Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Map Dropping Players
Map Dropping Players
Apr 3 2014, 8:39 am
By: sigsaucy  

Apr 3 2014, 8:39 am sigsaucy Post #1



Every once in a while this map will drop players, a few or one at a time, its an instant drop with no countdown.

The map uses 254 locations, features a large amount of preplaced computer units (double stacked depots in bottom right continent, triple stacked depots in top right continent.

The last time I played after a few players dropped me and the remaining people tried pumping as many units as we could to see if that made anyone else drop but nothing happened.

The map includes a unit removal trigger so that if all players get at least 1650 units a unit is removed.

I don't know if its the number of locations or units that is causing the dropping or if it is something else


I'm interested in knowing what I can do to prevent dropping from occuring, whether that is cutting down on the number of locations or losing some of the preplaced computer units.

Thanks

PS how can i find out the total number of triggers my map uses? Ive heard mention of some sort of map stats tool.

Attachments:
The Bleeding Years.scx
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Post has been edited 2 time(s), last time on Apr 3 2014, 8:50 am by sigsaucy.




Apr 3 2014, 11:34 am Devourer Post #2

Hello

Map "desynch" can have many different causes.
For the case you have used SCM Draft (which I highly recommend), several sprites could cause that.
We got some mappers on SEN which know more about this than me, so I would hope for their response.
I am currently not able to check your map, but I will do so next week.

In order to check the number of triggers, there are seceral programs, such as this TriggerCounter, but with SCMDraft and Notepad++ (for the case you have that good piece of software installed), you can count your triggers without a third Program:
- Go to SCM-Draft and Open "Triggers -> Trigger Editor" (I do not mean "Trigger-> Classic Trigger Editor")
- A new window should popup with basically a big text-area in the middle, which looks like raw trigger code
- Put your cursor in it, hit Alt+A and Alt+C
- Open Notepad++ and open up a new document
- Paste your clipboard (Alt+V)
- On the top menu, head for "Search -> Search" and search for either of these Strings:
Quote
//-----------------------------------------------------------------//
Trigger
Conditions:
Actions:
- Now hit "Count" on your right of that small window.

The displayed number is your number of triggers.
Last method looks inconvenient, but I prefer that way :lol:



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Apr 3 2014, 4:50 pm jjf28 Post #3

Cartography Artisan

you're using jungle doodad #1 which is topped by pure sprite #27 which I've isolated to be the cause of some obscure desync's in other maps, try removing those (and save a backup in-case it's not)

Post has been edited 1 time(s), last time on Apr 3 2014, 4:55 pm by jjf28.



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Apr 11 2014, 6:24 am sigsaucy Post #4



Just wanted to update, i removed all sprites and the jungle doodad #1, haven't had any trouble with the map dropping ever since.

Thanks for your help guys.




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