My friend recently made a melee map and asked me to critique it.
However, seeing as how I am often not a mapper myself I thought I'd ask for some input here from other users.
So, map info:
Polar Night
Players: 2
Size: 128x96
Tileset: Twilight
- Mains at 3ish and 9ish
- Backnats: 7M 1G, standard values
- Fronts are min only with 7 mineral patches
- Another mineral next to each main
- 12 and 6 have both a 5M outsider/GBR-ish expo as well as a cliff expo with 2 ramps (7M 1G)
- Corners have 6M 1G but the geyser has only 1250. There is a spider mine that has to be detected and removed before an expansion can be placed there.
- Center is pretty much unbuildable.
The backnats have been made purposely, as far as I know, to be rather harassable by mutalisks. As far as we've checked there are no tank holes but any tank abuse locations you find would definitely be appreciated. The doodads beneath the ramps at each corner expansions are there to prevent tanks from sieging up behind there to hit the mineral only.
Thanks in advance for your help!
None.
Remove high ground lines in middle.
Widen 12 and 6 high ground expo ramps.
Remove 12 and 6 low ground expos.
Make wide ramp for corner expos to where the now removed lowground expos were.
Turn backdoor expos into islands, move them back, and enlarge mains.
Re-form natural and add gas to it. Needs to be protected from siege by high ground with no tank holes.
Not terrible, reasonably average. Work on it.
Image to help with changes:
Damn it you sniped me
Any-who good map except for the changes that he stated above
None.
Can you post the map as-is before you edit it? It's nice to play a map that's outside the generic "perfect" melee map that this forum constantly pumps out.
None.
Can you post the map as-is before you edit it? It's nice to play a map that's outside the generic "perfect" melee map that this forum constantly pumps out.
Yes, I agree. While it is nice to have a balanced map, and make everything fair, it does also tend to make things really bland. There's no point trying to find neat spots to put your tanks, because you can be sure the mapmaker didn't leave any, etc.
None.