Diplomacy Fantasia, Diplomacy set in a fantasy world
Post #1 Queen-Gambit Mar 4 2010, 11:51 pm
Post #2
Excalibur
Mar 5 2010, 12:24 am
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On your six boss!
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Your terrain better be top notch. Extended and the whole bit.
Add some Civilization like systems or something, because just plain diplo is over-done and boring. None of your features really wow'd me either. If you don't mind me saying, take a look at my map, Diplomacy Empires, and see how I mixed diplo/civ a bit to achieve a different type of playstyle. Those are just my suggestions however, and GL with the map either way. ![]() ![]() ![]() ![]() ![]() ![]() Is it in you now?
To watch the things you gave your life to broken And stoop and build them up with worn out tools |
Post #4 fat_flying_pigs Mar 5 2010, 6:20 am
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I can help.
I'd like to see mountains/elevation + rivers/waterfalls that actually affect the game. No more pylon/bunker sniping. Use of sieged tanks. Use some form of age advancement (Ex's post). Method to capture a city. If you claim the capital building, you gain the town's defenses. Ability to build cannons/bunkers. Less bunker/turret freezing.\ ![]() ![]() ![]() ![]() ![]() ![]() (>^^)>
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Post #5
ClansAreForGays
Mar 5 2010, 8:21 pm
Post #6 fat_flying_pigs Mar 6 2010, 5:50 am
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Something else to do is:
add a working anti hack Include vote ban (won't work on the phantom in a phantom game) + EUD desync. add bonuses for acquiring certain countries (ie: some one get all 3 battle cruiser capitals, and a certain city, the city spawns a 4th special BC) Age upgrade done by researching something, such as siege mode. Make certain upgrades cost X, while others cost Y, Z, ... (have X<Y<Z<etc). All upgrades costing X will upgrade the 1st age, Y will upgrade the 2nd age, etc. Age X must be completed before age Y can be researched. Make "age upgrades" by requiring a specific amount of minerals (like 7,961 instead of 8,000; the number must be a big enough difference from other unique costs that repairing units/buildings cant glitch them). When the new "age" is acquired, the mineral gain per turn is increased. Make income go at a rate of 10 or 20 seconds, rather than 5 minutes. Give minerals at a faster rate, but less minerals overall. ![]() ![]() ![]() ![]() ![]() ![]() (>^^)>
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Post #7 Queen-Gambit Mar 11 2010, 9:16 pm
Post #8 fat_flying_pigs Mar 12 2010, 7:35 am
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there is a lot of air, and a lot of melee units... balancing that is gonna be a bitch.
The inf terran is close to the goons and scouts, making easy captures of both. Lings are close to archon, making for uber tankage, and very fast base leveling. make hero muta have some distance (like an island) from the hero rine, so that the mutas can harass with good micro. it also seems like there are less countries than diplo infin ![]() ![]() ![]() ![]() ![]() ![]() (>^^)>
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Post #9 Kaaysel Mar 17 2010, 11:08 pm
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So i found this, and i have to say it looks nice,
. Now, i'd like to support by giving some hero names:Jaguar Warrior: (Warriors of the noble Warrior Societies of the Aztec Empire, they dressed like the beasts they took their name from) Original name: Ocelopilli Hawk Warrior: (Warriors of the noble Warrior Societies of the Aztec Empire, they dressed like the beasts they took their name from) Original name: Cuauhpilli Otomi Warrior: (Warrior from one of the highest ranked Warrior Societies, they take their name from the Otomi people, who resisted fiercely the conquest. The Otomi people often joined the Aztecs as mercenaries or allies) Original name: Otontin Shaved Warrior: (Warrior from the most praised Warrior Society. They shaved their heads except for a crest of hair in the middle of their heads [much like a mohawk]. On their initiation, they swore not to make a step back in battle, or they'd be executed by their comrades) Original name: Cuauchicqueh Also here's some weaponry used by the Aztecs, which might be useful to come up with new unit names: Atlatl: Weapon used to throw small javelins with more range and strenght than by hand, making it preferable over bows or other stuff for short-ranged shots because of it's lethality. Arrow with obsidian spikes. Tepoztopilli: Wooden lance with an obsidian tip. Huitzauhqui: Wooden mace with obsidian edges on the sides. I know, this is not so much fantasy or mythology anymore, but, i saw spartan warrior, so i said why not? ![]() ![]() ![]() ![]() ![]() ![]() |
Post #10 Queen-Gambit Mar 28 2010, 10:10 pm
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Those are great unit names; Jaguar Warrior reminds me of Age of Empires.
Attachments:
I have made the official unit name roster and mission objective hero descriptions. I have also named all the 150 cities and capitals and the map is playable. I'll Use Jaguar Flyer for the comp Guardians that spawn during Ragnarok mode. Poseiden,Ares and Krotos will make a guest appearance. There are actually 40 'countries' in my map but smaller land. That is why you see lots of air units. The air units will be nerfed a bit and small unit caps for each air units (no more ridiculous gas). And... no more big Russia taking up 1/8 of the entire map. Ahh darnit, I have already begun the core triggers of the map. If i redo the unit arrangement i'll have to switch around almost everything =(. *cries* Okay, im willing to do that....... EDIT: Okay new diplo picture up top =D, Lurker is by Rine instead of BC. If you happen to have Adobe Photoshop, download this file to help out with unit arrangement as well: Unit Arrangement template This post was edited 2 times, last edit by Queen-Gambit: Mar 28 2010, 10:47 pm. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #12 Kaaysel Mar 29 2010, 7:05 am
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Well, the Jaguar Warrior IS an Age of Empires unit, as well. Does the official thing mean you won't be accepting hero names anymore? Well, if it doesn't, then: David: The hero who slew the giant Goliath. Could be ranged (Since it doesn't make much sense if you say "he melee'd Goliath". Goliath: The giant who got OWNED by David. Could be some big fat melee unit, .Neron: Roman emperor who burned down great part of his empire to build something i already forgot (i think it was a big fat palace). If i remember correctly what i saw in history channel, he was murdered by his own men. Dracula: I seriously doubt you'd need info on THIS guy. He could be some small-medium sized melee. Pandora: The woman with Pandora's Box. Could be an unit with psionic storm? Black Beard: An infamous pirate. Could be some melee. Famine/War/Death/Disease?: Horsemen of the apocalypse. Then again since you're putting in some "Ragnarok" mode, maybe these wouldn't fit in so much. No idea what it could be. Theseus: The hero who slew the Minotaur that crept the maze. Could be a medium sized melee. Minotaur: The beast who was slain by Theseus in the maze. Could be a medium-big sized melee. I got some ideas for the kingdoms and the capitals, too: Neron: His nation could be the New Roman Empire. His capital could be Rome II? Dracula: His nation could be New transilvania? And his capital New Dracula's Castle? Minotaur: His nation could be whatever the nation his maze was in was called. And his capital could be, of course, his maze. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #13 Queen-Gambit Mar 30 2010, 7:15 pm
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Dracula and Black beard are great heroes names for this map but i ran out of acceptable units for nations (hero arbs,carriers and guards are too overpowering for hero special). What I could do is give the arbs, carriers and guards those names and include them with the Ragnarok mode. I could also rename the Shuttle to BlackBeard Airship. Idea: Maybe one scene in Ragnarok mode, Dracula comes out randomly in a nation and 'bites' everyone in its path turning them into vampires.
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Post #14 Kaaysel Mar 30 2010, 9:01 pm
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The dracula thingy sounds good, but what'd you do? Simply some special effects and turning stuff over to the computer? And what unit would you use? I think you could rename Gantrithor as Dracula's Flying Castle, and name interceptors Bats,
.Whatever would BlackBeard's airship do if it was a shuttle, by the way? >.>. Spawn Guards around it every so often to make it look like cannonballs? xD. Maybe make it be Danimoth instead of shuttle. That way it cloaks Guards and it looks more like an airship. Oh, by the way, if you explain a little about this Ragnarok Mode, i could help with ideas. If you don't want to for some reason, like keeping it in suspense thus encouraging the player to find out by itself, then that's okay. I'm just saying. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #15 Queen-Gambit Mar 30 2010, 11:36 pm
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the Ragnarok basket idea is quite empty, All i have is that players playing in Ragnarok mode will be allied/visioned and their objective is to simply eliminate the Computer. Computer territory is basically the rest of the nations not picked by human players. I'll set computer to insane campaign expansion and make comp build units.
Besides elminating comp, i want there to be some mini-quests that Team Humans can do to get rewards. For example, depending where everyone is placed, comp will spawn carriers or guards and patrol to our Bases. I'll add some roleplay into it; have a text that popups saying: Ares is leading an attack wave of Spartans, Defend Location_1 for x minutes. Completed these random generated quests will give mineral bonuses or spawn extra heroes to ur capital. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #16 fat_flying_pigs Mar 30 2010, 11:40 pm
Post #17 Kaaysel Mar 31 2010, 3:41 am
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Hmm, i was thinking it would be like a survival match, and the last man standing would win. Anyways, i'd say that you don't send the "God" units leading the enemy armies. I was thinking you could also make some hard sidequests about killing the God units (this could include people like dracula and black beard, i'm just using the term God because Ares and Poseidon and Odin and all those dudes, who are gods, will be in like sort of bosses) and a good deal of guards protecting them, and the player who kills that God unit would get it for himself. This would encourage agressiveness against the computer (since i'm assuming it's gonna be mostly defend and build up armies, then just crush it). ![]() ![]() ![]() ![]() ![]() ![]() |
Post #18 Queen-Gambit Mar 31 2010, 6:53 am
Post #20 Queen-Gambit Apr 5 2010, 6:04 am
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