Undead Bombers

V. Lucent Fortress Main Courtyard (3rd Time)
L U C E N T G A T E K E E P E R(X6)
N/A

- Spawn Knight Channel Projectile

VI. Lucent Fortress Main Courtyard Upper Corridor (Left Side)
L U C E N T A U T O M A T O N
N/A

- Create Lucent Magnetizers, Shoot Lucent Munitions

VII. Lucent Fortress Upper Courtyard (1st Time)
- Create Patrolling Lucent Sentinels

VIII. Lucent Fortress Upper Courtyard Defense Area
- Cannons alternating enemy/ally

IX. Lucent Fortress Upper Citadel
L U C E N T G A L V A N I Z E R

- Create Lucent Galvaninzer Disciples, Storm enemy attackers

X. Lucent Fortress Upper Courtyard (2nd Time)
- Create Patrolling Lucent Sentinels


M I S S I O N 4
T W I L I G H T M O U N T A I N

Cavernous dwelling of elemental forces
which live in the heart of the mountain

N/A



None.

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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
Please log in to shout.


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