Staredit Network > Forums > SC1 Map Production > Topic: Kool-Aid Siege
Kool-Aid Siege
Jul 26 2014, 4:44 am
By: Swampfox  

Jul 26 2014, 4:44 am Swampfox Post #1




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Features:



Randomly placed capturable civilians/ammo using a burrowed zerg system
Kool-Aid Man randomly busts through portions of your house
Waves upon waves of different flavor Kool-aids
Random side missions
Mini-bosses
Kool-Aid man as the ultimate final boss!

*Not yet implemented

Current Size: 264KB, 120KB with TM2


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Progress:



Overall
Progress: 50%

Terrain
Progress: 50%

Unit Placement
Progress: 50%

Ideas
Progress: 50%

Triggers
Progress: 50%


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Media:


Collapsable Box

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Todo:



Add more waves
Add Mini-bosses
Trigger up some side quests
Complete map terrain and fill up with exploration opportunities
Briefing/tutorial/hints/tips
Think of more clever ideas

Suggestions welcome!


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Updates:



Thread Started - vBeta - 07/25/14



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MAP ATTACHED BELOW. ENJOY.
http://www.staredit.net/?file=2979


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Post has been edited 4 time(s), last time on Jul 26 2014, 5:09 am by Swampfox.



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[05:08 pm]
GGmano -- Jjf28 thx good to know
[04:09 pm]
GGmano -- You know what turn rate changes while we at it
[04:09 pm]
GGmano -- Yea see it describet as ccmu fix
[03:52 pm]
GGmano -- Moose no im not all sure
[03:51 pm]
GGmano -- Ok farty1billion thought it opposite you got link for it?
[03:21 pm]
Moose -- GGmano
GGmano shouted: Moose the units allowed per was 200 and have been until remastered came out
r u sure
[03:04 pm]
O)FaRTy1billion[MM] -- extended limits just changes the total map sprite and unit limits
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