Staredit Network > Forums > Modding Discussion > Topic: Compile SFmpq for Mac
Compile SFmpq for Mac
Aug 26 2010, 1:00 am
By: poiuy_qwert  

Aug 26 2010, 1:00 am poiuy_qwert Post #1

PyMS and ProTRG developer

Not many people will probably care, but I though I might as well share the information I have just in case someone is looking for info. These are the steps I took to fix some small compatibility errors and compile SFmpq on OS X:

1) Download SFmpqapi, SComp, bzip, and zlib
2) Replace #include <malloc.h> with #include <stdlib.h> in windows.cpp/.h, SMem.cpp/.h, and SFmpqapi.cpp/.h
3) Replace #include <windows.h> with #include "windows.h" in SFmpqapi.cpp/.h
4) Compile files in this order:
windows
SErr
SMem
explode
implode (there was a cast from unsigned char* to char* "error" on line 452 for me, easy fixes though)
huffman
crc32
wave
SComp
SFmpqapi
bzip (a simple "make" works to compile it. i needed to compile it or else I would get missing symbol errors, but didn't need to do this for zlib)
5) Compile it all together. I used:
g++ -dynamiclib -o SFmpq.dylib -lz windows.o SFmpqapi.o crc32.o explode.o huffman.o implode.o SComp.o SErr.o SMem.o wave.o bzip2/blocksort.o bzip2/compress.o bzip2/decompress.o bzip2/randtable.o bzip2/bzip2.o bzip2/bzlib.o bzip2/crctable.o bzip2/huffman.o


Thank you to ShadowFlare for making such an awesome dll (or dylib ;P)!




Sep 3 2010, 3:14 am ShadowFlare Post #2



I had fixed some occurrences of malloc.h already, but there was one remaining in the windows.h file, which I changed to stdlib.h just a few minutes ago.



None.

Sep 3 2010, 3:15 am Jack Post #3

>be faceless void >mfw I have no face

I might give a go at compiling this for linux, as I mostly use linux nowadays and every now and then could do with a working MPQ tool.
I'll let ya'll know how it goes.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Sep 3 2010, 3:56 am Jack Post #4

>be faceless void >mfw I have no face

Sorry for double post, but you might miss the edit:

In windows.h, you define __declspec twice.
Code
#define __declspec(dllimport)
#define __declspec(dllexport)

Why is this? It's throwing up an error when I try to compile windows.cpp.

And I also get this error:
Code
windows.cpp: In function ‘char* strdup(const char*)’:
windows.cpp:160: error: declaration of ‘char* strdup(const char*)’ throws different exceptions
windows.h:141: error: from previous declaration ‘char* strdup(const char*) throw ()’


I'm not very good at programming, so yeah :/



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Sep 3 2010, 4:36 am ShadowFlare Post #5



At the time, I must not have realized that I didn't need a different one for each of those cases.

As for strdup, try removing it from windows.cpp/.h. Maybe I didn't used to have it including the header that defined it and now it is?

The last time I had tried compiling it in Linux was maybe when I had a computer with Red Hat Linux 7.something installed on another partition.

Post has been edited 1 time(s), last time on Sep 3 2010, 4:42 am by ShadowFlare.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
[2024-4-20. : 8:09 pm]
Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
[2024-4-20. : 7:56 pm]
Oh_Man -- lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
Please log in to shout.


Members Online: Dem0n, C(a)HeK