Staredit Network > Forums > SC1 Map Showcase > Topic: Poker Defense Nova X2 - 4.30 [AVORTED]
Poker Defense Nova X2 - 4.30 [AVORTED]
Dec 2 2011, 3:04 pm
By: topblaireau
Pages: 1 2 35 >
 

Dec 2 2011, 3:04 pm topblaireau Post #1



(5)Poker Defense Nova X2 4.30
adds by Topblaireau (2.2+, 4.+)





PROJECT AVORTED


Bug Tracker & Fix included in the next version


Change log


Improvements (ideas) for the next version


[Screenshots]








For me


DOWNLOAD HERE:
[/collapse]

Post has been edited 127 time(s), last time on Feb 22 2012, 3:47 pm by topblaireau.



None.

Dec 2 2011, 5:06 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Some screenshots and some information about your version of the map might be interesting.




Dec 2 2011, 5:44 pm payne Post #3

:payne:

Do you speak French? :3



None.

Dec 2 2011, 7:17 pm topblaireau Post #4



sorry, my bad :(

i will edit my post tomorrow, with screenshots ;)

and yes, i speak french.



None.

Dec 2 2011, 7:48 pm payne Post #5

:payne:

Quote from topblaireau
and yes, i speak french.
J'suis de Québec! Si t'as de besoin d'aide pour des translations, fait juste demander. :)



None.

Dec 2 2011, 7:54 pm Tempz Post #6



Payne is in Quebec :hurr:? I thought i saw a payne look a like in Quebec a while back.



None.

Dec 2 2011, 8:41 pm payne Post #7

:payne:

Quote from Tempz
Payne is in Quebec :hurr:? I thought i saw a payne look a like in Quebec a while back.
I roam around with my :hurr: face pretty much all the time.



None.

Dec 2 2011, 10:10 pm Mp)HellFire Post #8



This maps way too hard why did you have to go and edit that one guys Poker Defence without his permission man. that's messed up. could of at least got his consent to do editing to his map.

btw you made it "Too" hard. I hardly get past level 53 because the units just start stacking with the spawn level and then my units fly away after unsiegeing a tank and ruining a perfect 5 flush.

Glitchy map. fix problem noted above with Units ordering away from my Poker Hand/



None.

Dec 3 2011, 10:00 am topblaireau Post #9



Quote from Mp)HellFire
This maps way too hard why did you have to go and edit that one guys Poker Defence without his permission man. that's messed up. could of at least got his consent to do editing to his map.

btw you made it "Too" hard. I hardly get past level 53 because the units just start stacking with the spawn level and then my units fly away after unsiegeing a tank and ruining a perfect 5 flush.

Glitchy map. fix problem noted above with Units ordering away from my Poker Hand/

How do you know i have not the consent to do editing to this map?... I asked Sato few months ago and he was agreed AND apreciated my work...

The units fly away bug was fixed since 4.0 (i released it few months ago, have you ever played it?...).

I don't understand your issue about level 53 and more. Stack? Where?

And no, it's not too hard... I finish the map so many times, even the 4.02 which is the most version played for now.

But, in the 4.2, i make it a bit easier.

:)



None.

Dec 9 2011, 5:09 am Mp)HellFire Post #10



In the latest one I can't Gamble away a Defiler for 2 random units (I don't need a defiler..)
I can't gamble off my units for minerals.
Upgrades are too expensive and annoying.
the level with Defilers + Guardians is too Op (I was refering to this one)

.... k.



None.

Dec 9 2011, 6:55 am topblaireau Post #11



Quote from Mp)HellFire
In the latest one I can't Gamble away a Defiler for 2 random units (I don't need a defiler..)
I can't gamble off my units for minerals.
Upgrades are too expensive and annoying.
the level with Defilers + Guardians is too Op (I was refering to this one)

.... k.


thanks for the feedback

- ppl recycle defiler because they thought it was the mix zone. so i remove the gamble for defiler, i will put it back later if ppl want

- i dont understand the issue with random mineral. maybe my english is too bad... u cant use random mineral? which unit? all? because i retest this version quickly to be sure and random mineral works

- defiler + guardian, hum lvl 64. many tester beat this level.. sorry. nothing i can do. but lvl 66+ are too hard. Even for me, i beat the map once. so lvl 66+ are easir now

- for the upg, it s more expenseive. but now u can have more unit to mix with the new hand system. up to u : more heroes or more mineral (with the random mineral). i add a mutual quest for mineral too

- the 4.30 is in beta test but i wont change anything else for now. maybe gamble defiler, but later.

thank you again for your feedbak ;)



None.

Dec 9 2011, 7:06 am Mp)HellFire Post #12



well I tested it again.
- Some players spawned less units so it made it easier for them.
They also spawned no units (Player 5) with full house.
- I don't see where I can get my unit out of STUCK or where I can trade my units for minerals.
I use my defiler and then I get more and it's useless then no one wants them so I cant get rid of them.
- I move my bay down to the bottom and it keeps spamming my screen and when it lands it continues spamming.
this is my fault lol
- Units wondered around (flyin shitters) they were flying around the map.
- defiler plague should cost energy.
- There should be some more quests and real changes to the bottom quest section.
Maybe a cool RPG quest where you have to kill a King or queen.
a quest where you have too defeat a powerful boss
- There should be some more levels too. level 75 should be the last level.

theres more feedback
EDIT: my name get put in map. please? I will PM the name I want :)



None.

Dec 9 2011, 8:11 am topblaireau Post #13



Quote from Mp)HellFire
well I tested it again.
- Some players spawned less units so it made it easier for them.
They also spawned no units (Player 5) with full house.
- I don't see where I can get my unit out of STUCK or where I can trade my units for minerals.
I use my defiler and then I get more and it's useless then no one wants them so I cant get rid of them.
- I move my bay down to the bottom and it keeps spamming my screen and when it lands it continues spamming.
this is my fault lol
- Units wondered around (flyin shitters) they were flying around the map.
- defiler plague should cost energy.
- There should be some more quests and real changes to the bottom quest section.
Maybe a cool RPG quest where you have to kill a King or queen.
a quest where you have too defeat a powerful boss
- There should be some more levels too. level 75 should be the last level.

theres more feedback
EDIT: my name get put in map. please? I will PM the name I want :)


- no unit for P5 full house, i need a replay because i cant do anything. but the 4.30 is very different and have more space ,maybe thix issue is already fixed. Tell me if u see that issue in the 4.30
- i dont understand your stuck thing. u dont know where to use random mineral and where to use the "unstucked beacon"? is that your issue. if yes, read the powerup, everything is marked, like always
- red units (dropship overloard) move. ty but already fixed in 4.30
- defiler plague energy. ty but already fixed too, i forgot to put it back :F
- more quest, no. i think i made enough changes. i had many secrets, many quets. enought for now ;). i want to release a final version now.
- a quest with king or queen. hum. we ll see. not a bad idea but i dont want add quest for now as i said.
- almost every units are used. i should be able to go until 75. beat the 69 lvl first :D. maybe in the next big version.

all right, choose an unit and if its easy to change the name (i dont want to change every trigger :P), i will.

i put the 4.30 beta.


edit :
- for defiler, u can use the random mineral
- for the bay, u have the msg cause u lift and try to go far from your base! so land your building in your base and dont be lame :D anyway, i ve already fixed it in 4.30. now the bay is destroyed and a new one in your base

Post has been edited 1 time(s), last time on Dec 9 2011, 8:52 am by topblaireau.



None.

Dec 11 2011, 4:07 am Hatake Post #14



Just have a few things here to say
Don't really have anything to give feedback on other than i really like the map :D
Only problem is that it gets boring after 2 hours, (got to 69 today and lost :blush: )
Love the map and this will take up alot of my time
Good work :D



None.

Dec 11 2011, 7:03 am topblaireau Post #15



Quote from Hatake
Just have a few things here to say
Don't really have anything to give feedback on other than i really like the map :D
Only problem is that it gets boring after 2 hours, (got to 69 today and lost :blush: )
Love the map and this will take up alot of my time
Good work :D
Thanks ;)

I understand. There are so many times i played this map and the others players die, so i was alone... and bored too lol. The only thing i can do is to turn die player to observers :D

Anything i can really do, and loosing in the last level is so frustrating... it happened so many times to me too lol, you should save the game if you can :D Why not? :P



None.

Dec 14 2011, 10:59 pm NekoKyd Post #16



On your newest version, I'm currently playing. It seems when a player is dropped from the game, their Civilians remain. The ones for the "secret buttons". Is there a way you could remove those aswell? It seems to remove the civ if they Leave but not when they get Dropped From Lagging.

Edit: My spire randomly exploded/died.


Edit2: Lurkers still burrow when shot at, causing them to spawn only 3 at a time until they are dead. Made me lose some lives. :(


Post has been edited 2 time(s), last time on Dec 14 2011, 11:39 pm by NekoKyd.



None.

Dec 15 2011, 1:10 am topblaireau Post #17



Quote from NekoKyd
On your newest version, I'm currently playing. It seems when a player is dropped from the game, their Civilians remain. The ones for the "secret buttons". Is there a way you could remove those aswell? It seems to remove the civ if they Leave but not when they get Dropped From Lagging.

Edit: My spire randomly exploded/died.

Edit2: Lurkers still burrow when shot at, causing them to spawn only 3 at a time until they are dead. Made me lose some lives. :(

Thank you so much for your feedback :)

- true, disconnected player give unit to neutral. There are triggers to remove neutral units, but not for the civils on the location you talk about. I fixed it. But btw, you need 5 human civils at the same time on each button to activate the 5 secret buttons. So, neutral civil or not, you can't do this quest if someone leave (disconnected or dead).

- spire invincible, fixed

- this issue with lurker is due to the red player in enemy (and not neutral like the 4.02). only way to have the solo mod. So, level 55 is now 5 lurkers 10M hit points (it was 9 lurkers 5M hit points).

You can name an enemy unit :P You deserve it :D



None.

Dec 15 2011, 2:31 am NekoKyd Post #18



Cool, cool. I'm going to make the fixed version. And for the lurkers, is it not possible to just Disable Burrowing for the enemy units? I thought you could do that.
Edit: Yes, i found it in SCMDraft 2, You can disable burrowing for Enemy, but keep it for the other players. Maybe think about this as a better fix?

As for the naming of a unit, I'll see when I play it again.
Edit2: Think I could get my name on those Gundam Suits? Or should I pick something that players cant buy?

Also, i've always wondered. Is this on purpose?

The blue p before the Hitpoint amount.

Post has been edited 6 time(s), last time on Dec 15 2011, 4:11 am by NekoKyd.



None.

Dec 15 2011, 10:46 am topblaireau Post #19



Quote from NekoKyd
Cool, cool. I'm going to make the fixed version. And for the lurkers, is it not possible to just Disable Burrowing for the enemy units? I thought you could do that.
Edit: Yes, i found it in SCMDraft 2, You can disable burrowing for Enemy, but keep it for the other players. Maybe think about this as a better fix?

As for the naming of a unit, I'll see when I play it again.
Edit2: Think I could get my name on those Gundam Suits? Or should I pick something that players cant buy?

Also, i've always wondered. Is this on purpose?
The blue p before the Hitpoint amount.

OMG! shame on me lol. I(ve never thought about disable "burrow tech" for the computer. So simple in fact... Just for that you could name a second unit :D

Yes, please, an unit you can't buy because i don't want to change several display text triggers :D

So, you can choose : enemy (boss included), name of a mix (with or without defiler , depends of the mix). ;)

And thank you for the level 33 name, you have good eyes :D



None.

Dec 15 2011, 6:42 pm NekoKyd Post #20



I'd like my name on the [34] Flyin' Shitter. That's a good spot. And a mix? I really love the gundam suits. So maybe add in there "NekoKyd's Personal Favorite Mix"?
If not, I'll take the [68] Royal Stalker.

Note: The Interceptors have life on them. Fix please. :)
When they get plagued, they stop working. It's odd.


Edit2: On the Turret Quest, it says the SCV will die after the Second Turret is built, please change it to say after the Fourth Turret.

Post has been edited 4 time(s), last time on Dec 15 2011, 8:16 pm by NekoKyd.



None.

Options
Pages: 1 2 35 >
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2019-6-16. : 5:37 am]
Pr0nogo -- just open a game sound and compare it to your waveform, normalize/amplify as necessary
[2019-6-16. : 5:00 am]
SiKiN -- :wob:
[2019-6-16. : 5:00 am]
SiKiN -- than*
[2019-6-16. : 5:00 am]
SiKiN -- nvm someone just told me most sound files ingame are 20d higher volume then most recordings you import.
[2019-6-16. : 4:35 am]
SiKiN -- I meant 80% quieter
[2019-6-16. : 4:35 am]
SiKiN -- /wIs there a guide on .wav files on here? The ones I implemented are like 20% quieter than the originals. The game sounds make them impossible to hear.
[2019-6-16. : 2:05 am]
Moose -- :wob:
[2019-6-16. : 1:54 am]
lil-Inferno -- :wob:
[2019-6-16. : 1:04 am]
O)FaRTy1billion[MM] -- :wob:
[2019-6-16. : 12:54 am]
Wing Zero -- :wob:
Please log in to shout.


Members Online: SiKiN, Roy, junj, Vanoortes5, poiuy_qwert, O)FaRTy1billion[MM]