Staredit Network > Forums > SC1 Map Production > Topic: Unknown title
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Dec 8 2007, 9:42 pm
By: Optomistics  

Dec 8 2007, 9:42 pm Optomistics Post #1



- Migrated to Maplantis (Full post) -

Post has been edited 9 time(s), last time on Dec 12 2007, 1:22 am by Optomistics.



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Dec 8 2007, 11:07 pm Killer2121 Post #2



ok, is this like Diablo 2?



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Dec 9 2007, 12:02 am Optomistics Post #3



no... i mean wilderness like an open area, not enclosed like diablo... if thats why u think its like diablo 2. i use acts not for areas but time keepers so i can keep track of whats what and where it is exactly. Each act intersects with each others quests in some areas, and some acts have 2-3 towns, not 1 like diablo.. and the quests arent even the same or either is the whole idea of everything, so why does it come to mind that its like diablo 2?



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Dec 9 2007, 12:09 am Marine Post #4



it seems like diablo 2 just because "chaos and destruction" in the 2nd quest.. sounds like diablo 2 to me. Also so far what you've posted it sounds (parts of it) like act 1 in diablo. A "wanderer"? comon... make it.. unique?



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Dec 9 2007, 6:12 pm Optomistics Post #5



This is my first huge rpg, so please give me a break :-(



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Dec 10 2007, 7:44 pm Fisty Post #6



Well...make up for the crappy story by terraining good.



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Dec 12 2007, 4:43 am Cheeseman119 Post #7



lol try starting off with a Smaller RPG without any big scenes.people dont have to like it, it will give you experience and feedback on a map to find out what people will expect or want in a RPG.



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Dec 13 2007, 1:31 am Marine Post #8



Quote from Cheeseman119
lol try starting off with a Smaller RPG without any big scenes.people dont have to like it, it will give you experience and feedback on a map to find out what people will expect or want in a RPG.

Thats not always true... First of all you can just do a survey on the general posts to see what type of rpg people like, you dont have to make a crappy map and get yelled at. And if you do make a crappy map then people will think that all your maps will be crappy in past, present, and future. So making a crappy map and releasing it will make matters worse for your map making career.



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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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