This has been bugging me for a while. How can I make a unit use different iscript animations for each spell it wants to cast? For example, I want the unit to play a spellcasting animation when it uses Lockdown, a
different animation when it uses Psionic Storm, and another different one for using Irradiate.
I've experimented with the Unused1/Unused2 headers, since in ICE they were referred to as "SpAbility1" and "SpAbility3" and I thought they might have something to do with it. No dice though.
Does anyone know how to get this working?
None.
Orders.dat allows you to change the animation an order calls.
None.
Orders.dat allows you to change the animation an order calls.
Son of a -I suppose this is what I get for not exploring DatEdit when I have the time.
Thanks. This thread can be locked now.
None.