Tepris
Apr 12 2012, 8:38 am
By: WieJ.  

Apr 12 2012, 8:38 am WieJ. Post #1




TITLE
This is a puzzle map in which you must solve a series of puzzles involving colored blocks (SCVs). The goal of each puzzle is to eliminate all red, blue, and green blocks by moving them so that they are adjacent to each other. The name comes from a song in Pump It Up Fiesta (its a techno remix of the Tetris theme song).


SPECIFICATIONS
  • Players
    Player: 1-4
  • Map Tileset
    Badlands
  • Map Size
    128x128


FEATURES
  • The blocks are moved by moving your zergilng onto the game cursor sprites. Doing so will cause the block on the same 2x2 terrain tile as the sprite to move in the corresponding direction (i.e. If the sprite is on the top of the 2x2 tile, the block will move down). The block will continue to move until it reaches the edge of the terrain area or until it obstructed by another block. When two or more blocks are placed on adjacent 2x2 terrain tiles, they are removed. All red, blue, and green blocks must be eliminated to progress. The order in which moves are made is critical. A wrong move can put you in a situation in which you will no longer be able to eliminate all the blocks. You have a limited number of resets. White blocks are present which do not have to be eliminated but are needed to solve the puzzles. They are not removed when placed adjacent to each other. Additionally, some 2x2 tiles contain fires that will instantly destroy any block placed into it. A block pushed into an acceleration panel (a 2x2 tile with an arrow on it) will move as far as it can in the direction of the arrow.
  • Will include reset function, music (Tepris from PIU Fiesta), music switch, banner, and a tutorial.


    SCREENSHOTS

    Level 2. Order matters.


    Level 4. Requires you to eliminate groups of three and use the white block.


    Level 5. Watch out for the fire


    Level 7. Three acceleration panels.


    PROGRESS
    [LIST]
  • IDEAS (90%)
  • TERRAIN (40%)
  • UNIT PLACEMENT (40%)
  • TRIGGERS (40%)


Post has been edited 2 time(s), last time on Apr 12 2012, 4:57 pm by WieJ..



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