It is a mix between marine tug-of-war and the mass attack game. You start with spawning 3 marines every 3-4 seconds.
The map is like this:
Theobjective of the map is to get to the opposite end of the lane. This might seem easy, but it isn't. An average game takes around 30 minutes, as the defenses on the end of the lanes are strong.
Start of the game^ As you can see, you can improve unit spawning, faster spawns, and how much money you get per second. You can also build sieged tanks(Supply depot) and turrets(Good against air strikes.)
Upgrades
You start off with a regular Private (Marine)
At 800 minerals, you can upgrade to a Specialist (Raynor)
At 1600 minerals, you can upgrade to a Sergeant. (Duran)
At 2400 minerals, you can upgrade to a Lieutenant (Stukov)
At 3200 minerals, you can upgrade to a Captain. (Ghost)
You can upgrade spawn speed.
500 minerals- 4 units
1000 minerals- 5 units
1500 minerals- 6 units
2000 minerals- 7 units
Specials
You can buy specials at the right side.
Air Strikes: Air strikes are good in the middle of the game and to the end. Not really very effective against marines and are only good in masses. A good massing unit, and you can mass this special to end the game. However, it is pretty expensive. Good against paradrops and tank assaults, bad against reinforcements.
Tank Assault: Good early in the game, but very bad late in the game. One storm from a general can kill these units, but they normally 2 hit infantry units. Good against paradrops, bad against airstrikes.
Paradrops: Really good against clusters of units. Unload from the dropship to create 20 firebats in that spot. Firebats only have 4 hp, so they die easily, however they 1 hit all infantry units. Most effective when you drop them on the enemy, as they are slow and have very little hp. A storm can wipe all these out in seconds. The dropship in which you drop the firebats from can die easily, so protect it well.
Nerve Gas: Expensive, but it kills all infantry units in that lane.
War Machine: The ultimate anti-air. 100 Hp, but with about 550 armor. Careful when generals are near as they can easily kill it by storming it. Good defense unit and good against wraiths.
Reinforcements: Good early in the game against unupgraded infantry. Bad against ghosts. Good against wraiths when they are massed.
Nukes: Nukes are only available when you get captains (ghosts). Cost 2000, and i made it so they are bad against infantry. However, this is the best offense against bunkers and photon cannons (located at the end of the strips). However, one nerve gas, and your nuke does not work.
Strategies
There are many strategies, but i will not list them. However, you can change what lanes you spawn in (move the zergling under the specials area to the color of your choice). Paradrops are also very good specials to experiment with.
Have fun!
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Post has been edited 2 time(s), last time on Nov 17 2007, 3:36 pm by Craftstar2.
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