Templates for Map showcase, for eye pleasing showcases
Post #2 Adeon Apr 26 2010, 2:53 am
Sign in to see contact information |
You mean the presentation post?
I made this one a while ago: (2)Snow Defense I guess it still lacks of some information, gametype for instance. However, it's plain simple I think. EDIT: forgot the code. Collapsable boxCode[align=center][size=18]Map name[/size][/align] [align=center][img= overall image ][/align] [b][size=16]? General[/size][/b] [size=14]Gametype:[/size] Team defense. (example) [size=14]Num. of human players:[/size] 3. (example) [size=14]Game length:[/size] approx. 25 minutes. (example) [b][size=16]? Description[/size][/b] Brief description of the map. [b][size=16]? Screenshots[/size][/b] [align=center][img=http://i40.tinypic.com/2qtlcnk.jpg][img=http://i42.tinypic.com/2lnwpkp.jpg][/align] [align=center][img=http://i39.tinypic.com/14bmezs.jpg][img=http://i42.tinypic.com/351e7o5.jpg][/align] [b][size=16]? More information[/size][/b] - Info 1. - Info 2. - Info 3. (...) This post was edited 2 times, last edit by Ahli: Apr 27 2010, 4:58 pm. Reason given: added collapse ![]() ![]() ![]() ![]() ![]() ![]() |
Post #3
UnholyUrine
Apr 26 2010, 4:04 am
|
;)
Sign in to see contact information |
How does this look: Alpha Marines
CodeCode[align=center][line][size=18][color=#CE091D]Ready for the most Bloody, Face Melting Arena of All Time?[/color][/size] [IMG]http://img689.imageshack.us/img689/1057/schainsawkillcp4.jpg[/IMG][/align] If you Enjoy Capture the Flag [b]WITH AWESOME, BLOODY WEAPONS[/b], then you'll enjoy this. Play Alpha Marines, where you test [s]the size of your penis[/s] Your skill and teamwork. Gather points by capturing and holding onto the flag for as long as possible Pick 5 out of [b]18[/b] uber weapons to Assault or Defend! [line][size=14][color=#EBEE80]WEAPONS[/color][/size] [list][*]Medkit - You know you're smart when you're healing your own ass as you fight your opponent to death [*]Tear Gas - Slow your opponents down with this mana-draining, deployable d-web! [*]Chainsaw - Rip your opponents to shreds with this crazy chainsaw! [*]Grenade - Throw a controllable grenade and blast your enemies [*]Homing Missile - They can hide, but they can't run from the missiles that home. [*]Bazooka - Those marines needs some peppering. [*]Suicide Bomber - When you can't lick 'em, blast 'em to hell! [*]Combat Knife - RAMBO-NINJA STYLE BITCHES! [*]Radar - O shi-, now they can't hide either! [*]Decoy - Trick your opponent into using their billion dollars missile on your inflatable toy! [*]Reconstruction Vehicle - Build Doors, Repair Buildings, Hide in Bunkers.. this lil magic machine is your answer if you are an ultimate turtler. [*]Land Mines - Foes a little to spryly for your liking? They wouldn't be if you can punish them for running around too much. [*]Shockwave - Freeze foes on the spot with an outward electric Shock! [*]Smoke Bomb - Cover yourself if you're under fire! [*]Release Bear - PETA can suck your balls, as this little bear will rape anyone who gets near it! [*]Barricade Builder - Wall yourself in like the emokid you are... [color=#DFA51C]NEW WEAPONS!!![/color] [*][color=#DFA51C]Grappling Hook - [/color]Spread the herd with this awesome hook that can send foes flying into your traps! [*][color=#DFA51C]C4 [/color]- Plant an invisible C4, and lay waste to anyone who happens to stay in one place too long.[/list] [line] [size=18][color=#81A7EF]DOWNLOAD HERE: http://www.staredit.net/files/199/[/color][/size] ~Map by: UnholyUrine Inspired by: Kyuubi. and ShizTheresABear |
Post #4
DevliN
Apr 26 2010, 4:35 am
|
SOMETHING STATUS GO
Sign in to see contact information |
Or from Demonic
Collapse BoxCode[quote][align=center][img=http://img4.imageshack.us/img4/5238/demonic.png] [color=#DFA51C][b]Single-Player RPG Autumn Map Contest Entry[/b][/color][/align] [quote=INFORMATION][size=14][color=#CE091D]//[/color] [b]INFORMATION[/b][/size] [list][*][color=#DFA51C]Tileset:[/color] Badlands [*][color=#DFA51C]Genre:[/color] RPG [*][color=#DFA51C]Player(s):[/color] 1 [*][color=#DFA51C]Dimensions:[/color] 96 x 192 [*][color=#DFA51C]Size:[/color] 697kb [/list][/quote] [quote=PLOT][size=14][color=#CE091D]//[/color] [b]PLOT[/b][/size] Through a potentially intercepted mission briefing it is discovered that some inhuman creature has been unearthed. Soldiers posted nearby have begun calling it a "demon," and morale is dropping as they wait longer and longer for transports. Unfortunately these transports never make it as some supernatural force frees the creature and decimates the encampment. [i]You are that demon.[/i] In what should only last 20 to 30 minutes, you gradually learn spells to help conquer the mortals that set out to capture you. Driven by some mysterious force, you end up facing 3 bosses in simple yet interesting boss battles, and an onslaught of marines.[/quote] [quote=TO DO][size=14][color=#CE091D]//[/color] [b]TO DO[/b][/size] [list][*]Add Hellfire Spell. [*]Add Decoy Spell. [*]Add 4th Boss? [*]Make it more challenging? [/list][/quote] [quote=SCREENSHOTS][size=14][color=#CE091D]//[/color] [b]SCREENSHOTS[/b][/size] [URL=http://img203.imageshack.us/i/godsave.png/][IMG]http://img203.imageshack.us/img203/2812/godsave.th.png[/IMG][/URL] [i]Scene from the intro.[/i] [URL=http://img202.imageshack.us/i/infect.png/][IMG]http://img202.imageshack.us/img202/2500/infect.th.png[/IMG][/URL] [i]Infecting a nearby civilian.[/i][/quote] [quote=UPDATES][size=14][color=#CE091D]//[/color] [b]UPDATES[/b][/size] [LIST] [*][b]10/05/2009[/b] [I]Thread created. Still jotting down some notes about possible fixes/changes. Thinking about scrapping one of the left-out spells.[/I] [/LIST][/quote] [quote=DOWNLOAD][size=14][color=#CE091D]//[/color] [b]DOWNLOAD[/b][/size] http://www.staredit.net/files/1568/ [/quote] [/quote] |
Post #5
payne
Apr 26 2010, 4:35 am
|
Addicted to SEN Games -Add more!-
Sign in to see contact information |
preview:
[GTA classic] Elementa [vBeta] Io- Cataclysm Yggdrasill: Tree of Genesis Code from the posts: [GTA classic] Code[size=24][[color=#86EE59]GTA[/color] c[color=#81A7EF]lassic[/color]][/size][line] [img=http://img400.imageshack.us/img400/3313/gta33tq5kz.jpg][line] [GTA classic] is RPG style action game based on GTA and GTA2 with little big from latest RockStar masterpieces. This is not a copy of any GTA so you won't find terrain similar to game terrain. The action takes place in famous Liberty City. Full 3d building city gives [GTA classic] the so needed GTA like feeling. Also 23 16-bit sounds from GTA2 gives that feeling :P [size=18][color=#86EE59]Specifications[/color][/size][line] [color=#86EE59]-Type[/color] ? Multiplayer RPG style free-for-all [color=#86EE59]-Players[/color] ? 1-3. However if you want to play alone you must play as player 2 in B.net or in one of the LAN modes... [color=#86EE59]-Map tileset[/color] ? Badlands [color=#86EE59] -File size[/color] ? [GTA classic] v.0.9.7.1 - 821 KB [color=#86EE59]-Dimensions[/color] ? 256x256 [size=18][color=#86EE59]Control panel[/color][/size][line] Control panel will be your 2nd best friend, 1st will be your weapon :P Your control panel features: ? Enter/exit command (Hotkey click) ? Change weapon command (Hotkey click) ? Place car-mine command (Hotkey click) ? Commit suicide (Hotkey click) ? Inventory (See what weapons you have) ? Respect levels (Hp of zerg eggs will show your respect level to both gangs) [size=18][color=#86EE59]Features[/color][/size][line] [color=#86EE59]-Player Interface[/color] Control your unit, collect powerups, and use your hotkey commands to survive... [color=#86EE59]-Chop Shop[/color] ? Pay & Spray gives you chance to change the color of car you control and get rid of wanted levels. ? Vehicle-mines. Buy 5 target seeking spider mines to any of your cars. [size=18][color=#86EE59]Details[/color][/size][line] [color=#86EE59]-Weapons[/color] [list] [*] Fist [*] Pistol [*] Uzi [*] Shotgun [*] Flamethrower [*] Electro-Gun[/list] [color=#86EE59]-Items[/color] [list] [*] Money 1000$ or 5000$ [*] Health [*] Life [*] Kill Frenzy[/list] [color=#86EE59] -Cars[/color] [list] [*] Beetle [*] Dodge Viper [*] Truck [*] Van [*] Lambordhini Diablo [*] Tank[/list] [color=#86EE59] -Gangs[/color] Zaibatsu - corporative gang with high standards. They better stay in Z village than wonder around town without reason. Zaibatsu can provide you better protection from cops as they are always in Z village. ? Total missions - 5 ? Total reward - 110'000$ Russian mob - In other words russian mafia. They work less organized than Zaibatsu, but still as one big family. They lead Liberty City dockside called Little Rio, but they also like to go on riots all across the town. If you are enemy of Russian mob then you can run across them almost anywhere . ? Total mission - 4 ? Total reward - 90'000$ [color=#86EE59]-Little Rio[/color] Little Rio is the coast side of Liberty city. You can find it left off freedom river. Little Rio is lead by Russian mob gang, also the main LCPD is located there. It is pretty quiet and nice place till you are not wanted and russians like you. But if you are enemy of russians then you better stay away from Little Rio [color=#86EE59] -Zaibatsu village[/color] Zaibatsu village is where Zaibatsu gang live. It is separated from the city. You can use it to hide from cops when they are on your tail. Not much to do there, just get your missions there or kill some Zaibatsu to gain Russian mob respect. [color=#86EE59] -Liberty city market[/color] You can spend you money at the market. You can buy guns or heal with money. Or you can upgrade your skills with lifes/skills. Exchange money to lifes/skills at the market. [size=18][color=#86EE59]Download[/color][/size][line] [quote][attach=1372][/quote] [size=18][[color=#86EE59]GTA[/color] c[color=#81A7EF]lassic[/color]] [color=#86EE59]team[/color][/size][line] [color=#86EE59]<Map production>[/color] ? [color=#CE091D][b]DEAD[/b][/color] [color=#86EE59]<Testers>[/color] ? BoyScout ? Mckeoms ? CrazyNinja00 ? Zombie [color=#86EE59] <Logo artworks> [/color] ? BoyScout ? Sie_Sayoka ? Moogle ? KrAzY [color=#86EE59] <Protector>[/color] ? LegacyWeapon I want to thank everybody who helped me. I couldn't do it without you all :P [size=18][color=#86EE59]Updates[/color][/size][line] [color=#86EE59]- v.0.9.5 [/color] ? Released [color=#86EE59]- v.0.9.6[/color] ? Changed fist to Brass Knuckles ? Added casino with 3 slot machines at the market ? Added birds and planes randomly flying around ? Random cash when you kill civilians [color=#86EE59]- v.0.9.7[/color] ? Fixed Shotgun 0 0 damage ? Restricted weapon change near containers that caused glitches ? Made upgrade buildings at control panel invincible so helicopters doesn't attack them [color=#86EE59]- v.0.9.7.1[/color] ? Removed all planes and birds that caused mayor bugs ElementaCode[size=14][color=#81A7EF][b]Specifics[/b][/color][/size] Type of map: Dueling/Arena Tileset: Jungle Map size: 64x64 Players: 2 (both required) Playing field: 20x12 [size=14][color=#81A7EF][b]Gameplay[/b][/color][/size] The gameplay is quite simple. Destroy the other player by any means necessary. Build units at the Starport to switch spells, and cast those spells by swarming a region (more information on spells below). [size=14][color=#81A7EF][b]Features[/b][/color][/size] 1) A 2-pixel grid 2) Dark Swarm detection system (yeah, I cheated, but it works) [size=14][color=#81A7EF][b]Elements/Spells[/b][/color][/size] (note: for the beta version, only Ignis and Fulmen are available) [collapse=Ignis (Fire)] 1) Fireball - Cost: 6 - Damage: 7 - Description: basic projectile; interrupted by terrain and other spells - Use: swarm in the direction 2) Guided-Fireball - Cost: 8 - Damage: 7 - Description: guided projectile; interrupted by terrain and other spells - Use: swarm in the direction 3) Fire Wall - Cost: 12 ( 1 per link) - Damage: 12/sec - Description: a wall of damaging flame - Use: swarm two points; the wall will extend from the first to the second 4) Meteor Shower - Cost: 34 - Damage: potentially 45 - Description: rains down five meteors each dealing nine damage - Use: swarm a point 5) Elemental - Cost: 3 - Damage: 7 - Description: basic projectile; interrupted by terrain and other spells - Use: first swarm a fire source (ignited tree), then swarm in the direction[/collapse][collapse=Nox (Darkness)]- [color=#CE091D]N/A[/color][/collapse][collapse=Glacies (Ice)]- [color=#CE091D]N/A[/color][/collapse][collapse=Terra (Earth)]- [color=#CE091D]N/A[/color][/collapse][collapse=Aqua (Water)]- [color=#CE091D]N/A[/color][/collapse][collapse=Lux (Light)]- [color=#CE091D]N/A[/color][/collapse][collapse=Fulmen (Lightning)]1) Strike - Cost: 4 - Damage: 3 - Description: basic melee attack; able to block projectiles - Use: swarm in the direction (note: the attack will be next to you) 2) Bolt - Cost: 12 - Damage: potentially 10 - Description: a fast, ranged attack - Use: swarm in the direction (note: you cannot move while this spell is in effect) 3) Smite - Cost: 42 - Damage: potentially 30 - Description: a devestating attack - Use: swarm a point (note: you cannot move while this spell is in effect) 4) Teleport - Cost: 16 - Damage: 0 - Description: instantly teleport - Use: swarm a point 5) Elemental - Cost: 0 - Damage:0 - Description: draws energy directly from the air - Use: cast the spell (note: if you move while this is casted, the spell will be interrupted)[/collapse][collapse=Ventus (Wind)]- [color=#CE091D]N/A[/color][/collapse] [size=14][color=#81A7EF][b]Screenshots[/b][/color][/size] [IMG]http://i449.photobucket.com/albums/qq218/brandon-lilly/Elementa25.png[/IMG] [IMG]http://i449.photobucket.com/albums/qq218/brandon-lilly/Elementa31.png[/IMG] [IMG]http://i449.photobucket.com/albums/qq218/brandon-lilly/Elementa33.png[/IMG] [IMG]http://i449.photobucket.com/albums/qq218/brandon-lilly/Elementa34.png[/IMG] [IMG]http://i449.photobucket.com/albums/qq218/brandon-lilly/Elementa03.png[/IMG] [IMG]http://i449.photobucket.com/albums/qq218/brandon-lilly/Elementa04.png[/IMG] [IMG]http://i449.photobucket.com/albums/qq218/brandon-lilly/Elementa06.png[/IMG] [IMG]http://i449.photobucket.com/albums/qq218/brandon-lilly/Elementa15.png[/IMG] [IMG]http://i449.photobucket.com/albums/qq218/brandon-lilly/Elementa13.png[/IMG] [size=14][color=#81A7EF][b]Closing remarks[/b][/color][/size] Yes, this is only a beta version. I am posting this because I will not be working on it for awhile, and I don't want my work to go to waste. Because it is only a beta, there are still bugs. If you have any questions or comments, post in this thread, PM me, or contact me online (Lethal_Illusion@USEast) and I will try to respond as soon as I can. [size=14][color=#81A7EF][b]Download:[/b][/color][/size] -IOCode[img=http://img62.imageshack.us/img62/6281/iotitle1.png][img=http://img522.imageshack.us/img522/9906/iotitle2.png] [i]By Kaias and Lethal_Illusion[/i] [b][font=Times][size=18]Preface:[/size][/font][/b] We began this map a while ago with the goal of making a simple AoS with outrageously small dimensions. Originally it was intended to be merely a weekend project, but like anything that involves two experienced triggerers, plans escalated and the project is no longer just a three day stint. The filesize of this map is going to be HUGE, and as such will not be Battle.Net transferable. [b][font=Times][size=18]Specs / Features / Systems:[/size][/font][/b] 6 player AoS (2 teams of 3) 64x12 Jungle terrain 200k triggers 8x8 pixel location grid Mouse detection EUDs Key detection EUDs Battle System [color=#336699]Incorporates a vHP system that allows both normal unit attacking mechanics and spells that directly damage the appropriate units. Unfortunately, because this battle system involves EUDs this map is not Mac compatible. Does not use DDS.[/color] Stat Display [color=#336699]Because we want units to have dynamic maximum healths and normal unit health denominators are not adjustable, the percentage of health a unit has will be shown on a unit and the health of the selected unit will be displayed in your Protoss Supply Counter. Attack damage and Armor of the selected unit will be displayed in the Zerg Supply Counter (with current supply used being damage and maximum underling control representing the armor). Leaderboard can be (individually) selected to show various virtual statistics.[/color] Skills & Spells [color=#336699]In a mix between Defense of the Ancients and Mass Effect 2, each selectable hero will have 3 abilities and one ultimate: each ability upgradeable 4 times and the ultimate 3 times. On the last upgrade for each ability (including ultimate) the player will be able to specialize the ability between two options (IE making your fireball do more damage or making it explode on impact). Abilities cost 1 spell point to upgrade the first and second times, 2 spell points for the third level, and 3 for the fourth level of spell (specialization). Ultimates will cost 2 spell points for the first level, 3 for second, and 4 for the final specialization. Each level gained will yield the Hero with 2 spell points.[/color] Custom Voices [color=#336699]We plan to make a rudimentary voice over system so that each hero has a voice other than their default. It is very imperfect in its current state. We'll mostly use Warcraft III voices, however, if you're feeling bold enough to record yourself and send me the audio files, I'll at least consider adding them, if they are done well and fit a Hero.[/color] AoS Mechanics [color=#336699]The 'structures' to protect will be Trees. Creeps will be Infested Kerrigans and Durans.[/color] [b][font=Times][size=18]Items:[/size][/font][/b] Each hero will be able to buy and hold up to 6 different items. This includes consumables (IE Life Salves). Items will potentially modify health, mana, armor, damage, regens, and give special abilities. List of Items To Be Slowly Built and Announced [b][font=Times][size=18]Hero Roster:[/size][/font][/b] [collapse=Heligaia][size=18][b]Heligaia - Ragnasaur[/b][/size] [img=http://img709.imageshack.us/img709/8128/heli8.png] HP: ? Mana: ? DMG: N/A Armor: ? [b]Ability 1: Fire Burst:[/b] [color=#999999][i]Shoots fire projectile a short distance (2.5 tiles).[/i][/color] [b]Ability 2: Aerogaia:[/b] [i][color=#999999]Morph into flying form (Kakuru) that flies to destination and remorphs into Ragnasaur. Only works when destination is placeable terrain. Flying form employs fire armor.[/color][/i] [b]Ability 3: Char:[/b] [color=#999999][i]Creates a small fountain of spouting fire after charging.[/i][/color] [b]Ultimate Ability: Holocaust: [/b] [color=#999999][i]Sends a massive, slow-moving, damaging wall across the map (A vertical line of exploding advancing wraiths)[/i][/color] [b]Natural Passive Ability (non-upgradeable): Explosion[/b] [color=#999999][i]Delayed explosion after 1.5 seconds after death[/i][/color][/collapse] [collapse=Necromancer][size=18][b]Necromancer - Marine[/b][/size] [img=http://img530.imageshack.us/img530/6527/necr10.png] HP: ? Mana: ? DMG: ? Armor: ? [b]Ability 1: Raise Dead[/b] [color=#999999][i]Cast over a recent creep's corpse to raise that creep (you control it)[/i][/color] [b]Ability 2: Disease[/b] [color=#999999][i]Deals disease damage which spreads between adjacent units, spreads at a range of 1 tile; casting on your summons will imbue them (they won't lose health but they'll spread disease)[/i][/color] [b]Ability 3: Horrify[/b] [color=#999999][i]Frightens all enemies in a 5x5 tile area, causing them to miss more often[/i][/color] [b]Ultimate Ability: Wall of Flesh[/b] [color=#999999][i]Creates an impenatrable wall of corpses; cast by clicking two points[/i][/color] [b]Natural Passive Ability (non-upgradeable): Necromancy[/b] [color=#999999][i]Gains health and mana by standing over a corpse[/i][/color][/collapse] [collapse=Cerulean Mage][size=18][b]Cerulean Mage - Tassadar[/b][/size] [img=http://img717.imageshack.us/img717/6720/ceru1.png] HP: ? Mana: ? DMG: ? Armor: ? [b]Ability 1: Teleport:[/b] [color=#999999][i]Teleports the Cerulean Mage a short distance.[/i][/color] [b]Ability 2: Opal Burst:[/b] [color=#999999][i]A rush of energy surges forward dealing damage along the way until blocked by terrain or reaching the extend of its range.[/i][/color] [b]Ability 3: Polar Reflect:[/b] [color=#999999][i]Enemies are knocked back proportional to the physical damage they deal to the Cerulean Mage.[/i][/color] [b]Ultimate Ability: Dichotomy:[/b] [color=#999999][i]Two orbs are created- any spell damage dealt (friend or foe) within one end is also dealt in the other against enemies.[/i][/color][/collapse] [collapse=Obeah Pest][size=18][b]Obeah Pest - Scantid[/b][/size] [img=http://img107.imageshack.us/img107/4189/obeah11.png] HP: ? Mana: ? DMG: N/A Armor: ? Ability 1: Miasma: [color=#999999][i]Quick short ranged poison attack.[/i][/color] Ability 2: Paralytic Hold: [color=#999999][i]Obeah Pest channels a paralyzing embrace on a Hero. Channel disrupted by Obeah Pest moving, dying or casting other spell.[/i][/color] Ability 3: Enochlophobia: [color=#999999][i]Target hero takes damage for every unit that is near it (within a 1.5 tile radius).[/i][/color] Ultimate Ability: Vitaliugum: [color=#999999][i]Any health that the target Hero loses or gains will be reflected on the Obeah Pest and vice versa.[/i][/color][/collapse] List of Heroes To Be Slowly Built and Announced [b][font=Times][size=18]Screenshots:[/size][/font][/b] [img=http://img97.imageshack.us/img97/8302/io9.png] [img=http://img97.imageshack.us/img97/4809/io8.png] [b][font=Times][size=18]Progress[/size][/font][/b] [collapse= ]Battle System [progress=48]Items [progress=1]Heroes [progress=7]Terrain [progress=100]Spell systems [progress=40]Supply system [progress=100]Ability menu [progress=1][/collapse] A special thanks to Samsizzle, SuicidalInsanity, Yoonkwun, Morphling, qPirateKing, Rockz, Wormer, and Howler. -Kaias & Lethal_Illusion CataclysmCode[size=18][b]Cataclysm[/b][/size] A single-player role-playing game by Fwop_ [size=14][b]PROLOGUE[/b][/size] Soon after the death of Idumea, the planet of Edom and its people suffered through tempests, earthquakes, fires, whirlwinds, and pysical upheavals; the structure of the land underwent a complete change. It has been four years since the disasters. People have built new cities and returned to the lives they once had, except with a cost unknown to them -- they are enslaved by the Shadow. Though unaware of this, it is evident in their everyday mannerisms; the Shadow has indeed made puppets of his children. What is to come of Edom will be reciprocal of Aeson's journey. Continuing now on the shore west of the little town Palm. [size=14][b]GAMEPLAY[/b][/size] [b]Battle System[/b] The battle system will not be complex, so there is no need to learn anything new (unless you've never moved units to cast spells before). Two reasons for this: (1) I had originally planned something very intensive, something which would take up most of my time to trigger, but came to realize that such a system would just be a hassle and (2) I don't want to detract from the story at all. By leaving out any complexity with my systems (at least nothing [i]too[/i] complex for anyone) I hope to keep more attention on the plot as opposed to grinding levels to get stronger. I intend to make the map easy enough where you will never have to deviate off the main objective to get pass a boss, but I also hope to make it flexible enough where you can do such things as low-level or speed runs. [b]Spells[/b] Easy enough. Move the unit to cast, wait for it to reach 100% health, cast again. Spells can be learned either by leveling or by realizing them through the use of skill points. I won't go into to much detail on the spells themselves until I'm satisfied with what I've come up with and I've implemented them into the map. Spells so far: ? Heal ? Plural Strike ? Charge ? Doppleganger ? Glass Starburst ? Focusyn ? Rosario Impulse ? Regen ? Dodge [b]Inventory[/b] [s]I have not decided on how I want to set up the inventory (if I play on even keeping it), but as of now it is controlled by dark swarm.[/s] There is no more defiler, I've pretty much abolished my inventory system. There was no reason for me to keep it. Though, there will be things like artifacts or unique items or whatever you want to call them, but those will be seen through the console system. [b]Console[/b] Use a shuttle to scroll through several menus such as Spells, Items, Quests (subject to my string usage), and Support Character AI. This would have to be the most complex (complex for the player to understand) system in the game -- relatively, anyway, it's not complex at all, I just don't want people confused about using it. Use the console to upgrade or learn spells, view spell or item information, check your standing on quests (subject to string usage), and change the AI for support characters (type of movement, type of battling, etc.). By moving the shuttle you can talk to people, enter buildings, open treasures, and other things. [size=14][b]PROGRESS[/b][/size] ? Terrain - 70% ? Story - 15% ? Triggers - 20% ? Overall - 10% [size=14][b]SCREEN SHOTS[/b][/size] [IMG]http://i22.photobucket.com/albums/b343/fwoplop/cata02.jpg[/IMG] [IMG]http://i22.photobucket.com/albums/b343/fwoplop/cata03.jpg[/IMG] [IMG]http://i22.photobucket.com/albums/b343/fwoplop/cata01.jpg[/IMG] [IMG]http://i22.photobucket.com/albums/b343/fwoplop/cata04.jpg[/IMG] [IMG]http://i22.photobucket.com/albums/b343/fwoplop/cata05.jpg[/IMG] [IMG]http://i22.photobucket.com/albums/b343/fwoplop/cata10.jpg[/IMG] [IMG]http://i22.photobucket.com/albums/b343/fwoplop/cata14.jpg[/IMG] [IMG]http://i22.photobucket.com/albums/b343/fwoplop/cata15.jpg[/IMG] [IMG]http://i22.photobucket.com/albums/b343/fwoplop/cata21.jpg[/IMG] [IMG]http://i22.photobucket.com/albums/b343/fwoplop/cata22.jpg[/IMG] [size=14][b]FINAL WORDS[/b][/size] Understand that the Prologue I've given is just the text in the mission briefing. There will be much more to the story than that. I purposefully left out information, because it would be just silly to tell you everything I plan to put into the map (story, characters, quests), you will just have to find that out for yourself when you play. Any questions? Just ask. Any comments? Post them. Any suggestions? This isn't your map (just kidding, I'm willing to hear whatever you have to offer). I will add more information later if enough people bug me about it. But don't expect too much. There ya go. This post was edited 1 time, last edit by Ahli: Apr 27 2010, 4:55 pm. Reason given: added code from the linked topics ![]() ![]() ![]() ![]() ![]() ![]() |
Post #6
CecilSunkure
Apr 26 2010, 5:32 pm
Sign in to see contact information |
.
>>Insert banner image<< Map Name Here Introductory Storyline: Map Specs:
ScreenShots![]() Lorem ipsum dolor sit amet ![]() Lorem ipsum dolor sit amet ![]() Lorem ipsum dolor sit amet ![]() Lorem ipsum dolor sit amet Updates: -Qkjksng -Ajjsng -Kkgnnsa -Qkjksng -Ajjsng -Kkgnnsa -Qkjksng -Ajjsng -Kkgnnsa -Qkjksng -Ajjsng -Kkgnnsa To Do: -Xnanngs -Sjjdsakk -Owddiss -Xnanngs -Sjjdsakk -Owddiss -Xnanngs -Sjjdsakk -Owddiss -Xnanngs -Sjjdsakk -Owddiss -Xnanngs -Sjjdsakk Additional Gameplay Notes:
Download link: Don't click this link. . Code for this PostCode[color=#222222].[/color] [encase][align=center]>>[i]Insert banner image[/i]<<[/align] [color=#81A7EF][size=24][align=center] Map Name Here [/align][/size][/color][/encase] [line] [b]Introductory Storyline[/b]: [quote=name:Interesting storyline intro or map summary]Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. Ut wisi enim ad minim veniam, quis nostrud exerci tation ullamcorper suscipit lobortis nisl ut aliquip ex ea commodo consequat. Duis autem vel eum iriure dolor in hendrerit in vulputate velit esse molestie consequat, vel illum dolore eu feugiat nulla facilisis at vero eros et accumsan et iusto odio dignissim qui blandit praesent luptatum zzril delenit augue duis dolore te feugait nulla facilisi.[/quote] [b]Map Specs[/b]: [list][*][color=#81A7EF]Players[/color]: 1 [*][color=#81A7EF]Tileset[/color]: Jungle [*][color=#81A7EF]Genre[/color]: RPG [*][color=#81A7EF]Map Dimensions[/color]: Over 9000 [*][color=#81A7EF]Trigger Count[/color]: Over 9000 [*][color=#81A7EF]File Size[/color]: Over 9000[/list] [collapse=ScreenShots][img=http://www.xoticpc.com/laptop/G73/G7315.jpg] [i]Lorem ipsum dolor sit amet[/i] [img=http://www.xoticpc.com/laptop/G73/G7315.jpg] [i]Lorem ipsum dolor sit amet[/i] [img=http://www.xoticpc.com/laptop/G73/G7315.jpg] [i]Lorem ipsum dolor sit amet[/i] [img=http://www.xoticpc.com/laptop/G73/G7315.jpg] [i]Lorem ipsum dolor sit amet[/i] [/collapse] [encasebox]Updates: -Qkjksng -Ajjsng -Kkgnnsa -Qkjksng -Ajjsng -Kkgnnsa -Qkjksng -Ajjsng -Kkgnnsa -Qkjksng -Ajjsng -Kkgnnsa To Do: -Xnanngs -Sjjdsakk -Owddiss -Xnanngs -Sjjdsakk -Owddiss -Xnanngs -Sjjdsakk -Owddiss -Xnanngs -Sjjdsakk -Owddiss -Xnanngs -Sjjdsakk[/encasebox] [b]Additional Gameplay Notes[/b]: [list][*][color=#81A7EF]Notes[/color]: [i]Lorem ipsum dolor sit amet[/i] [*][color=#81A7EF]Notes[/color]: [i]Lorem ipsum dolor sit amet[/i][/list] [b]Download link[/b]: [url=http://google.com]Don't click this link.[/url] [color=#222222].[/color] I think everything in this post is necessary, including gameplay notes. I always see people posting up some gameplay notes throughout the post, which is okay, but they should be summarized next to the download link. These gameplay notes are things like "Don't cast this spell yet, it currently doesn't work", etc. This post was edited 2 times, last edit by CecilSunkure: Apr 30 2010, 4:54 pm. Reason given: Redid code. |
Post #7
Azrael
Apr 27 2010, 10:34 pm
Sign in to see contact information |
I had some issues with this myself haha, ended up randomly throwing stuff together to make my template. Who knows, maybe this will help somebody someday.
Preview: Random Missions CodeCode[size=18][align=center][color=#C876DC][b]Random Missions[/b][/color][/align][/size] [align=center][img=http://i43.tinypic.com/33xk2zd.jpg][/align] [align=center]Download: http://www.staredit.net/files/2165/[/align] [line=100] [size=18][color=#81A7EF][b]General Description[/b][/color][/size] -Up to 8 players compete to be the first to finish 6 missions. -The 6 missions are randomly generated, resulting in a different experience every game. -A variety of objectives means every game will be played differently. All 6 missions must be completed [b]simultaneously[/b]. As an example, if a mission says to command an even number of units, then the mission status will change to "not completed" every time you have an odd number of units, and change back to "completed" whenever you have an even number of units again. Unless otherwise stated, the completion status of a mission is dynamic. Victory is earned by being the first player to have all 6 missions completed at the same time. [line=100] [size=18][color=#81A7EF][b]Base Overview[/b][/color][/size] [align=center][img=http://i40.tinypic.com/dxmpm1.jpg][/align] [color=#CE091D][b]1) Mission Completion Indicators[/b][/color] This is where you have a visual indicator of which missions you have completed so far. You are able to complete the 6 missions in any order you want, or work on them simultaneously, so this is a very helpful tool. For example, if you complete Missions 1, 4, and 5, then you can look at the minimap and the 1st, 4th, and 5th regions will be "lit up" with your color. The 2nd, 3rd, and 6th regions will be a neutral color to indicate they have not been completed. This is not only useful for keeping track of your own mission progression, but also allows you to quickly see which missions have been completed so far by every other player. This lets you accurately gauge how well you are doing at any given time without looking outside your own area. Keep in mind that all 6 missions are dynamic, so completion will be lost if you stop fulfilling the mission requirements. To use the earlier example, if your mission is to command an even number of units, then having 12 units will cause your indicator to "light up" on the minimap. However, if you then make 1 more unit, your unit total will no longer be even and your indicator will turn off. This section of your base is an invaluable asset in keeping track of what missions you do not have completed. Note: There is also a leaderboard which keeps track of how many missions every player has completed, which can be a faster reference when you care less about which missions other players have done and more about how many. [color=#CE091D][b]2) Building Invincibility Toggle[/b][/color] This is a simple switch composed of a unit and a beacon. Move the unit onto the beacon to make your buildings vulnerable to attack. Move the unit off the beacon to make your buildings invincible again. This is necessary for some missions and useful for many. [color=#CE091D][b]3) Mission Areas[/b][/color] These 6 areas are where you will actually be carrying out the 6 missions. Some missions relate to their own area, some relate to other areas, and others give you general instructions which can be carried out anywhere. In most cases, a mission will give requirements for its own area, but there are exceptions. When a mission does not name a specific area, it can be completed anywhere. [color=#CE091D][b]4) Starting Location[/b][/color] This is where you begin the game, with 1 Drone, 1 Probe, and 1 SCV in this area. You move into the other mission areas starting from this location, by whatever means you choose. It is advised that you check all 6 of your mission briefings before building within or leaving this area, as a number of missions can be permanently failed by performing actions which contradict them [i](see below)[/i]. [color=#CE091D][b]5) Mission Area Reset[/b][/color] This small region contains an isolated Infested Terran. To reset all of your mission areas, you simply detonate this unit. Detonation is done by selecting the unit, pressing "A", and clicking the ground beside it. When you use this reset, referred to as a "manual reset," you will lose any progress you've made on any mission, including timed missions [i](see below)[/i]. This can sometimes be beneficial though, as not all progress is positive. It is possible to permanently fail missions [i](see below)[/i] which will be undone by resetting your area. [u]Another way to reset your area is referred to as a "soft reset"[/u]. This is accomplished by destroying all of your buildings and units. Doing so has all the same benefits and drawbacks of the manual reset, except that [b]you will not lose completion of timed missions[/b]. This is an extremely beneficial trick to remember if you permanently fail a mission after completing a timed mission. [color=#CE091D][b]6) Mission Briefings[/b][/color] Each of these 6 regions contains a Reaver. Building a Scarab in any of the Reavers will display a briefing for the corresponding mission. You will not earn credit for a mission if you do not check the briefing, although you will still have it completed if you fulfilled the conditions of it. As an example, one of the missions is to command an even number of units. Even if you have 6 units, your mission completion indicator will not light up and the leaderboard will not show that you have this mission completed. However, as soon as you check the briefing, those things will immediately change to reflect the actual status of your completion. [u]This can be a useful trick in deceiving your opponents[/u], as it allows you to complete a mission without informing anyone else. If you find out what one of the missions is ahead of time (through observation of other players or through in-game chat), you can then complete it without ever checking the briefing. The other players, who will usually rely heavily on the indicators/leaderboard to know how close you are to victory, will not realize just how close you actually are until it's too late. Keep in mind that there are missions which can cause you to permanently fail [i](see below)[/i], so it is a risky move to go too long without checking a briefing unless you've somehow figured out what the mission is from the other players. The more actions you perform without knowing the details of a mission, the more likely it is you will do something which causes you to fail and requires you to reset. [color=#CE091D][b]7) Consumables Area[/b][/color] A number of missions require various types of "consumables." These additional things will appear here if any of your known missions need them. If you have not checked the briefing for one of these missions, you will not receive the required consumables until you do so. [line=100] [size=18][color=#81A7EF][b]Mission Overview[/b][/color][/size] The various missions can be generally categorized into these five types. Keep in mind that difficulty is not being mentioned here because there are both easy and hard variants of every mission type described. [b][color=#86EE59]Basic Missions[/color][/b] These are missions which are very straightforward. [i]Example:[/i] Build X number of buildings, command Y number of units. Although these missions are simple by themselves, they can quickly become more complicated when combined with other mission types. [b][color=#86EE59]Ordered Missions[/color][/b] These are missions which require you to do things in a certain order to complete them. [i]Example:[/i] Command Unit A before you build Building B. [b][color=#86EE59]Conditional Missions[/color][/b] These are missions which require you to meet certain conditions in order to complete them. [i]Example:[/i] Complete a mission and then undo its completion. [b][color=#86EE59]Perma-Fail Missions[/color][/b] These are missions which tell you what [b]not[/b] to do, and failing to adhere to them will require you to reset your area. [i]Example:[/i] Do not build Building A before you've built Building B. These missions will almost always start as completed, and then change to being not completed when you fail them. In order to set them back to a completed state, you will need to reset your area. Note that you will still fail the mission even if you have not read the briefing for it when you perform the restricted action. [b][color=#86EE59]Timed Missions[/color][/b] [b]This is the most important mission type, [u]this MUST be completed first[/u]![/b] When any player first reads the briefing for a timed mission, [b]all players will be informed of the mission[/b] and [b][u]all bases will be immediately reset[/u][/b]. A 5 minute timer will start, and you must complete the described mission before the timer reaches 0. If the timer reaches 0 and you have not completed the timed mission, your base will be reset and you will be told the details of the mission again. This cycle will continue indefinitely until you have completed the timed mission. [b]Ignore all other missions while completing a timed mission![/b] This is the only mission you should be worrying about until it is complete, because it will keep resetting your base until you do so, and completing the other missions is not possible if everything you own is continually destroyed. Focus on completing timed missions first, then move onto the rest. If you receive more than one timed mission, you will only be given one of the mission descriptions when your base is reset in order to give you a single goal to focus on. You can, however, complete the timed missions in any order you wish. Although it is possible to complete 2 timed missions in the same 5 minute time period, it is not advisable, as the missions have been designed specifically for that time frame. [color=#DFA51C][b]Important![/b][/color] When you have completed the requirements of a timed mission, [b]wait for the timer to end[/b]. When the timer reaches 0, [u]your base will be reset one last time[/u]. You will know you completed the mission because you will not be told to do it again, your view will not be centered on your starting location, and you will receive credit for it via the mission completion indicators/leaderboard once you've read the briefing for that mission. If you complete a timed mission and have not read the briefing for it yet, it will not show up on the indicators/leaderboard. You still have credit for it however, and your area will not reset itself again regardless of the timer. After completing all the timed missions, you can completely disregard the timer as it no longer has any impact on you unless you manually reset your areas. [color=#EBEE80][b]Things to keep in mind regarding timed missions:[/b][/color] 1) You will lose completion of timed missions if you manually reset your base! This means using the Infested Terran to reset your base will require you to do the timed missions again. Try to avoid this outcome. 2) You will [b]not[/b] lose completion of timed missions if you use a soft reset! This means resetting your base by destroying all of your buildings and units [b]without[/b] using the Infested Terran. This method becomes more difficult and time consuming with the more progress you make. 3) Considering the above, timed missions are especially dangerous when combined with perma-fail missions. Once you complete a timed mission, make sure you check all of the briefings and are extra careful about not failing any perma-fail missions. Doing so will require you to reset your area with one of the two methods described above, and either way you are losing valuable time which could be spent completing the remaining missions. 4) You will not lose completion of any timed missions if your base is reset by another timed mission. [line=100] [color=#81A7EF][size=18][b]DOWNLOAD HERE:[/color] http://www.staredit.net/files/2165/[/b][/size] ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Login to report
0 members in this topic (italic members are currently writing a reply): None
+ guest(s)
+ guest(s)
[11:05 pm]
[11:04 pm]
[11:04 pm]
[11:04 pm]
[09:21 pm]
[09:21 pm]
[09:21 pm]








.. as you Pee



![[close]](/images/up.gif)