Staredit Network > Starcraft I Database > File: DatEdit v1.5d

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DatEdit v1.5d
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Filename: DatEdit v1.5d.zip
Filesize: 1248.98KB

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File Information
General
Uploaded on:Mar 4 2015, 9:48 pm
Uploaded by:Sand Wraith
Author:BroodKiller
Downloads:1333

File Contents
Data/
Data/Animations.txt
Data/Behaviours.txt
Data/DamTypes.txt
Data/DrawList.txt
Data/ElevationLevels.txt
Data/Explosions.txt
Data/FAQ.txt
Data/Flingy.txt
Data/FlingyControl.txt
Data/Hints.txt
Data/Icons.txt
Data/Images.txt
Data/IscriptIDList.txt
Data/Labels.txt
Data/Mapdata.txt
Data/Orders.txt
Data/Origins.txt
Data/Portdata.txt
Data/Races.txt
Data/Remapping.txt
Data/Rightclick.txt
Data/SelCircleSize.txt
Data/Sfxdata.txt
Data/ShieldSize.txt
Data/Sprites.txt
Data/Techdata.txt
Data/Units.txt
Data/UnitSize.txt
Data/Upgrades.txt
Data/Weapons.txt
DatEdit.exe
DatEdit.ini
Default/
Default/cmdicons.grp
Default/flingy.dat
Default/IconPal.pal
Default/images.dat
Default/images.tbl
Default/mapdata.dat
Default/mapdata.tbl
Default/orders.dat
Default/portdata.dat
Default/portdata.tbl
Default/sfxdata.dat
Default/sfxdata.tbl
Default/sprites.dat
Default/stat_txt.tbl
Default/techdata.dat
Default/Terrain.pal
Default/units.dat
Default/Units.pal
Default/upgrades.dat
Default/weapons.dat
Formats/
Formats/flingy.def
Formats/images.def
Formats/mapdata.def
Formats/orders.def
Formats/portdata.def
Formats/sfxdata.def
Formats/sprites.def
Formats/techdata.def
Formats/units.def
Formats/upgrades.def
Formats/weapons.def
grpapi.dll
History.txt
Readme.txt
re_SFmpq_orig.txt
SFmpq.dll
SFmpq_orig.dll
File Description
DatEdit v1.5d, the last released version of DatEdit to my knowledge, by BroodKiller.

readme.txt
Quote
########################################################
DATEDIT README
Created by BroodKiller (Jacek Kominek) 2005-2008
Contact: broodkiller@gmail.com
########################################################

---===Installation Notes===---
1)Unpack the archive using your favourite program...
2)...and that's it! Run "DatEdit.exe" and start using the program!


---===Usage Notes===---
1)You can move both the executable (DatEdit.exe), the accompanying libraries (DLL files) the config file ("DatEdit.ini") and the data folders ("Data", "Default" and "Formats") wherever you want on your disk - this is of no problem as long as they are all together. DO NOT separate them, as this will mostly result in DatEdit refusing to work properly.

2)The content of the "Data" folder are just plain text files, that are used for various listings in the program. Feel free to edit these text files but unless you REALLY know what you're doing (or if you're updating some listings) it is advised that you leave them the way they are. DO NOT remove any file from the "Data" folder. The results may be the same as above.


---===FOREWORD===---

The application that you just put your hands on, DatEdit, is a *.DAT files editor. These files are the major data files used in the award-winning Blizzard RTS game Starcraft and they control multiple game properties, ranging from units&weapons statistics (health points, movement, damage, targeting), through display-related stuff (unit graphics, palette setting, animations used), to end with certain AI-related options.
Thus, editing DAT files gives you a chance to create your own original StarCraft customs for other people to share with and have more fun with the game. And this was the main reason why DatEdit was created: to allow You to easily turn your ideas into a new entertaining creation that someone else can download and say:

"Hey, this kicks ass!!!"

---===WHY DATEDIT?===---

When compared to the previously available modding tools (such as Arsenal3 or Arsenal Zero), it may seem that DatEdit is not a breakthrough achievement. You can take Arsenal3 and say: "The GUI is almost the same - why should I switch over to DatEdit?". You can take Arsenal Zero and say: "I can get the same results with AZ, why should I even bother trying DatEdit?"

You're right in saying that DatEdit may not make you jump out of your shoes, however it is large enough an improvement over the other tools to be worth using. And here's why:

---------------------------------------------------------------------------------------
1-DatEdit has a Graphical User Interface (GUI).
Although we all love Arsenal Zero, editing raw text files may get tedious at times. DatEdit has a clear and straightforward interface that allows quick and easy editing of the desired DAT properties without scrolling and using the Find function all the time.
---------------------------------------------------------------------------------------
2-DatEdit has updated listfiles for all DAT files.
"Hmm...Unknown85 points to Unknown465 which points to Unkno...." - In DatEdit this is no more!
---------------------------------------------------------------------------------------
3-DatEdit has full format support.
When compared to Arsenal3, and even AZero, DatEdit has many of the previously unknown properties researched and properly labeled. For more, some of them are present only for certain specific entries, and this too is perfectly reflected in the program.
---------------------------------------------------------------------------------------
4-DatEdit does not corrupt files.
While this may not sound to be some great advantage, play with Arsenal3's Images Editor a bit and you'll see what it means (No offense KA, really). =)
---------------------------------------------------------------------------------------
5-DatEdit is virtually bugless.
Virtually, because you never know, however at its current stage DatEdit is probably 100% stable.
---------------------------------------------------------------------------------------
6-DatEdit's source code is publicly available.
While this is a completely different story, DatEdit's source code is released under the GNU Public License, and you are free to download and look into it. No profit can ever be generated from it, in any way, as it is supposed to be free to everyone.


---===LAST WORD===---

If you want to send comments, feedback, opinions or any other forms of constructive criticism, then feel absolutely free to do it :)

See you making great mods with DatEd!

Yours truly,
-BroodKiller (Jacek Kominek)

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Comments
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[08:23 pm]
NudeRaider -- Moose
Moose shouted: it is of higher quality and caliber
jesus you must be really bored to have read that shit. Or ... you actually enjoyed it. AND HAD FUN?!
[08:22 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: lil-Inferno listen here you shit ... :P actually just read some of my comments. Many of them are universal and have nothing to do with mapping vs modding. That just happens to be our example.
tl;dr your priorities are not better than mine
[08:21 pm]
NudeRaider -- lil-Inferno
lil-Inferno shouted: Given your idea of fun is arguing the merits of mapping vs. modding (two completely different things) in a game that's old enough to drink legally, ya, probably
listen here you shit ... :P actually just read some of my comments. Many of them are universal and have nothing to do with mapping vs modding. That just happens to be our example.
[08:18 pm]
lil-Inferno -- Given your idea of fun is arguing the merits of mapping vs. modding (two completely different things) in a game that's old enough to drink legally, ya, probably
[08:17 pm]
lil-Inferno -- lmfao
[08:17 pm]
Moose -- it is of higher quality and caliber
[08:17 pm]
Moose -- ya
[08:11 pm]
NudeRaider -- so now your fun is better than mine? :D
[08:10 pm]
lil-Inferno -- NudeRaider
NudeRaider shouted: lil-Inferno are you jealous we're having fun? :P
Weird idea of fun you have
[08:06 pm]
NudeRaider -- lil-Inferno
lil-Inferno shouted: I ain't reading all this bullshit but y'all really still arguing maps vs. mods? LMFAO
are you jealous we're having fun? :P
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