Staredit Network > Forums > SC1 Map Production > Topic: Kool-Aid Siege
Kool-Aid Siege
Jul 26 2014, 4:44 am
By: Swampfox  

Jul 26 2014, 4:44 am Swampfox Post #1




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Features:



Randomly placed capturable civilians/ammo using a burrowed zerg system
Kool-Aid Man randomly busts through portions of your house
Waves upon waves of different flavor Kool-aids
Random side missions
Mini-bosses
Kool-Aid man as the ultimate final boss!

*Not yet implemented

Current Size: 264KB, 120KB with TM2


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Progress:



Overall
Progress: 50%

Terrain
Progress: 50%

Unit Placement
Progress: 50%

Ideas
Progress: 50%

Triggers
Progress: 50%


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Media:


Collapsable Box

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Todo:



Add more waves
Add Mini-bosses
Trigger up some side quests
Complete map terrain and fill up with exploration opportunities
Briefing/tutorial/hints/tips
Think of more clever ideas

Suggestions welcome!


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Updates:



Thread Started - vBeta - 07/25/14



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MAP ATTACHED BELOW. ENJOY.
http://www.staredit.net/?file=2979


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Post has been edited 4 time(s), last time on Jul 26 2014, 5:09 am by Swampfox.



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[09:26 pm]
Symmetry -- Thanks :wob:
[07:42 pm]
ihjel -- Symmetry
Symmetry shouted: Here's them animated: https://i.imgur.com/DO0k3lX.mp4
That looks sweet
[01:18 pm]
Oh_Man -- anyone seen the new mass effect 5 trailer? feelsbadman
[2026-10-22. : 10:31 pm]
Ultraviolet -- 🔥
[2026-10-22. : 7:50 pm]
Symmetry -- Here's them animated: https://i.imgur.com/DO0k3lX.mp4
[2026-10-22. : 7:50 pm]
Symmetry -- They use the spire's iscript
[2026-10-22. : 5:09 am]
Ultraviolet -- nice visual fx
[2026-10-22. : 5:09 am]
Ultraviolet -- the screenshots look pretty kewl
[2026-10-21. : 11:31 pm]
Symmetry -- :wob:
[2026-10-21. : 3:45 am]
lil-Inferno -- :)
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