Staredit Network > Forums > Portal News > Topic: StarCraft II - 15 Year Anniversary
StarCraft II - 15 Year Anniversary
Apr 6 2013, 8:18 pm
By: Ahli  

Apr 6 2013, 8:18 pm Ahli Post #1

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.


STARCRAFT II: 15 Year Anniversary
--- Anniversary ---


Quote from Blizzard Entertainment
We're pleased to invite you to take part in the festivities with a brand-new Feat of Strength achievement, as well as three portrait rewards which feature the original Terran, Protoss, and Zerg StarCraft box art.




We feel these portraits pay homage to StarCraft’s remarkable history, and are a great way for everyone to take part in the 15-Year Anniversary. However, those of you who seek to unlock these unique rewards will need to first face a perilous field operation:

Mission Objective:
- Play one game of StarCraft II in any online mode before 11:59 p.m. PDT on April 17. (1 Remaining)


Beginning March 31, play one Arcade, Custom, Ranked, Training, Unranked, or Versus A.I. game to earn the StarCraft 15-Year Anniversary Feat of Strength achievement. As soon as you've received the achievement, all three portraits will be permanently unlocked in your StarCraft II character profile.

We know what you're thinking, and no, this isn't an April Fool's joke, though it is important to note that Campaign, Offline Custom Games, replays, and observing your friends' games don't count toward reward progress, so make sure to play in one of the previously listed online game modes. Furthermore, the Feat of Strength will be awarded only after your game is over, so if you leave that 4v4 ladder match early, the achievement will not be given to you until everyone else has left the game as well.

We have one final parting gift that we hope will embolden your forces to victory as you embark on this assignment. Please enjoy the stunning desktop wallpaper image below, which features full-body art for the Terran Marine, Zerg Hydralisk, and Protoss Zealot.



Source


STARCRAFT II: HotS - Patch 2.0.7
--- Patch ---


Quote from Blizzard Entertainment
BUG FIXES
  • General
    • Fixed an issue that could cause players to become stuck in a patch loop while connecting to a region other than their home region. (Please note: This may still occur while patching to 2.0.7, but will no longer happen for subsequent patches.)
    • The Story Mode achievement Kerrigan Power: 70 is now awarded upon re-entering story mode or the Master Archives for players who previously reached Kerrigan level 70. (An additional component to this fix will be applied in a future patch, which will properly grant credit immediately upon fulfilling achievement requirements.)
    • Fixed an issue in which preferences for a variety of gameplay settings were not properly saved to Battle.net profiles.
    • Fixed a streaming crash that could occur when a game was cancelled at the loading screen.
    • Fixed a performance issue that could occur when the in-game menu was accessed with a large number of files saved to the Replays folder.
    • Fixed an issue that occasionally caused a blank screen to display when loading into a campaign mission.
    • Fixed a UI issue caused by loading and canceling Swarm and Liberty campaign saves.
    • Fixed an issue that could cause the Product.SC2Archive file to go missing or become damaged after uninstalling and reinstalling StarCraft II.
  • Gameplay
    • The Mothership Core is now properly included in the group of units selected by the Select All Army Units hotkey (F2).
    • An attack command is now required in order to attack Destructible Rocks, which are no longer automatically attacked by units when right-clicked.
    • Corrected Rock placement for melee maps Neo Planet S LE and Whirlwind LE.
  • Editor
    • Maps can now update Battle.net dependencies even if objects from those dependencies are currently in use.

Source





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[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[03:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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