Patch 1.5 Alpha Update
Post #1
Jack[RCDF
May 13 2012, 2:46 am
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Skin to bone, steel to rust, ash to ashes, dust to dust.
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This post was edited 2 times, last edit by Ahli: May 13 2012, 10:30 am. ![]() ![]() ![]() ![]() ![]() ![]() Red classic. I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF. If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown Magnificent! Perhaps you shouldn't be on SEN as much, too... Better than the iPad! |
Post #2
Ahli
May 13 2012, 10:22 am
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Nothing yet! Almost done. Very powerful, very strong.
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Other stuff that I noticed on screenshots and streams:
- you can chose the health bars to use team colors. (from teamliquidteamliquid)- The fog for vision ranges has been tweaked. - Editor seems to run faster and its windows are more tidied up + some more beginner friendly dialogs. - You are able to chose 4 lightings for small areas in the map. No lighting selected is very dark. The resolution of these lighting points is really small. - bnet has new map categories like there is one called RPG. Now there are ~10 categories. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #3
Jack[RCDF
May 13 2012, 11:02 am
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Skin to bone, steel to rust, ash to ashes, dust to dust.
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Looks like there's no active lobby list for bnet still ;( that's what everyone wanted too... Instead they add an app store, essentially.
![]() ![]() ![]() ![]() ![]() ![]() Red classic. I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF. If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown Magnificent! Perhaps you shouldn't be on SEN as much, too... Better than the iPad! |
Post #4
Sacrieur
May 13 2012, 11:47 am
Post #5
IskatuMesk
May 13 2012, 12:43 pm
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"Discreet" as a brand name died in 2005 when Autodesk got rid of it.
https://en.wikipedia.org/wiki/Discreet Notably, So either Blizzard is using a Max version <2006 (very bad for us, the old versions don't run on Vista/win7, much the same problem wc3's tools had) or they didn't get the memo. A few notables in the list could be useful if they are deployed right. Notably the AI editor (I'm doing it all through triggers and it's rather trivial), cinematic editor, and physics stuff. If they actually fixed the grotesque performance of the data editor it might be the one thing that saves my efforts in sc2. |
Post #6
ClansAreForGays
May 13 2012, 3:06 pm
Post #7
Ahli
May 13 2012, 3:16 pm
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Nothing yet! Almost done. Very powerful, very strong.
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You can start SC2 before having downloaded all patch data, so you can download while playing.
That's in WoW already and used in D3, too. But I can't tell what the improvement is. I would just wait to finish the patch completely before playing anyway. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #8
UnholyUrine
May 13 2012, 7:40 pm
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;)
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The improvements on the Custom Map genre is good. They have finally caved in and admitted that the HUGE ugly face of Tychus is excessive and redundant.
Nevertheless, they still fail to address the issue with Custom map stagnation, primarily due to their approach to how maps are treated. Popularity systems and categorization is simply not as good of a system as having people upload their own maps or have their own lobbies. Oh wells, it's no use. B.net 1 is still far superior (for custom maps, anyway). Still, it is good to see improvements. Yet, I still can't shake the nagging feeling that things could've been tremendously better... |
Post #9
Ahli
May 13 2012, 8:13 pm
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Nothing yet! Almost done. Very powerful, very strong.
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Popularity systems and categorization is simply not as good of a system as having people upload their own maps or have their own lobbies. Names for lobbies might be useful for custom melee games like "masters only" instead of playing vs bronze players. A list with games + their game mode which have open lobbies would be useful. Then you could join games that are unknown (no popularity) because someone sits in a lobby and waits for players to join. The "top or flop" system failed for that purpose because the player couldn't chose a type of map. But they were working on an improvement. If I remember it correctly, Browder's article contained it and that one was about 1.5, I think. Maybe they will patch it into the alpha in some time. I forgot to state something new in 1.5: - CTRL + ALT + F will shows your graphic card's temperature in addition to the FPS. So it will be made easy to identify FPS problems due to heat. I love the tutorial map and the possibility of a detailed presentation of a map and the changelog ability. That's really cool stuff. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #10
UnholyUrine
May 13 2012, 8:24 pm
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;)
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Well, I've always believed a Hybrid of the two system would work best.
The b.net 1 system allow players to find hidden gems or really random maps that were fun. It also encouraged map makers to gauge what the public likes. The feeling that you, as a map maker, is in full control of your own creation is more encouraging than any popularity system. This is reflected by those new Logo boxes. Now map makers can create their own logo's to advertise their maps. This feeling of commitment far outweighs what a hastily implemented (and, from what I know, broken) popularity system. It obviously did not help map makers who wanted to create something unique, rather than cater to the public. But it is a very robust system that is not hindered by any moderation. That being said, a prestige/popularity system in conjunction with the b.net1's create-your-own lobby system would be best. A system where popular maps are popular solely because the community says so, but more obscure, yet very well made maps (such as RPGs), are still celebrated. Right now, categorization helps nobody and is a waste of time, as it needlessly separate maps, making the popularity of a map biased, and arguably discourages creativity. |
Post #11
Ahli
May 13 2012, 8:45 pm
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Nothing yet! Almost done. Very powerful, very strong.
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Well, I've always believed a Hybrid of the two system would work best. They try to develop new concepts which contain great new aspects, but these concepts contain flaws, too. It's better to identify the old systems' strengths and weaknesses and try to build a new one with the better approach. The problem of the initial sc2 battle.net was that they didn't look back. But if I read opinions of people only wanting the old system back, I wish I could throw them a list of 50 lobbies with the same game (e.g. DOTA) at their head or in case of SCBW, games promoting channels hosted by bots. more stuff: - you can paint creep and no creep in terrain - unit and doodad tab has a list of placed units/doodads in the bottom left corner. - you can smooth lighting area borders. So it's more like painting terrain. - added no burrowing pathing - you can measure distances between 2 selectable points in the map - water seems to reflect sky - creep feels more alive, it has areas with animations on it. - editor streams, too. So it loads data from battle.net if needed, if you didn't finish downloading the complete patch. This post was edited 1 time, last edit by Ahli: May 14 2012, 12:49 am. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #12
IskatuMesk
May 16 2012, 8:14 am
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Someone I know got the Alpha today and so I had him grab me some screenshots of the Cinematics editor and AI editor. A quick summary of what I saw without having used them personally;
The cinematics "editor" seems to merely be a front-end for 3ds max exported stuff with animations. Since this is all their cinematics stuff actually is, this is not surprising. It has a timeline and some other stuff but most of the leg work is still going to be your max animations. Hope you're good with max. I still need a way to play large, high-quality video files if I want to make any cinematics. Not sure if it can do this, I'll assume no, since Blizzard rendered all video triggers restricted . herp derp The AI editor seems to be a very significant let-down (much worse than wc3) since it only seems to be a GUI version of the existing GUI attack triggers, and not one which opens up any kind of additional applications like defense protocols (which can still be opened up in triggers with a library anyways). This isn't a big deal to me personally because I already have functional B&D AI, but still sad to see. Judging by what I see it doesn't even incorporate build commands, ONLY attack wave management. Maybe he missed something in his screenshots but I bet 69 dwarf bucks this entire thing gets ignored by any campaign creator. On the flip side supposedly some of the editor functions are a bit more responsive like searching and buttons. The organization for data trees remains abysmal. I'm thankful for at least some kind of a performance improvement but my big problems remain unsolved; I need a way to play 1920x1200 pre-rendered videos and I need the art tools to not suck. I have no idea what the art tools are like, but since they're still calling it "Discreet" 3ds max, I'm not holding any hopes. |
Post #13
Jack[RCDF
May 16 2012, 9:39 am
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Skin to bone, steel to rust, ash to ashes, dust to dust.
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One guy made a rick roll video play fullscreen back in beta; I'm not sure if that'd let you play big videos or if it still works. What limitations have you run into?
![]() ![]() ![]() ![]() ![]() ![]() Red classic. I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF. If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown Magnificent! Perhaps you shouldn't be on SEN as much, too... Better than the iPad! |
Post #14
IskatuMesk
May 16 2012, 9:52 am
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Any kind of fps fluctuation during playing unsynced video/audio is going to be a problem. I want to be able to just play a video like blizzard does at several points. I am aware of the actor texture thing but was informed it would be insufficient for something along the scale of what I am hoping to deploy. I am not actually sure how to even make ogg videos right now.
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Post #16
IskatuMesk
May 16 2012, 2:02 pm
Post #18
Ahli
May 17 2012, 1:32 am
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Nothing yet! Almost done. Very powerful, very strong.
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Here, have some arcade screenshots:
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() http://imageshack.us/g/826/newdocument1.png/Editor Screenshots here. Remember that this is only a beta version which is still under development. This post was edited 1 time, last edit by Ahli: May 17 2012, 2:04 am. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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