Staredit Network > Forums > Modding Assistance > Topic: Freezing Firebats...
Freezing Firebats...
Dec 16 2007, 12:51 am
By: EzDay281  

Dec 16 2007, 12:51 am EzDay281 Post #1



As posted on Maplantis:

In all of my previous mods ( my first, NovaCraft, with Tempest Replay, and a bunch of unfinished/testbed mods ) , I've had troubles with the Firebat.
When I tell it to attack, it'll shoot once, and then just do nothing. He'll stand there with his arms raised, refusing to rptattk. Depending on just how I change it, he'll even freeze there, ignoring any subsequent commands I give him.
If you look at any of my mods, I've modified plenty, plenty of other attack scripts. I've tried completely replacing the Firebat iscript ( including header information ) with the Ghost's, and then changing appropriate values ( ID, imgul pointers, etc. ) , but still no luck.

Anyone know why? Hardcoded, some obscure *.dat value I've overlooked?



None.

Dec 16 2007, 8:14 am Pyro-Fire Post #2



make some icebats. that would be cool.



None.

Dec 16 2007, 1:12 pm who Post #3



I'm not sure, but sometimes you need to add an "ignorerest" (IceCC 1.3) at the end of the attack script.



None.

Dec 16 2007, 2:20 pm EzDay281 Post #4



Quote
I'm not sure, but sometimes you need to add an "ignorerest" (IceCC 1.3) at the end of the attack script.
Ghosts ( and almost all units, for that matter ) include that opcode. So that's not the problem.

It's solved now ( for those interested, the Maplantis thread has more replies and information ) . Apparently, Firebats want to have a Goto FirebatWalkingToIdle opcode before the next animation header ( i.e., InitialGroundAttkToIdle ) , whereas most units just need it to be in the sequence



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[10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[10:01 pm]
Vrael -- Alright fucks its time for cake and violence
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Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
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