Staredit Network > Forums > SC2 Melee > Topic: How to make StarCraft II Melee Maps
How to make StarCraft II Melee Maps
Nov 14 2010, 11:08 pm
By: Jack  

Nov 14 2010, 11:08 pm Jack Post #1

>be faceless void >mfw I have no face

Here's the first melee mapping wiki article http://www.staredit.net/starcraft2/Making_Melee_Maps

As we add more, I'll link more here.

Post has been edited 1 time(s), last time on Jan 12 2011, 7:13 am by DevliN. Reason: Removed sticky request.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

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C(a)HeK -- greetings all, friends, can you check my new post? :) http://www.staredit.net/topic/18183/
[03:17 pm]
IlyaSnopchenko -- Neiv
Neiv shouted: Depending on your situation you may be able to use 18/19/20/21 to select all players in a force?
thanks! Will use the force # instead most likely, if they're in the same one
[02:26 pm]
Neiv -- Depending on your situation you may be able to use 18/19/20/21 to select all players in a force?
[02:25 pm]
Neiv -- IlyaSnopchenko
IlyaSnopchenko shouted: Anyone knows whether current player (13) is counted among allied (15) when specifying targeting flags for idle_orders in AISE?
It is not counted; the dll seems to accept a combination of multiple players there like most other extended commands, but pyai doesn't seem to allow specifying them in targeting flags
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NudeRaider -- he gets a notification when you send him a pm
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IlyaSnopchenko -- Here's the idea - I want to specify idle_orders for area effect spells like Psi Storm and Plague so that the computer avoids hitting its own (13) or allied (15) troops
[2021-1-16. : 4:05 pm]
IlyaSnopchenko -- Or do I need to set a dedicated condition?
[2021-1-16. : 4:04 pm]
IlyaSnopchenko -- Anyone knows whether current player (13) is counted among allied (15) when specifying targeting flags for idle_orders in AISE?
[2021-1-16. : 1:26 pm]
Oh_Man -- Zycorax
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cool tale
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